Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sourcaps

151
Posts
258
Followers
10
Following
A member registered May 11, 2022 · View creator page →

Creator of

Recent community posts

I think it being so short is why I didn't think too hard about putting the controls in. Regardless it's a good thing to keep in mind for future mini games. And the feedback means a lot so thank you.

Glad you had fun with it. I probably won't be updating this anytime soon, but if I do I'll try to make that a bit clearer. The struggle of wanting one button controls and not hunker it down with too much tutorial text lol.

At first impression of the word search style gameplay, I wasn't a fan, but I really had a lot of fun with it. I loved that there were little bonus scenes for clicking some words and how impactful the shop items were. The writing was fun and pretty sexy and there is a lot of charm to the game. It would be cool to see more of it!

Once I played around for a bit and understood it all I had fun. Love the art and the concept. I do wish there were more ways to like recover or control the green 'gems' better. and I feel like it got a little tedious having to repeat the same level so many times. But also I played it longer than I thought I would. Cool project overall. 

Thanks and yeah I mostly use SDL2 so the rendering isn't totally from scratch but all the game mechanics and logic are my own clumsy C++ tool kit I've been developing. And I agree the game needs a lot more variation so I'll be working on that as I can just had to focus on functioning first for the jam.  Thanks so much for playing!

Pretty neat little intro took a little to figure out how to interact with things, but love that point and click style adventure game. Love the vibe and would love to see more. 

Thanks for playing!  fixing the controls and adding more variety is high on my list! Glad you found it enjoyable at least.

Thanks for playing. The laggy input was a bandge to stop double inputs. I didn't have time to fine tune during the jam. I'll fix it after the voting is done.

That's fair. It was probably the delay I put in cause I was having issues with it running too fast and letting you double press. I think I did a dirty fix and will try to make it better in the next update

Shoot i forgot to write it in the controls but there is a side and back step.  Just hold left shift when you move. I'll fix that now. And making  keys  remappable is high on my list. Same with the have to uncover the map as you go. I just ran out of time for the jam. Thanks so much for the extra feedback.

Thanks for the feedback. I for sure want to add to it when the jam judging period is over. IF you don't mind me asking I would love to hear more about what movement options you'd like to see.

Fun idea and cute characters. I like the idea of breeding but it doesn't seem super useful in it's current shape. I like what sound is there but would love more. Same with more unit types and I wish the previews matched the unit cause when something spawned with different hair color than on the icon I got confused. And a lot of the icons looked similar so it was hard to see who was what. And I think it starts off a bit too hard only having one unit vs two feels unfair. But overall I think this is something fun with potential. Good job.

Awww thanks so much for the kind words! 

I would love to continue the project. I just got to wait for the jam judging period to be over. I have some more commissions to use for encounters and would love to add some more substance to the game.

That bug should be fixed sorry about that.

Hmm that might be a bug. Keys are suppose to crumble after use but it was supposed to give you the item before it's used. I'll take a look at it as soon as I can.

Really good job on the theme it was a cool idea something I've never played before. I was super confused at first cause even in full screen on chrome my cursor and the internal cursor did not match up at all. But once I figured that out it went fine. One of the curses of browser games.  I like the idea a lot but getting every last scrap of clothing off started to feel like a chore. Especially with how hard the big shots were to aim.  Overall though really well done.

Haha that is funny how we keep bumping into each other like that.
I didn't fully test how balanced the  levels I ran out of time to tune  it same with the controls I spent most of Sunday trying to get the web build working. It should be possible to beat all the levels but it might involve finding and holding onto a lot of extra keys from  the earlier levels. I really appreciate the feedback and agree the interactions need more than just adding steps and using towels when I expand on this idea in the future. Steps needs more balance too I bet most the levels you'd never go over the number of steps to have her give the fail message when you got back.  Thanks so much for playing!

(1 edit)

I did have to fix the web build after the submission and a bug where steps weren't resetting.
Also fixed a bug where locked chests never unlocked but still used your key. 

Yeah the full RNG can be a bit brutal even it if is based actual casino deck rules. But good news is I'm chatting with the artist about making an updated version in the future and adding some player luck mechanics is on the to do list for that. And more games with different odds. 

Short but fun little experience. It's a little buggy  like if you say do nothing on the axe I wasn't able to go back and pick it up I had to reset. And after I got the message that I had enough info to leave I went into a different house and then the ending didn't trigger and I fell off the map. But honestly I love the vibe and idea of this. Hope you keep making games.

