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Cloudbird

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A member registered Jan 23, 2018 · View creator page →

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I liked Reigns and I like this. I liked where this was going. I feel like I only saw the tip of the iceberg of content here but the concept is solid. Neat!

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oh i fucking love alien psychology and worldbuilding and this was such a DELIGHT I LOVED this a LOT and the art is so CUTE and aAAAAA I LOVE THIS I’m not even into bondage but the wingweaving section made me feel some kind of emotion, that’s for sure

My only complaint is none of the buttons seemed to be where I thought they were, all of them seemed to be more to the right relative to the text. Some sort of styling issue, I assume? I also had to remember the secret Renpy hide command (press H) to hide the textboxes to see some of the art.

I love the character models and thought this was a fun little game. A few weird issues with fullscreen, I had to reset the resolution every time the level changed. Pretty chill. Very Pipe Dreams.

this is indeed an executable that produces video on my computer screen

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so I couldn’t really bring myself to play game 4 (sorry, too many things in my yuck list :c ) but I DID check out the other 3 and I thought the art was cute and I love your colour palette choices

I love the ambition though, and what I did see I thought was at least neat even if I wasn’t into it. Nice work!

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I love rating soundtrack I have so few buttons to push to listen to soundtrack and I know exactly how long it’s gonna take

Nice music as always! Shame that only one track made it into an actual game (which was the first game I played during rating, weirdly enough), but that is how jam goes, I suppose. I know in my case music was one of the things I did in the last 2 days of the jam. I had grand ambitions of composing myself but my experience is so limited I knew it’d take me days to get the handful of songs I wanted. I only knew what songs I actually wanted with about 4 or 5 days left on the clock. This was not my most organised jam.

But yeah, the music here rules, Rose is my favourite track but I liked the laid back vibes of A Day at the Beach too, very good music for pointy click activities.

Good work! The theme isn’t massively my jam, but I was entertained by the antics nonetheless, and I appreciate the writing being pretty direct and to the point as others have said. (especially as a terribly wordy author myself) I wasn’t expecting the dash of transhumanism near the end but that definitely piqued my interest.

it was so disappointing to have to just give up on type safety in cases like that and then awkwardly cast things later, ugghhhh

So my game last year I had some thoughts of continuing work only to realise I had no idea what I was doing working on a card game. I have a lot more ideas I wanted to put into this game and couldn’t. I want to return to this, but it might be a while yet, I burned the candle at both ends trying to get this done on time. and it’s still a buggy mess ;~;

Ahhhh okay. That’s not how I was expecting it to be set up at all.

I am blown away by how much content this game has. Oozing with style, great art, and I wish I sucked less at Minesweeper under pressure so I could beat even one boss, gaahhh Loved it!

Wow, this looks amazing! A complete well polished short game for the jam and I absolutely adored the art of the player character as they incorporated more things into their body. I loved this!

Nice proof of concept, nice art. I was bit disappointed there was nothing for winning. It’s almost like the entire point of the game is to lose! Ha ha ha who could imagine

Okay, so, some notes for the future: please, PLEASE add shortcuts for the parser (the standard is n/s/e/w for moving those directions, l for look, x for examine) because this was more painful than it had to be. Also, I do not understand how the rooms are hooked up, but I can go east to get to a room and not west to get back to the same room?? Absolute cardinal directions are used for games like this for a reason, and while many interactive fiction games have played with connectivity of rooms, this is just an office building???

I wanted to try and get full completion, but I got driven insane by the control scheme. I absorbed Cyrus and Zenna before giving up and going to the interview, and did not get the job.

Intriguing setting, I have to say. Some points for ambition for trying to create your own parser, but there’s a reason most don’t do that these days.

does exactly what it says on the tin!

A solid foundation, and I love the art. The idea is intriguing. I’d love to see this expanded on.

Love love love the creature designs. The general premise is neat. Got stuck on a nasty bug where the combat stalled out with “the turn ends” and felt like I was banging my head against a wall on the same intro fight again and again. I love the idea behind this game but it’s a bit too buggy to play it completion for me. I would also love to see this cleaned up and bugs fixed, I am intrigued.

Quite a lot going on here, although I have to admit I’m not sure what I was doing wrong when only my starter dino seemed to be doing any damage worth anything. I have to say I absolutely love the GUI animations and sounds, those really stood out to me. The horny aspects weren’t really my thing so I’m less able to judge those but I was surprised at how much text there was (long detailed scenes for many of the lustosaurs was something I wasn’t expecting on a jam deadline). General gameplay loop was pretty neat but I would have loved there to be some sort of goal or conclusion. Overall pretty good!

I love the art! It’s cute and expressive. And for a first ever game, this is pretty impressive! Short and simple but a complete experience.

Excellent clicker game. I liked that it wasn’t mindless clicking either. Cute art, excellent use of sounds, and I love how polished up this is. Customisable characters for a jam entry always feels like such a luxury! I also liked the reveal of our character at the end, also a cute design. Great work!

Oh wow for only having two weeks this is impressive. I enjoy the antics of Rubber Wizard and friends/crew/staff, and this installment was short but sweet. Controls were a bit stiff but that’s RPG Maker for you I suppose, and I grinned at the rug pull joke. Deserved. Good stuff!

