I think it being so short is why I didn't think too hard about putting the controls in. Regardless it's a good thing to keep in mind for future mini games. And the feedback means a lot so thank you.
Sourcaps
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At first impression of the word search style gameplay, I wasn't a fan, but I really had a lot of fun with it. I loved that there were little bonus scenes for clicking some words and how impactful the shop items were. The writing was fun and pretty sexy and there is a lot of charm to the game. It would be cool to see more of it!
Once I played around for a bit and understood it all I had fun. Love the art and the concept. I do wish there were more ways to like recover or control the green 'gems' better. and I feel like it got a little tedious having to repeat the same level so many times. But also I played it longer than I thought I would. Cool project overall.
Thanks and yeah I mostly use SDL2 so the rendering isn't totally from scratch but all the game mechanics and logic are my own clumsy C++ tool kit I've been developing. And I agree the game needs a lot more variation so I'll be working on that as I can just had to focus on functioning first for the jam. Thanks so much for playing!
Shoot i forgot to write it in the controls but there is a side and back step. Just hold left shift when you move. I'll fix that now. And making keys remappable is high on my list. Same with the have to uncover the map as you go. I just ran out of time for the jam. Thanks so much for the extra feedback.
Fun idea and cute characters. I like the idea of breeding but it doesn't seem super useful in it's current shape. I like what sound is there but would love more. Same with more unit types and I wish the previews matched the unit cause when something spawned with different hair color than on the icon I got confused. And a lot of the icons looked similar so it was hard to see who was what. And I think it starts off a bit too hard only having one unit vs two feels unfair. But overall I think this is something fun with potential. Good job.
Really good job on the theme it was a cool idea something I've never played before. I was super confused at first cause even in full screen on chrome my cursor and the internal cursor did not match up at all. But once I figured that out it went fine. One of the curses of browser games. I like the idea a lot but getting every last scrap of clothing off started to feel like a chore. Especially with how hard the big shots were to aim. Overall though really well done.
Haha that is funny how we keep bumping into each other like that.
I didn't fully test how balanced the levels I ran out of time to tune it same with the controls I spent most of Sunday trying to get the web build working. It should be possible to beat all the levels but it might involve finding and holding onto a lot of extra keys from the earlier levels. I really appreciate the feedback and agree the interactions need more than just adding steps and using towels when I expand on this idea in the future. Steps needs more balance too I bet most the levels you'd never go over the number of steps to have her give the fail message when you got back. Thanks so much for playing!
Short but fun little experience. It's a little buggy like if you say do nothing on the axe I wasn't able to go back and pick it up I had to reset. And after I got the message that I had enough info to leave I went into a different house and then the ending didn't trigger and I fell off the map. But honestly I love the vibe and idea of this. Hope you keep making games.
Thanks for playing. I'll be honest the red and green bars were meant to be more placeholder and replaced with art of Ruth or the boss looking at Layla but we didn't have time for that sadly. I think all the mini games could use an overhaul to their tutorials, but at least you were able to figure it out. Glad you had fun with it!
-This has been pretty awesome to play and it looks great. I love the sense of humor and style and when the change happened and I saw all the context and text for the perks changed it made me pause and smile. Very well done. And then changing the look and interact to be paladin themed was a fun way to keep it fresh. I would have loved to see a little more horny, and some branching paths, but it was really well excecated. Honestly a great time
This game was way more fun than I thought it would have been and I found myself hooked pretty quickly. I love the style and the character creation was fun and gave me a chuckle.
So far this is the only jam game I haven't finished. I made it through the secret enemy and all the other recruits. But I ended up throwing myself against the boss trying different things until I ran out of lube. Then I think I ran into a bug where I was lubed up but without lube in my inventory it wouldn't let me take anal even if I had just done so with that character that round. I might not have gotten farther than halfway through that 'fight' but it was still a blast.
If you take this idea further it would be cool to see something like how you build your character gives you something unique. Like the deepkind a tailjob or something. But for what you did get done in this jam. It's really well done. Keep up the good work.
I had a lot of fun with this game, more than I thought I would honestly. It made me laugh and was still sexy too. I was in call with some friends and had to explain the game and we had a great time. The idea of her powering up and getting the high jump in the way she did was amazing. Super cute character full of charm and personality.
I'd love to see more obstacles and enemies and things like that, what is done is done well so my hat is off to you. It might also be a tad too easy or I'm better at platformers than I thought I was. I'll have to go back and check out the game over screens after I finish writing this.
Thanks for the feedback. I'm glad you had fun with the idea. I was worried the office theme would be off-putting but I thought it was a fun way to tie into the art I had of Layla. And I'm glad someone got to see the different endings I had fun coming up with them. Definitely want to add sound and polish when I can .
I appreciate the feedback. And agree. The minigame controls explanation especially needed some more work for it but I was running out of time for the jam. I think when I can go back to it for a big overhaul I'll make the mini game tutorial screen just about the tutorials with finished graphics of the controls and what they do. Then put the lore and narrative in more subtle places or at least separate from the instructions. And for sure add sounds. Thanks again for playing <3
Wow I loved this way more than I thought and I usually don't have patience for the more difficult style precision games. But it got me hooked enough to get good to figure out how to beat it. And those sound effects made me laugh and look forward to every one. Even though I sucked at the boss I was eventually able to get past her love what you did with her in the bedroom and her trophy lol. Not the horniest game I've played in the jam but it was a great time. I'm sure it's intentional to not have one but I would have killed for some ability to attack above me or maybe a slash. And as a primarily SDL based developer myself well done really loved the transitions.