Love the flashback addition works well. new update was fun!

This was a pretty fun little experience. I would love for there to be a way to revisit the scenes. Looking forward to more and hope you can get some  good images to go with that fun writing.

Oh also learning GDScript was smoother than trying to get C# up and running from the ground up and I learned that you can't use C# with the web build from what I saw.

Glad you enjoyed it and that the updated resolution worked better for you. Thanks for playing!

Thanks glad you played it and had fun with the idea

Thanks so much for playing and taking the time to leave feedback, I really appreciate it. I'm glad you had fun with it and agree that I should update the UI and tutorials to make it control better. I think the bathroom game especially needs adjusted a bunch.

Thanks for playing and glad you had fun with it. I agree about the UI think visually it could use a big overhaul to be  cleaner and clearer and have the UI feel more harmonious with the gameplay.  And better tutorials

Tutorial or not you still thought to include it and edited it to be your own. I still say well done.

Thanks for playing. I'll be honest the red and green bars were meant to be more placeholder and replaced with art of Ruth or the boss looking at Layla but we didn't have time for that sadly. I think all the mini games could use an overhaul to their tutorials, but at least you were able to figure it out. Glad you had fun with it!

Really charming game and a fun idea, very thankful you included a mini map. I would have loved to see more of everything but for what you were able to get done it's good. Hope you develop it further.

-This has been pretty awesome to play and it looks great. I love the sense of humor and style and when the change happened and I saw all the context and text for the perks changed it made me pause and smile. Very well done.  And then changing the look and interact to be paladin themed was a fun way to keep it fresh. I would have loved to see a little more horny, and some branching paths, but it was really well excecated. Honestly a great time

Thanks for playing. I'm glad you enjoyed it.

This game was way more fun than I thought it would have been and I found myself hooked pretty quickly. I love the style and the character creation was fun and gave me a chuckle.

So far this is the only jam game I haven't finished. I made it through the secret enemy and all the other recruits. But I ended up throwing myself against the boss trying different things until I ran out of lube. Then I think I ran into a bug where I was lubed up but without lube in my inventory it wouldn't let me take anal even if I had just done so with that character that round.  I might not have gotten farther than halfway through that 'fight' but it was still a blast.

If you take this idea further it would be cool to see something like how you build your character gives you something unique. Like the deepkind a tailjob or something. But for what you did get done in this jam. It's really well done. Keep up the good work.

I had a lot of fun with this game, more than I thought I would honestly. It made me laugh and was still sexy too. I was in call with some friends and had to explain the game and we had a great time. The idea of her powering up and getting the high jump in the way she did was amazing. Super cute character full of charm and personality. 

I'd love to see more obstacles and enemies and things like that, what is done is done well so my hat is off to you. It might also be a tad too easy or I'm better at platformers than I thought I was. I'll have to go back and check out the game over screens after I finish writing this.

Thanks for taking the time to play and review my little game. I'm glad you had fun with it. I'm hoping to get back to it too when II am able to put some more polish on it.

Thanks for the feedback. I'm glad you had fun with the idea. I was worried the office theme would be off-putting but I thought it was a fun way to tie into the art I had of Layla. And I'm glad someone got to see the different endings I had fun coming up with them. Definitely want to add sound and polish when I can .

I appreciate the feedback. And agree. The minigame controls explanation especially needed some more work for it but I was running out of time for the jam. I think when I can go back to it for a big overhaul I'll make the mini game tutorial screen just about the tutorials with finished graphics of the controls and what they do. Then put the lore and narrative in more subtle places or at least separate from the instructions. And for sure add sounds. Thanks again for playing <3

I know the feeling about animations and anatomy. It was mostly the bubbles that made me want the upwards attack. Oh speaking of the bubbles I forgot to mention but I love how they weren't totally predictable. Shader code is something I haven't dabbled in myself yet. 

I still can't get over how much the sounds in this game made my enjoyment go all the way up. And for how difficult it was I thought the default checkpointing was pretty fair. Well done.

Wow I loved this way more than I thought and I usually don't have patience for the more difficult style precision games. But it got me hooked enough to get good to figure out how to beat it. And those sound effects made me laugh and look forward to every one.  Even though I sucked at the boss I was eventually able to get past her love what you did with her in the bedroom and her trophy lol. Not the horniest game I've played in the jam but it was a great time. I'm sure it's intentional to not have one but I would have killed for some ability to attack above me or maybe a slash. And as a primarily SDL based developer myself well done really loved the transitions.