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oh my god SO MUCH, boss fights, resource gathering, base building, more than 3-4 levels (if you count a tutorial level as a level), more characters, more unit types, an actual conclusive plot, more frames of animation, shading on sprites, shader effects, particle effects, animated cutscenes, so much, so much, my scope could not have creeped higher and it’s a miracle things got finished at all

I have no idea what insanity possessed me at the start of the month, this is not my first rodeo and I knew better but I was convinced that because I knew better I could do things faster. Then I tripped on every hurdle going and learned that your tools can change faster than your knowledge of them can keep up. Godot 4’s typing system leaves so much to be desired still, aghh

I still can’t even look at peoples’ profiles on itch.io I would not say the ban is lifted in any meaningful way

it’s been almost a full year and I haven’t really returned to this, I would not hold out hope. also, soft ban lifted???

well if itch stops softbanning nsfw games I’ll consider it

none of the songs are anything I made, I got them off OpenGameArt, the names and titles are in the credits, and I’d also love to know the genre beyond “electronic” because searching for these things took ages

while I’m a little flattered there’s a million artists out there better than I am, and I do not have a gallery site nor wish to maintain one at this time

it doesn’t feel like it’s a good idea to work on anything NSFW anymore, so I guess this is it

I made the game free instead of $0-or-donate so it’d show up on Itch’s index again

“the developer isn’t specifically catering the game to me specifically so their games are just slop to me”

Make your own game.

I have no idea what you’re talking about and assume the phrase “a scrawny wretched thing with weird eyes” must be something I assembled from whatever same sources you’re misattributing to a thing I made

good luck??

I appreciate your detailed and thought-out response. I really feel I ought to have maybe made the content warnings more detailed and specific in future. Yeah, the mixed messaging is a problem stemming from me going back and forth in the “writing process” (2 weeks of mind wandering) and then having to cut out a lot of things that made sense leading to a weird stitched-together narrative that had one concept of a character doing a monstrous thing and another concept of the same character with a sympathetic background just not really clicking.

I have to be honest, more people were accepting of this than I expected, and I think when it comes to things like these people interact with a different headspace than reality. I don’t really want anyone to come away from this with a takeaway that I condone actual abuse of people, and this was in fact one of my biggest fears publishing this at all, uh, whoops

Again, as I think I’ve said before either on this page or in the jam submission page, so much of this would have been resolved if I had had any dialogue choices or other player influence over the ending beyond a simple win-loss condition in time for the deadline, but that was just not how things worked out, ugh.

I’m sorry this was harmful, though. I definitely need more specific content warnings in future.

Writing was fantastic, I’d love to see the endings written!

Extremely neat concept, it’s just a shame I suck at rhythm games (I fell off ADOFAI so early in it’s embarassing) I would probably need to spend time fidgeting with the offset options coming back to this, something seemed severely desynced on the version I played (downloaded instead of web). Took me a while to realise what the vertical bar was trying to tell me but when I did it just made me more confused about timing. However, as stated, me bad at rhythm game. Grug.

Music was fantastic.

Gorgeous art. Music is good but looped a bit too often for how long it was being played, I can still hear Lil Jon screaming at me as I write this. Dialogue pauses were pauses for an excruciating amount of time; I get wanting pauses for pacing, but I'm not used to a VN deciding to take control of the pace to this level of an extent without having some sort of choreographed animation or sound or some other moment as the reason for the delay.
As pointed out, I barely noticed the usual Ren'Py UI elements were even present (and I did have to make use of back a few times, for some reason some of the choices were weirdly hitchy and laggy and just decided to choose themselves, which would feel appropriate if not for it being one of the earliest options going)

The writing is phenomenal. Loved it all, including the ~mystery narrator~. Felicity sure is a character. (and I don't even know what I mean by saying that, but whatever he is, he is the most.) The coffee order nearly killed me.

I was actually kind of taken aback to see it end, even though for a jam game this already runs on the longer side (such is the nature of a VN). I would absolutely be intrigued to see this expanded upon somehow.

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I love the character designs and the aesthetic at play. The actual game is sort of a hitching buggy box of parts, but given the whole life emergency thing that's understandable. 

I love the ambition here. Good work getting a submission in at all, that's still more than most can say!

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Ember's walk speed is so slow it makes shuffling between the shop and the fishing pier a bit more painful than it ought to be.

The actual fishing minigame is alright. I like the art and the characters in play a lot more than the actual game to the point I half-wonder if the fishing element is detracting from what I liked about the VN bits. Intriguing either way. Good work!

Thank you very much for your in-depth comment! I myself am not really sure how to feel about this contrived scenario I ended cooking up. It was a lot less all over the place when I had the wild idea for things like emotion meters and dialogue choices affecting the story and giving way more chances for Erx to go "wait this idea is not just morally bankrupt but also really stupid" and more chances for Yuni to actually apply any agency if things didn't go well. I ended up compromising with the worst of worst ends and the most anti-Erx end for winning, and, yeah, results are indeed mixed. Something that needs revision in future if I even keep the noncon/dubcon stuff at all. 

I have been wondering how much things would improve if there was some sort of passive income of willpower over time just to stop things from turning into rapid shuffling back and forth. Maybe something of a more dominant stance kind of mechanic that affects how much willpower you get a turn and then making the cards more expensive to compensate a bit. Although I write that down and immediately see how that turns into a failure spiral quite quickly so maybe not argh game design is hard

I'm glad to see that the challenge of "do more than just bring HP to 0" which was one of my design goals ended up coming through, however flawed the execution. Some more potential there, if I can squeeze more ideas out of my brain about it.

Again, thanks for the thoughts!

Good ol' standard incremental clicker framework. Ow, my wrists, the RSI is already setting in again...
Already leagues beyond the average clicker by having immediate graphical changes in reaction to upgrades. Also a fan of how things rapidly escalate. 

🎉