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Zandoir

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A member registered Feb 20, 2018 · View creator page →

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Quite the fun game. I really love the puzzles and challenges as you progressed from room to room. The pixel are was really cool and the animations were a nice simple style. The music and sound effect brough a smile to my face. They were pretty cool. I felt the movement was a bit difficult at times when it came to some of the more platformer parts, like as though it were a little slippery. But outside of that it all really plays well. It was really well developed and pulled me in for a lot of fun. ~

Very fast paced, having to dash about and explore was quite fun although it was quite easy to get lost or take a path that didnt pan out well. The pixel art and music were quite nice and as a short platformer, it was quite fun to play. 

A very interesting game. It was fun to replay and get all the different endings and the concept itself was pretty fun. The art and animations were neat and generally overall, this was quite fun. ~

Quite the amazing looking game. The models were such an awesome style and the general aesthetic was really pleasant. Wandering around the testing area, it seems the mechanics work pretty well. Im interested to see where this goes as its developed further

A very cool card battling game. Took a little bit to understand some of the mechanics. But it was really well done and I could easily see this becoming a larger project. The art style and music were very cool and I like how the cards were immediately tied to thing such as your armour and such. I am excited to play more. ~

A very fun point and click style game. The sound effects really did well at engaging me and the art was really quite nice. Had a lot of fun working out the puzzles and going through the map. A very cool concept and a very cool game to have come from it. ~

This was a really fun game. Working out which worker best fit which client was a fun game loop. The music was nice and the overall setting and art were very good. There was a nice variety of clients and scenes as a whole. It was really impressive to see this being done in the renpy engine. 

Ah, sounds like youre already on top of it then. The crash I encountered was for Jinmom. She was roughly the 5th boss I was trying to beat. When it crashed I was worried I would have lost the completion of the other bosses, but thankfully, that was not the case. 

A nice small game, reminds me a lot of those "jump" games on mobiles, except I guess this would be a bit more akin to a general platformer. It was quite difficult but was quite pleasant overall. Had a nice time trying to jump my way out. A short and kinky game that was a joy to play. ~ 

This was a really engaging game. I found myself drawn back in again and again for another round. The different mechanics work with each other so well and there was often no clear choice as to which option would give me the best benefit for the run. I did love how the more you collected within the game, it started filling up your map screen more and more, that was a really nice touch. The visuals and music were both quite pleasant and overall, this was a really good game. ~

Quite the short game but it is really cool as a concept. Would have loved to have seen more done, the animations were cool, the fighting mechanics worked well, although I think the slimes werent damaging me as much as they should, they may have gotten a bit stuck? The music was absolutely a bop. The visuals were amazing, if I could play more of this, I would. ~

Quite the impressive game. The amount of decorations, procedural levels and objectives and 2.5 gameplay were all really impressive. The music was nice and worked with the office environment quite a bit. The maps are fairly big and traversing them is an interesting challenge. I would been keen to play this again if it gets developed further, but as it currently is, its quite an cool game. ~

A very fun puzzle game to work through. The ARG nature ended up being a nice touch to the overall gameplay of the game. I didnt end up making it too far myself, but from what I saw, it was quite well written and a very fun experience. ~

Quite the addictive little game. I find myself playing multiple rounds immediately after playing. The music was nice and made me bop a little. The animation was smooth and the overall art style was pleasant. The gameplay itself was really good. Although I found myself being food pretty much as soon as a larger creature decided to go for me, but that definitely made it very exciting to watch my own creature grow. ~

A very fun boss rush kind of the game. The are is very unique but very cool. The music for the bosses and even the fits themselves were quite fun. The plot was funny and the mechanics worked well. I did experience a crash while playing but due to the nature of the game, not much progress was lost, so thats really good. Super fun and I am keen to play more of it. ~

A very cool game. Gives me some retro game feels like dig dug and bubble bobble which was really fun. It seemed there were a few things unfinished and I was unclear what my objective was, and if I had met it. Conceptually, it was really fun, interesting character, interesting enemies, a tune that really gets stuck in your head. Really fun. ~

A bit hard to judge this one on a few different criteria for the jam itself, but it is a fairly interesting concept. I sadly wasnt able to beat the buzzles but the ARG format is a really cool one to see overall. ~

This was really fun, as an odd twist of irony, I played the game a few times before learning the controls in settings and I ended up doing better when I couldnt control anything than how I did when I actually had control. It was a very fun game with a lot of squishy physics. The blocks looked really nice and the music was fun. I could see myself spending more time playing this in the future. ~

Wow, what a well polished and fun game. There was quite a lot of fun animations, the platforming was pretty fun and the collection of animations and coins made me give it a few goes to complete. This was really cool. I like the mechanics of being able to make two enemies end up making love or if being low on health then you could use one to regain health. A very cool system. The art and music were really fun and pleasant. Overall, a really cool game. ~

Very fun to play with the physics and the concept itself seems pretty cool. Quite the short experience overall but was still a solid and fun one.. ~

