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Baked Evils's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Kink | #22 | 3.652 | 3.652 |
Stealth | #38 | 2.652 | 2.652 |
Harmony | #41 | 3.087 | 3.087 |
Aesthetic | #45 | 3.087 | 3.087 |
Play | #47 | 2.870 | 2.870 |
Horny | #56 | 2.565 | 2.565 |
Ambition | #57 | 2.565 | 2.565 |
Novelty | #58 | 2.609 | 2.609 |
Overall | #62 | 2.565 | 2.565 |
Sound | #69 | 1.130 | 1.130 |
Narrative | #78 | 1.435 | 1.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The animated attacks of all of the different foods are really creative! I like the art style, the lighting and color choices give a bit of a haunted carnival vibe. All of the models look good, and it's neat to see different stages of plumpness for the main character. The controls feel right, everything does what it should. Some music, sounds and visual effects would really help seal the deal.
If you're feeling passionate about the project, I think it's got a lot of potential that can be expanded upon, but it also just works great as a short game too! Nice work!
A fun little game - it only took getting hit once to realise exactly what kink this was playing into, and I think this is a really excellent exploration of that. Love that each different enemy has its own animation, and the 3D models are super cute. I also love the game over animation of the player a lot!
Definitely found the floatiness of the player character was a bit annoying to deal with, and wish there was more progression than just “more and different enemies”, but the theming really helps overcome these into a small but delightful little experience.
Nice! I like how each enemy has a unique behavior that ties into the type of food. Although the player movement did feel a bit slippery. The player model and the various "states" look really nice, but because of that, the gameloop sort of incentivizes one to lose in order to see it.
Simple, effective, and ties the kink into gameplay in a very intuitive way. Solid stuff!
(also, the reflections on the pastry cabinets is a very fun little detail)
Once I figured out what would happen if I got hit, I wanted to get hit more, haha. Loved the discovery element of that.
The food models look so tasty ♥
Nice touch reducing the players speed as they take more hits.