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Cloudbird

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A member registered Jan 23, 2018 · View creator page →

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oh my god i love it thank you for sharinggggg

Rather than having to hit the button, just automatically respawning after some set time, or maybe some set time after coming to a stop.

Loved it! I would love some kind of gallery feature to see the (incredibly good) animations you’ve previously seen before. I think a respawn after the animation would have been good too although, and some ambient sound/music would be nice too (maybe some extra sounds for the fusion animations, they seemed oddly quiet next to the general platforming sounds). I love the character designs and the writing was fun too. Excellent work, I’ll be looking forward to anything more you do with this!

Excellent game and I am shocked you managed to get that many transformations in for every potion (and I liked the character art a lot too!). I really liked this. Great work!

Oh I loved this. The framing and the art and the implied world behind all of this. I don’t know if I visited every path with total rigour, but I definitely replayed this a bunch of times. I liked the touch of the status effects too.

I have a strong desire to continue it but I need to not let it consume me like a fire again, oof

Thanks for the bug report! Not sure I can replicate the exact situation to fix it but good to know things aren’t as functional as I hoped so I can keep a eye out in future.

sadly there isn’t much! I guess I need to work on this more

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The first sounds like a bug caused by starting the tutorial and quitting before completing it, and the second, I don’t think I can support single mouse button at this time, but I’ll have a think about it

Scroll wheel is not used in this game

what issue are you having?

I don’t have an Android phone to test on and I have like close to zero experience targeting mobile platforms

Definitely a distinct experience, although I had no idea what I was doing wrong with none of the projectiles going where I wanted them.

First game? First game?!! This is incredible, excellent work!

Intriguing storylines. I get the feeling they’d go in interesting ways. I’d love to see more, actually.

Loved the art but yeah, the game’s a bit barren. I managed to fall out of the world through an elevator shaft. Whoops

Seconding that playing this in Gargoyle was the right call. I liked this little vignette, very evocative.

oh my god thank you so much!!!!!! I do have plans but we’ll see if I have the time

I have been aching for more games like Cultist Sim (book of hours just doesn’t do it for me :c ) and this scratched that itch as well as bringing plenty of wormy goodness. Finished the game and brought on a new worm onslaught. Good work!

oh my god the spritework and music is amaaaaaziiiing I loved this! I suck at shmups but I managed to get through the end (thank you for the liberal amount of checkpointing) The design and aesthetics of everything is fantastic. Of course the holier-than-thou forces use angel and seraphim motifs. Of course they do! And I love the (biomechanical? technoorganic? one of those words) sleek designs on the drones and ship too.

I love puzzle and I love this game and thank you very very much for the grid notes thingy

sadly not, it requires mouse and keyboard, I did not have time for any other control schemes

I liked Reigns and I like this. I liked where this was going. I feel like I only saw the tip of the iceberg of content here but the concept is solid. Neat!

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oh i fucking love alien psychology and worldbuilding and this was such a DELIGHT I LOVED this a LOT and the art is so CUTE and aAAAAA I LOVE THIS I’m not even into bondage but the wingweaving section made me feel some kind of emotion, that’s for sure

My only complaint is none of the buttons seemed to be where I thought they were, all of them seemed to be more to the right relative to the text. Some sort of styling issue, I assume? I also had to remember the secret Renpy hide command (press H) to hide the textboxes to see some of the art.

I love the character models and thought this was a fun little game. A few weird issues with fullscreen, I had to reset the resolution every time the level changed. Pretty chill. Very Pipe Dreams.

this is indeed an executable that produces video on my computer screen

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so I couldn’t really bring myself to play game 4 (sorry, too many things in my yuck list :c ) but I DID check out the other 3 and I thought the art was cute and I love your colour palette choices

I love the ambition though, and what I did see I thought was at least neat even if I wasn’t into it. Nice work!

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I love rating soundtrack I have so few buttons to push to listen to soundtrack and I know exactly how long it’s gonna take

Nice music as always! Shame that only one track made it into an actual game (which was the first game I played during rating, weirdly enough), but that is how jam goes, I suppose. I know in my case music was one of the things I did in the last 2 days of the jam. I had grand ambitions of composing myself but my experience is so limited I knew it’d take me days to get the handful of songs I wanted. I only knew what songs I actually wanted with about 4 or 5 days left on the clock. This was not my most organised jam.

But yeah, the music here rules, Rose is my favourite track but I liked the laid back vibes of A Day at the Beach too, very good music for pointy click activities.

Good work! The theme isn’t massively my jam, but I was entertained by the antics nonetheless, and I appreciate the writing being pretty direct and to the point as others have said. (especially as a terribly wordy author myself) I wasn’t expecting the dash of transhumanism near the end but that definitely piqued my interest.

it was so disappointing to have to just give up on type safety in cases like that and then awkwardly cast things later, ugghhhh

So my game last year I had some thoughts of continuing work only to realise I had no idea what I was doing working on a card game. I have a lot more ideas I wanted to put into this game and couldn’t. I want to return to this, but it might be a while yet, I burned the candle at both ends trying to get this done on time. and it’s still a buggy mess ;~;

Ahhhh okay. That’s not how I was expecting it to be set up at all.

I am blown away by how much content this game has. Oozing with style, great art, and I wish I sucked less at Minesweeper under pressure so I could beat even one boss, gaahhh Loved it!

Wow, this looks amazing! A complete well polished short game for the jam and I absolutely adored the art of the player character as they incorporated more things into their body. I loved this!

Nice proof of concept, nice art. I was bit disappointed there was nothing for winning. It’s almost like the entire point of the game is to lose! Ha ha ha who could imagine

Okay, so, some notes for the future: please, PLEASE add shortcuts for the parser (the standard is n/s/e/w for moving those directions, l for look, x for examine) because this was more painful than it had to be. Also, I do not understand how the rooms are hooked up, but I can go east to get to a room and not west to get back to the same room?? Absolute cardinal directions are used for games like this for a reason, and while many interactive fiction games have played with connectivity of rooms, this is just an office building???

I wanted to try and get full completion, but I got driven insane by the control scheme. I absorbed Cyrus and Zenna before giving up and going to the interview, and did not get the job.

Intriguing setting, I have to say. Some points for ambition for trying to create your own parser, but there’s a reason most don’t do that these days.

does exactly what it says on the tin!

A solid foundation, and I love the art. The idea is intriguing. I’d love to see this expanded on.

Love love love the creature designs. The general premise is neat. Got stuck on a nasty bug where the combat stalled out with “the turn ends” and felt like I was banging my head against a wall on the same intro fight again and again. I love the idea behind this game but it’s a bit too buggy to play it completion for me. I would also love to see this cleaned up and bugs fixed, I am intrigued.

Quite a lot going on here, although I have to admit I’m not sure what I was doing wrong when only my starter dino seemed to be doing any damage worth anything. I have to say I absolutely love the GUI animations and sounds, those really stood out to me. The horny aspects weren’t really my thing so I’m less able to judge those but I was surprised at how much text there was (long detailed scenes for many of the lustosaurs was something I wasn’t expecting on a jam deadline). General gameplay loop was pretty neat but I would have loved there to be some sort of goal or conclusion. Overall pretty good!

I love the art! It’s cute and expressive. And for a first ever game, this is pretty impressive! Short and simple but a complete experience.