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Proceleon

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A member registered Jun 09, 2020 · View creator page →

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I wasn't expecting a typing game here, but I really like this premise. Unfortunately, I found it far too draining to type out paragraphs as opposed to most typing games having single words and the default difficulty was excruciating, so I never got to the horny part.

Granted, typing games aren't for everyone, so good job in any case.

Wow, this was a lot harder than I expected it to be. I don't know if it's having to deal with the flying controls or just the boss' attack patterns, but I had some real trouble with D. Snut and Ms Toad; I just couldn't figure out how to avoid them, especially Ms Toad.

I found the invincibility window a tad too short as well, cause some bosses can hit you twice with the same attack, which feels a little unfair.

Difficulty aside, though, this was a really solid game. Excellent work!

Thanks for the reminder about the OS flagging, I entirely forgot that part.

It can't be understated how much the simple addition of the audience requests keeps the game from becoming monotonous. It really livens everything up.

Thanks for the feedback! I'm glad the controls turned out well.

I'll admit a lot of the jank is due to time constraints, although having multiple paths was somewhat intentional since I wanted level memorisation to be a focus, but very valid critiques. ^^

A neat idea with a novel twist. I would certainly play this again.

Wow, I instantly loved the artstyle of this game and it felt really satisfying to pair up enemies. I managed to find all the coins on a second run and I would absolutely play a full version of this! Awesome work!

Very cute art and dialogue. Seems like a solid premise.

Are you seeing an error message of any kind?

That's odd, it shouldn't be relying on a server at all. I'll look into this.

Which file does it say is missing?

This is quite possibly the best critique I've ever gotten. Thank you so much!

I will admit a few features were cut to submit to the game jam on time, but I have considered making a full version of this game in the future which would do more with the slime concept.

You're not the first person to mention the game's speed either, so adjusting that would be a major priority.

If your intent with this game is for it to only be seen by adults, then I would highly recommend that you use the 'Adult' tag on Itch. It would help this game be seen by the intended audience. ^^

I do still intend to make an updated version of this game, yes.

I think it would be nice to make an extended release of this game. This version is a very simplified version of an idea I had for a full game, after all.

I think I got into an accidental loop by going to town. For some reason going back home while in town turned it back to night, then sleeping put me back in town, leading to a loop of sleeping and being teleported back to town. Apart from that it's very well made and very wholesome.

I found this one very cute, but starting over from the desk after being caught got very frustrating after a while. ^^;

Good job!

There are a few options I know of. WinRAR is a free download and if you're accessing the game from the Itch desktop app you usually don't have to unzip the folder.

You could try checking the Microsoft website for help or downloads, but I'm afraid I don't know much beyond that.

That DLL seems to be a part of Microsoft Visual C++, so this might be a system issue.

Not in the Jam build, but I plan to add more titans to the full release, both male and female.

Really cute game, but I agree on two things:
- Firstly, the sound settings should be accessible in-game, the default music volume is far too loud.
- And secondly, the game should not be tagged as adult. That tag is for games containing explicit imagery, which this game does not, merely reaching suggestive at best.
Apart from that, good work.

Did you try playing them locally or in the browser?

I actually really like that idea! Maybe I'll implement that if I do a full release.

I see that in the controls now, I think it's the only level where that's needed though, since most other levels have pits if you get stuck.

Very well made platformer with an effective visual style. The concept is pretty standard, but well executed and the sound design is top-notch!

I think I got soft-locked on stage 3 after failing the jump after the first switch, but otherwise a really good experience.

Really liking the overall look and feel of the game.

My only complaint is that the window for parrying seems to be too narrow, which is unfortunate because it would be a useful option against projectiles, but the punishment for missing a parry is too great to risk it.