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I  love the incredible presentation and polish! The filter just does so much to make your already superb pixel art stand out. The color choices and visual design are perfect on both aesthetical and practical gameplay levels. I love how the closeups are handled, the little animations bring them to life, and the pictures never feel intrusive because of how the treasures are positioned. The music and sound effects match your actions, and the closeups are accompanied by appropriately timed moans and gasps. Truly a wonderful style!

The controls feel great and allow players gets to go through the level quickly and effectively. Perhaps a bit too much at times, since I was never in any real danger and needed to replay the game to see what all of the hazards do. The one hit defeats make perfect sense in this regard, but as far as I can tell the blue suspicion meter doesn't do anything. Being naked while touching the light and touching anyone directly regardless of your clothing are the only ways to lose that I discovered. I like that the game over screens have variations based on your clothing level, you could try the same thing for the victory screen if players rush straight for the main prize. Perhaps there can also be a bonus for getting all of the items?

A direction indicator for a nearby treasure could help cut down on backtracking. This game is just begging for speed challenges and a results timer so that players can plan optimal routes to get everything as quickly as possible.

Other than more levels, some bonuses and slightly higher difficulty, I think this is a perfect game! It's sexy, beautiful, and fun. You've done wonderful work with your idea!

(+1)

Thanks for the kind words, and the great suggestions!