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Kazure Okami

171
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4
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A member registered May 24, 2021 · View creator page →

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Atmosphere of the game is cool. You managed to capture the haunted mansion vibe very well. Background sound is too loud. There was a ghoul walking from the wall at the enterance of the 2nd floor corridor. But the animation plays in loop and it's very glitchy. You should find some ghost model and make it walk only once when you reach a certain point. Emily NPC talks to you when you approach Sam at the beginning. I couldn't solve the piano puzzle. I think it has something to do with  the hand standing on the stool but i just randomly pressed the piano keys. I couldn't see any hints in the room and Emily was'nt vert helpful either. She usually gave irrelevant answers to my questions. I liked that she spoke old english and in an elequent way as a 19th century lady though, Convai captured that very nicely. I didn't see much connection to jam's theme, this could be a good submission to horror jam like the upcoming Scream Jam though. I appreciate your work and wish you good luck on your future projects

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Game looks cool but it's a shame that you can't play against AI. Also 2.2 GB file size is kind of.....excessive maybe. There are only a board and a few chess pieces after all. UE5 is really crazy! In any case i appreciate your work and wish you good luck on your future projects

Thx a bunch for the kind comments and thx for taking the time to play my game!!

Nice handdrawn artwork(i'm guessing that it's handrawn). But you can't do anything besides walking left and right and jumping. I discovered later that you can jump higher by jumping and pressing w+shift. I managed to climb to the ledge on the right but stuck after that. Nevertheless it's a good start if it's your first jam. Keep it up!

Thx a lot for  playing and valuable feedbacks. You can't jump over the ledge with the frog bcs i place a collider there since AI controlled frog was keep falling into the water. Also i was going to kill all the animals except the fish when they fall into water, but i ran out of time before doing that. Seeing how the other participants use generative AI in their game,  my utilization of it is pretty standart comparing to theirs i think :)

Definitely one of my favorite submissions of the jam. I cleared all the puzzles and enjoyed every one of them. This is a perfect example of a simple but perfectly designed game. This is what i try to do but fuck  up to do in every game jam i participate. I hope i can take lessons from this game. Fantastic work!

Wow this is just  a fragment of how the AI could be used for NPC interactions in games in the near future. I don't know if i'm really exaggerating but i'm very impressed and inspired by this experimantal demo.  I like that you make the level similar to the robot hangar scene from the movie I Robot. You definitely need to expand this into a full Blade Runner adventure game. God i imagine conducting a touring test to replicant NPCs with the power of AI !! In every playthrough the replicant will be a different NPC and you can't predict how those NPCs will react, one of them can just draw their pistol and shoot you or one of them can try to escape. It's scary but also very exciting!  AI will certainly revolutionize video games in the near future

I'm following your itch.io account and i'll be looking forward to your future projects. I loved this game and rated 5 stars to everything. I wish you all the best in your career and for your future projects!!!

Thx for the comment!

Thx a lot for your comment!

I like the flow and presentation of the game. Eventhough the idea is not original, the execution is pretty succesful. The current state of the game does not contain much progression, it's like a demo but it's only natural for gamejam game. Also i think it's a good choice of a game genre to employ the power of AI. I wish you to  develop the game further in the future and turn this to something like a restaurant management game. I would love a game where i scream and order around the apprentice cooks like Gordon Ramsay !! :))

Thx, i already watched that when the it was first released. I wish Mark had released the video before i started making the game! :D

Thx for playing and the feedback. I had a hard time adjusting the camera. I should have started making the game with cinemachine camera, but learned that the hard way

Great use of generative AI tools. Good idea and a great execution. You can make all sorts different quiz/trivia show games like "Who wants to be a millionaire" with the power of AI. It's really amazing how the  power of AI can be used in video game development and this is just the beginning. I would give you a higher score but i break some points bcs i don't see much relevance in your game's theme with the theme of the jam. Nevertheless i think this is a good game and i liked it. Good luck to you in this jam and in your future projects

Robot fighting arena game, cool idea!! This could be foundation of a pretty succesful game if development goes in the right direction imo. Nicely done and good luck!!

A different take to a Turing test from Blade Runner. I like the idea and the handcrafted artwork. Well done!

Thx very much!

Very well and celeverly designed platform-puzzle game. I felt like some of the puzzles are a bit coincidential meaning that you can do them by chance or with trial and error too many times. Last level was pretty challenging and controls got a little messy there, i screamed with frustration a few times in the last level but i managed to complete all the levels. I think this game deserves a high score but idk if it can compete with other contenders in terms of the implementation of AI.(I know my game can't :D.) In any case i like your game and wish you good luck!

The premise of the game is pretty interesting and clever but controls and gameplay definitely need some overhaul. I tried to figure out which key activate the buttons on the main menu by pressing all the keys on the keyboard for 10 minutes. It is  the "ı" key by the way.  It took another 10 minutes or so to figure out how to control the cells. As far as i understand you spin the arrow around the cell and when you press k the cell moves in the arrow's  direction. The faster the arrow spins the faster the cell moves and when Beacteriophages see you, game is over. The problem for me is that game is too hard for a game where control scheme is so unusual. Those guys see you right of the bat, and when i died 20 times consecutively i honestly lost the will to play the game anymore. But this is just me.  Maybe it could be better if there was some sort of tutorial or the first level could be more handholding to ease the player in.  Anyway, i appreciate your creativty, artistic touch and efforts. I wish you luck in your projects!

Thank you very much for playing and the feedback! I intend to turn this into a full game, fixing the bugs and add some cool stuff soon. ChatGPT is not the reason the game is buggy, the reason is i didn't/coudln't test the game enough before release. If i hadn't used ChatGPT i couldn't achieve even this much

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Hey Mr. T Wat's up?! Thx for playing and the comments. You switch back to player by pressing t but there's a glitch there i couldn't have the time to fix. Sometimes when the player gets out of frog, it hits the frog's collider and gets destroyed. Eagle's speacial skill would be diving attack but again i ran out of time before implementing that. I wanted to add a tunnel digging animation for bunny. If i had some more time i would improve the frog's tongue mechanic, currently it sucks ass. I also forgot to kill the player and the animals except fish to die if they enter the water layer. It came out more of a very buggy prototype or proof-of -concept i guess but it's a learning experience for me, i learned new things and gained more experience with this project. I gain experience with every game i make, no matter how shitty they are

Ok, i forgot to fix the bunny. It only happens with the bunny and the fish but when fish is in the water. Thx for playing and the feedback !!

What ?!  I thought i fixed that! I'm gonna check the project

Thank you!

Interesting game design. It's kind of math puzzle game which is an out of the box idea for a game jam i think but as far as i can tell you cannot mostly control  what's going on. It's very difficult to kick the ball towards the direction you want it to go, i just randomly clicked on the mouse randomly in order to kick the ball and cannot succeed %90 of the time

Thx for playing the game and the comments!!

An interesting puzzle game, takes some time to figure out but it has a somewhat clever design.  I appreciate the effort and wish you good luck on your future projects

Thanks a lot. I'm glad that you liked it!

The artwork is nice, it reflects the feeling of a dream world very well. Music fits the theme well. Game is a little hard.  I think you did a good job to create a game like this in 7 days. Nice work!

Thx, i'm glad you liked it!

I like the  handdrawn graphics . Gameplay is simple but it's kinda creative, i like finding mates and make a nest mechanic. If you can add some more depth to gameplay it could be a much better game. The music is very nice and relaxing, fits the game perfectly. I don't know whether you're a solo or a team but kudos for creating all the art, code, etc. in a week. It's an achievment in itself to do that. Nice job!

Thx a lot! