oh my god i love it thank you for sharinggggg
Cloudbird
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Loved it! I would love some kind of gallery feature to see the (incredibly good) animations you’ve previously seen before. I think a respawn after the animation would have been good too although, and some ambient sound/music would be nice too (maybe some extra sounds for the fusion animations, they seemed oddly quiet next to the general platforming sounds). I love the character designs and the writing was fun too. Excellent work, I’ll be looking forward to anything more you do with this!
oh my god the spritework and music is amaaaaaziiiing I loved this! I suck at shmups but I managed to get through the end (thank you for the liberal amount of checkpointing) The design and aesthetics of everything is fantastic. Of course the holier-than-thou forces use angel and seraphim motifs. Of course they do! And I love the (biomechanical? technoorganic? one of those words) sleek designs on the drones and ship too.
oh i fucking love alien psychology and worldbuilding and this was such a DELIGHT I LOVED this a LOT and the art is so CUTE and aAAAAA I LOVE THIS I’m not even into bondage but the wingweaving section made me feel some kind of emotion, that’s for sure
My only complaint is none of the buttons seemed to be where I thought they were, all of them seemed to be more to the right relative to the text. Some sort of styling issue, I assume? I also had to remember the secret Renpy hide command (press H) to hide the textboxes to see some of the art.
so I couldn’t really bring myself to play game 4 (sorry, too many things in my yuck list :c ) but I DID check out the other 3 and I thought the art was cute and I love your colour palette choices
I love the ambition though, and what I did see I thought was at least neat even if I wasn’t into it. Nice work!
I love rating soundtrack I have so few buttons to push to listen to soundtrack and I know exactly how long it’s gonna take
Nice music as always! Shame that only one track made it into an actual game (which was the first game I played during rating, weirdly enough), but that is how jam goes, I suppose. I know in my case music was one of the things I did in the last 2 days of the jam. I had grand ambitions of composing myself but my experience is so limited I knew it’d take me days to get the handful of songs I wanted. I only knew what songs I actually wanted with about 4 or 5 days left on the clock. This was not my most organised jam.
But yeah, the music here rules, Rose is my favourite track but I liked the laid back vibes of A Day at the Beach too, very good music for pointy click activities.
Good work! The theme isn’t massively my jam, but I was entertained by the antics nonetheless, and I appreciate the writing being pretty direct and to the point as others have said. (especially as a terribly wordy author myself) I wasn’t expecting the dash of transhumanism near the end but that definitely piqued my interest.
So my game last year I had some thoughts of continuing work only to realise I had no idea what I was doing working on a card game. I have a lot more ideas I wanted to put into this game and couldn’t. I want to return to this, but it might be a while yet, I burned the candle at both ends trying to get this done on time. and it’s still a buggy mess ;~;
Okay, so, some notes for the future: please, PLEASE add shortcuts for the parser (the standard is n/s/e/w for moving those directions, l for look, x for examine) because this was more painful than it had to be. Also, I do not understand how the rooms are hooked up, but I can go east to get to a room and not west to get back to the same room?? Absolute cardinal directions are used for games like this for a reason, and while many interactive fiction games have played with connectivity of rooms, this is just an office building???
I wanted to try and get full completion, but I got driven insane by the control scheme. I absorbed Cyrus and Zenna before giving up and going to the interview, and did not get the job.
Intriguing setting, I have to say. Some points for ambition for trying to create your own parser, but there’s a reason most don’t do that these days.
Love love love the creature designs. The general premise is neat. Got stuck on a nasty bug where the combat stalled out with “the turn ends” and felt like I was banging my head against a wall on the same intro fight again and again. I love the idea behind this game but it’s a bit too buggy to play it completion for me. I would also love to see this cleaned up and bugs fixed, I am intrigued.
Quite a lot going on here, although I have to admit I’m not sure what I was doing wrong when only my starter dino seemed to be doing any damage worth anything. I have to say I absolutely love the GUI animations and sounds, those really stood out to me. The horny aspects weren’t really my thing so I’m less able to judge those but I was surprised at how much text there was (long detailed scenes for many of the lustosaurs was something I wasn’t expecting on a jam deadline). General gameplay loop was pretty neat but I would have loved there to be some sort of goal or conclusion. Overall pretty good!

