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A jam submission

Ultimate Space BattlesView game page

Submitted by sumiguchi (@sumiguchi) — 10 hours, 44 minutes before the deadline
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Ultimate Space Battles's itch.io page

Results

CriteriaRankScore*Raw Score
CONTROLS#643.3643.364
ART / VISUALS#893.6363.636
FUN#933.1823.182
BOSS DESIGN#973.1823.182
Overall#1063.1593.159
SOUNDS / MUSIC#1472.9552.955
USE OF THEME#1712.6362.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
The player can exchange weapons with the boss that they are fighting against for a short period of time. It can be done twice per boss by collecting the exchange powerup.

Did your team create the vast majority of art and music during the game jam?
No, I used assets from the unity asset store and music from soundimage.org. See game page for full credits.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

I think it would be cool if all the actions took place while moving through space and the player would have to dodge not only the boss’s bullets but also space objects flying past, like in star shooters.

Overall great job, I had fun playing!

Submitted(+1)

Really excellent aesthetic! The 3D world view, intro animation, and distortion effects all look really cool and add to the vibe of a galactic game show. The bullet patterns are pretty distinctive, and the bullet exchange mechanic is a cool trick. I would love to have a dodge or dash ability to maneuver a bit better. But overall, great work!

Submitted(+1)

Feels like there isn't enough dash. The visuals of the shots, both the effects and the gravitational field, look amazing. Overall the game was interesting.

Submitted

Damn, I could not beat Corvette. Might come back to this later to try again. It’s pretty rough to have to start all the way from the beginning when you die.

I love the first and second boss’s attack patterns. The variety in the patterns is great, as well as how each pattern forces you to move in a slightly different way. The exchange powerup is also a really cool idea, I didn’t realize it swapped my bullets with the boss’s until I’d picked it up a few times. I initially thought it just gave me a powerup, but this is a cool application of the theme.

I like how the stage distorts and colors itself according to the positioning of the bullets and player. I had a hard time reading Corvette’s ‘missile rain’ attack; Consider adding some kind of indicator or shadows to the ground where the missiles are going to land. Without that, it was hard to tell where on the field a missile would land until it was a little too late.

Really nice work, the attack patterns were all really interesting and genuinely fun to dodge.

Developer (1 edit)

Thanks for playing!  Be patient and make sure you pickup the weapon exchange when the boss is close to you and as stationary as possible  so you can land as many powerup bullets as possible...  It will help you make short work of the Corvette! 

That's a good suggestion for the missile attack - thanks!  

Submitted(+1)

Good looking space shooter game. I like the boss designs and their attack patterns. I like the 3d game grid as well, it looks so cool. Nice job!

Submitted(+1)

Amazingly designed bosses and patterns, just the overall look of the game is great and the music is nice too. My only criticism is that some of the sound effects are a bit too loud compared to everything else. Good job on the game :)

Submitted(+1)

Very nice space wibe. I like control and visual. Beat full game!!! Well done

Submitted (2 edits)

Beat it after a couple tries - there were a few issues with controls and general ability to parse the 3d environment, which took some getting used to but didn't stop me from completion ^^ The lore and bosses remind me of Rival Megagun, which also has you participate in a space TV show to the death.

Despite seeming very "unity-like" with the way the assets look, I think it turned out well aesthetically, with some nice details and touches, like how Corvette derps out into spins during its second attack. I also liked the bullets - great visibility while pleasing to the eye. The sounds were somewhat too loud, but overall fitting together with the music.

The gameplay - I think it turned out alright as well, the boss attack design is varied enough, player and enemy bullet hitboxes aren't too big. Though to note, ship movement inertia was something I disliked about it, and it didn't feel like it adds anything here - the small and lightweight mobile ship sliding in space like on ice as if it's throwing around a lot of weight, makes little sense to me. It's not that bad since the game doesn't require micrododging - still, I'd really consider removing that mechanic, and if it makes the game too easy - adjust boss patterns to compensate. With how well made your patterns were, the inertia is only going to limit your design options in the long run.

Some smaller things to note, including bugs:
- Corvette boss fight, parsing the boss and player location was difficult due to how the 3d perspective worked. I couldn't hit my shots much of the time, which was especially painful after picking up the exchange power up. Some kind of aim marker, like a laser pointer, would have been nice

- For the same reason, Corvette's artillery attack was hard to parse as well. I figured the best way to dodge is to stay at the very top and move horizontally from the smallest-looking bullets, yet sometimes they'd get obscured by the bigger-looking ones that were closer to the camera. Would be great to have some kind of telegraph, like target marks on the field, showing where the bullets are going to land

- Holding spacebar and using arrow keys made it impossible to move diagonally. Probably a problem with my keyboard, either way it made dodging a lot harder. Being able to remap the shot button to somewhere else, like Z, could have let me fix it, consider adding that option if possible

- When trying to play through itch client, I got an error: "Unable to parse Build/usb.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present". Because of it I had to play in a browser instead. The game is quite heavy and takes a while to load, so having a downloadable version would have been handy, including for better performance

Overall - good jam game. Has room to improve. And I think you have the skills and sense to make it better, whether it be an updated version of USB or a future shoot em up/bullet hell game. Hope the feedback will be of use, and congrats on finishing the jam!

P.S. - Since you like bullet hells, consider trying our game, Exaltator Nil. It may be up your alley ^^

Developer(+1)

Wow - thank you for that very detailed review - it's really appreciated!   I dunno if this helps, but left mouse button will shoot too, but I've got a post jam build and will add Z for shoot too.  Good suggestions on the laser pointer and some indicator for the artillery from the corvette.  I was hoping the grid lines help with aim, but maybe not... 

Your game looks amazing!  I wish I could play, but just have a mac... 

Submitted(+1)

Really fun game! I killed Corvette and died at the same time! I wish I had won but game over popped up xDD

The visuals and sounds are very cool, I enjoyed a lot the warping in the arena when the rockets pass by. Nice job on this one!

Submitted(+1)

Fun entry, nice visuals!
The sound balance is to be worked on though, the sounds effects are way too loud !
And I think the powerups could be tweaked a little. Increase their spawn rate, lower their damage!

Developer(+1)

Thanks for playing and I really appreciate the feedback! I'll probably do a post contest update to adjust/replace some of the sounds and fine tune the power ups/damage.

Submitted(+1)

It's very interesting, it reminds me of the games I used to play on arcade.

Submitted(+1)

Amazing visuals and scenery for the game! I felt very immersed

Submitted(+1)

Really nice game! All the visuals are really good, and I also enjoyed the intro.

(+1)

Now that's a space shooter! Loved the rippling 3D vector field super awesome! 5/5! I was worried when I clicked yet another space shooter but this one was amazing! great job!

Still great space shoot on here and in general for all time space shooters! Great job! Best of luck!!

Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end....  :( best of luck to you in the Jam 

Sorry for the inconvenience if you have a chance to rate/re-rate

Submitted(+1)

Love a good shooter! The visual effects are very Geometry Wars! Looks great!

Submitted(+1)

The visuals are amazing and the game is really fun. I also really love the gravitational field effect as the objects move around. Great job!

Submitted(+1)

Great aesthetically, the sfx is really nice too and I love the 1v1type feeling in the boss fights with those equal health bars, good job overall.

Submitted(+1)

This game is really fun. Beating the bosses takes time but it is worth it. The art is really good. Good Job.

Submitted

oh..a nice game, the waves from bullets a very unusual

Viewing comments 23 to 4 of 23 · Next page · Last page