Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Layla's Risky BusinessView game page

Sexy Office Mini games
Submitted by Sourcaps (@SourcapStudio) — 1 day, 13 hours before the deadline
Add to collection

Play game

Layla's Risky Business's itch.io page

Results

CriteriaRankScore*Raw Score
Horny#173.7693.769
Kink#273.2313.231
Narrative#302.6922.692
Aesthetic#313.5003.500
Harmony#333.1923.192
Play#362.8462.846
Overall#402.8042.804
Ambition#452.7692.769
Stealth#462.0382.038
Novelty#472.8462.846
Sound#631.1541.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Aah, I love the art in this one. These characters are drawn so cutely! And the premise of playing as a sexual guardian spirit is pretty fun.

Developer

Thanks glad you played it and had fun with the idea

Submitted(+1)

Nice job! Was a bit confused the first time around for each mini-game, especially the bathroom one. But once I figured most of them out it can be pretty fun and funny. You got a fair amount of content in for only a month too.

Developer(+1)

Thanks so much for playing and taking the time to leave feedback, I really appreciate it. I'm glad you had fun with it and agree that I should update the UI and tutorials to make it control better. I think the bathroom game especially needs adjusted a bunch.

Submitted

Quite a fun set of minigames. After being able to work out how they all functioned, it was fun to play through. The art was really cute and portrayed the minigames well. Although some of the UI elements did make things a little confusing the first time round. Though, making the boss horny by through small minigames was a really fun concept. ~

Developer

Thanks for playing and glad you had fun with it. I agree about the UI think visually it could use a big overhaul to be  cleaner and clearer and have the UI feel more harmonious with the gameplay.  And better tutorials

Submitted(+1)

Very cute art! I think the break room minigame can be confusing at first when looking at the bar colors and the text. Seeing "not looking" next to a green bar or "looking" next to a red bar feels like it gives mixed signals, until I figured out that both bars should be green to win the minigame.

The greyed-out rooms looked like you could unlock them if you progressed the story, but I saw how they were planned but unfinished, which is understandable for the jam. If you ever continue the game, I'd love to see what the other minigames are like!

Developer

Thanks for playing. I'll be honest the red and green bars were meant to be more placeholder and replaced with art of Ruth or the boss looking at Layla but we didn't have time for that sadly. I think all the mini games could use an overhaul to their tutorials, but at least you were able to figure it out. Glad you had fun with it!

Submitted(+1)

What a helpful guardian spirit! Gotta get out of Soul Crushing Cubeland. The little comic book panel illustrations are a great touch.

Developer

Thanks for playing. I'm glad you enjoyed it.

Submitted

This is really cute! I love the personality in the characters, and the idea of each room being its own scenario and minigame is really cool. I could see this being fleshed out into a full game for sure.

I agree with the other comment about the instructions and flavor text - these could be used more effectively with a bit of rearranging so that the hints/instructions are more concise and defined. But overall this is really sound. I hope you develop it further.

Developer(+1)

Thanks for taking the time to play and review my little game. I'm glad you had fun with it. I'm hoping to get back to it too when II am able to put some more polish on it.

Submitted

Great concept and really fun! I love the idea of a minigame collection broken up by areas of the workplace, and the artwork is super cute and really expressive. I think the break room was my favorite, but I'm not totally sure if that's because of the minigame or that I just thought the flashing art was so fun. I had a great time raising Layla to the top of the corporate ladder just to turn around and tank everything for her on a replay, and the multiple endings were an excellent touch! With a little simple music and a few sound effects this would feel even better, but that's just the nature of game jams. All in all though I loved the game and I'd love to see more!

Developer(+1)

Thanks for the feedback. I'm glad you had fun with the idea. I was worried the office theme would be off-putting but I thought it was a fun way to tie into the art I had of Layla. And I'm glad someone got to see the different endings I had fun coming up with them. Definitely want to add sound and polish when I can .

Submitted

Lots of cute illustrations for all of the different exhibitionist situations! Some catchy music may add a bit to the mischievous mood, and sound effects for right and wrong actions could benefit the minigames. The interfaces for mini-games could be polished up a bit, but they're generally good at showing what you're trying to do.

I don't think that narrative and controls should be mixed in the same descriptions, I got confused by them and figured out the games by playing. The flavor text could be something to show when hovering over a location, so that the hint text can just explain the mini-games in a few words. It looks like you have plans for extra places in the office, so perhaps they can all be visited once in future versions to keep players from doing the games they're best at too many times. This will also give some extra incentive to replay the game and get a perfect scores everywhere on the map.

The execution has a few rough edges, but you've got a really neat concept! Nicely done!

Developer(+1)

I appreciate the feedback. And agree. The minigame controls explanation especially needed some more work for it but I was running out of time for the jam. I think when I can go back to it for a big overhaul I'll make the mini game tutorial screen just about the tutorials with finished graphics of the controls and what they do. Then put the lore and narrative in more subtle places or at least separate from the instructions. And for sure add sounds. Thanks again for playing <3

Submitted (1 edit)

Heehee cute little exhibitionism game.  I adore the artwork, and I'm glad there's still love in the world for ladies with modest assets.  If you ever decide to add more minigames or flesh out the existing ones, I'd love to see it.

Developer

Thanks for playing the game and the feedback. I'm glad you had a good time with it. One day when I have more resources at my disposal I would love to come back to this project and give it an overhaul and finish the other mini games.

Submitted (1 edit)

Very cute game, Layla is adorable! The art is quite pretty and alluring, and the minigames are mostly quite easy to get the hang of yet most offer some level of challenge and fun.

I didn't quite get the boss' office minigame but I got the hang of the others, I wish the rest could've made it in but what's here is quite lovely and fun. It was quite silent too but that's the case with a few entires too so I don't really mind it much.

Otherwise, it's a very charming game that includes some personal favorite kinks, a total joy to experience! Specially with such an adorable art style.

Developer(+1)

Thank you I'm glad you had fun with it and appreciate the feedback. I think the boss's office mini game would be a little easier to understand with some more polish. Though I think that minigame itself needs more work right now it's mostly RNG and about pressing the button if there's an ! or !! on screen with score always dropping over time.  I agree about sound but I decided totally silent would be better than having sound but no way to mute or adjust it and didn't have time for that sadly.

Submitted(+1)

Fun game. Safest minigame is the break room, but my favorite is probably the texting one. Love the art and style of it as well.

Developer(+1)

Glad you liked the game. I think the break room game is the one I used for testing the different endings cause it was the most consistent, but I think the texting one was my favorite too. Hopefully I'll be able to come back to and enhance it. I think the bathroom game especially needs it.

Submitted (1 edit)

A pity that this game seems like it didn't turn out as what you wanted it to be, with half the minigames obviously missing. But that's the tyranny of game development: So many ideas and just not enough time to execute on all of them.

Developer

Thanks for playing I probably should have hidden some of those buttons so it didn't look half finished. I actually only intended four minigames for the jam but was leaving options open for more if there was time. But you're right time is really great at slipping by.

Submitted

The character art is super charming! I got both the good and bad ends. Although I did notice my score was able to go into negatives in the boss's office minigame, not sure if that's a bug or not.

Developer(+1)

Thanks for playing and the kind words. I was on the fence about letting the score go negative but thinking back I should stop it from going negative.