A very interesting game. Having to use your tentacles in almost a puzzle to try and get more to use is an interesting way to unlock such things. Quite the fun game as you slowly build up more and more of your tentacles to use and it has quite a nice amount of interactivity. The models were pretty good and the music was a pleasant track. Sort of adding to the cave feeling as you fully delve in with your tentacles. Its cool to see whats been done here.  ~

A very fun concept, after wrapping my head around how it all works, it became a very tense battle of trying to shoot down my opponent while dodging their attacks and breaking their system. At times when getting to some of the further levels it became quite chaotic. Very fun combat overall. It was quite the interesting style to its gameplay and the art meshed with the UI really well. ~

What an interesting game. It was very fun to try and work out the different combinations, quite the tough puzzle at times to figure out. The music and sound effects were fun and the art overall really added to the overall feel of the game. There was quite the bit of variety in player customisation which is always cool to see. ~

Quite a cute arcade-like game. I had a lot of fun converting more and more people to my drone legions. Although I got shot a lot by the police. The pixel are was cool though and the areas offered enough variety that the map was fun to explore through the multiple plays. And having a choice between a few different drones for the player was really cool. ~

A very fun short game. The music was fun to listen to, the pixel art and their animations were fun and generally the plot itself was quite funny. The polish and overall presentation and the UI made it feel like an older platformer which is a fun aesthetic. I would be happy to play more if it were to be developed further. ~

Certainly quite fun as a small meme game. Finding the next keys to spam was oddly engaging. Well done for a days work. ~

This was a fun game. Really well written and fun to read, the art was absolutely amazing, so detailed and enticing. A nice mix of cute and sexy character designs. The setting and the world were so interesting and as was the story itself.  It was really cool to go through this submission. Absolutely am keen to see more. ~

Quite a fun set of minigames. After being able to work out how they all functioned, it was fun to play through. The art was really cute and portrayed the minigames well. Although some of the UI elements did make things a little confusing the first time round. Though, making the boss horny by through small minigames was a really fun concept. ~

Quite interesting. But certainly a bit rough, although based off other responses, I cant tell if that is intentionally part of the aesthetic or if its just from not being able to go further with the concept during the jams timeframe. Certainly is some fun music though. ~

A very interesting character and setting. And quite a cool game,  it was a fun experience to play through. The lever puzzle was a bit rough to determine the solution, but through trail and error, it was eventually able to get though. The art, music and story were quite good. It was an enjoyable and kinky experience. ~

This is certainly an interesting experience. Being fairly alright at writing, I was able to get through it, but as interesting as it was, it was also a little tough. For the most part it worked well, but occasionally the font was hard to determine what the input was and sometimes it feels like it missed keys. And screwing up and not noticing could lead to quite the bad outcome. But outside of that, it was pretty neat, perhaps shortening the input needed by players might have made things easier on players. But as a concept, this was really cool, and I had to break the habit of backspacing whenever I made a mistake. ~

Fairly well made. It was fun to jump and dive or just float to collect the words as they passed by. It was simple and nice. And the music and pixel art style were nice. It is a very interesting and fun game all in all. ~

Quite the fun concept. And the storage mechanics worked quite well. It was a pretty neat platform puzzler with needing to juggle what you are carrying and go through the level. All in all, quite the fun and kinky game. ~

A very nice management game. It was cool to see my goblin colony grow and I given its style of gameplay, I could get into playing his for quite a while. The small animations were fun and the mechanics worked well. The music and art were pretty nice as well. This would be cool to see to get developed further. ~

Very fun concept, the small battle so far reminds me of quite a few rpgs with an interesting vore twist. I was a little confused by some of my actions but with trying them out I eventually got them around my head. The art was really cute and it would be amazing to see this get developed further. ~

This was quite fun. I havent seen many games where youre consuming to get larger by being consumed. Which is probably the most confusing way to phrase that concept, but it was really fun. The animations were nice and blobby and it was cool to see. ~

Quite an impressive amount to this. The narrative was fun to follow and explore and the worldbuilding was really neat. I enjoyed trying out new actions and seeing how much potentially more there is to explore. The writing was quite fun and descriptive and the aesthetics were very nice. ~ 

Quite the cute demo. It was fun to have interactions between the characters and the small gameplay. The characters were really cute and it was really cool to see this concept play out. Even though there isnt much to explore with the current version, I am keen to see more of this if it gets developed further. ~

This is pretty neat. Although quite unfinished, the slime texture/shader was cool and the movement worked pretty well. Im curious to see how this would progress with more time as the concept sounds fun. ~

Quite a small fun demo, I had fun trying to piece my way around the map and getting lost trying to recall which directions I have or havent tried. It is quite challenging and given the amount of time it takes to get back to an area you were in previous to see if another attempt works or doesn't, I can see why that may cause some frustration. But watching the small interactions/cutscenes was a nice reward. And the art was quite pleasant, a very cool pixel art style. Im curious to see where this goes further. ~