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Pull Yourself Together!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #26 | 2.926 | 2.926 |
Kink | #37 | 2.926 | 2.926 |
Narrative | #38 | 2.370 | 2.370 |
Novelty | #42 | 3.037 | 3.037 |
Horny | #55 | 2.185 | 2.185 |
Ambition | #56 | 2.333 | 2.333 |
Play | #59 | 2.148 | 2.148 |
Overall | #59 | 2.356 | 2.356 |
Aesthetic | #60 | 2.333 | 2.333 |
Harmony | #61 | 2.296 | 2.296 |
Sound | #69 | 1.000 | 1.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
i started early
Yeah! I made some assets last year for this. Mostly just the textures on the books is old
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Comments
Very fun to play with the physics and the concept itself seems pretty cool. Quite the short experience overall but was still a solid and fun one.. ~
I don't play a lot of 3d games, took me a minute to figure out WASD. It's an OK little adventure. Reminds me of remembering where I put my vibrator.
As someone who also has ADHD this made me very glad I'm not modular and can't lose my genitals. It was nice that everything had a little description, and I appreciated the fourth wall break about the drawer working weird (even though it worked just like I would've expected, at least for me). I had a good time spinning books and even managed to use the chair to climb up onto the desk, which as I write it doesn't sound like much but was actually really pretty fun. Great work, and I'd be excited to see more of this idea!
An interesting concept with fun physics mechanics. I like that the character has fun little quips to say about everything, even the walls and the carpet!
It was very very short, and I was able to lose objects by throwing them through the roof, but there's a solid foundation for a potentially really awesome project in the future.
I'd love to see where it goes if it's worked on more!
This is a fun concept for a game, and I definitely had a good time messing with the physics objects. Would be interesting to see this developed further! The little bits of dialogue around the environment were funny too, I've definitely had thoughts like that. Mouse sensitivity seemed kinda too high but that might've been a problem on my end, because I seem to run into that rather often.
The physics are lots of fun to play with and I like the concept of looking for lost body parts by throwing stuff around! You may need to reduce the amount of fun that players can have with physics if you expand the game because currently you can launch yourself straight out of the room by using almost any object near a wall.
The environmental models are nice, I like the flat shaded style you've got going on.
I love that everything has narration associated with it! A lot of the descriptions are short, so you can increase the font size a bit to fill more of the text window.
Some music could set the mood. You could also try sound effects, but that could be dangerous in such a physics intensive game since things will bang together a lot.
Nice demo! It showcases the adventure game mechanics and physics quite well.
Pretty fun! The physics did get a bit weird when i was able to push the character backwards by pulling an object towards them. I could also yeet all the objects through the ceiling, which was kinda fun.
pretty cute, i like the junk model, i can see where this could evolve to
Cute! While playing with the chair and the desk I managed to launch myself over the walls and into the void. Fun times!
good frame work and an interesting idea, but a cursor telling you where you are looking would be quite nice to have (cant look at/pick up the books on the floor) (also cant open the door or examine it at all)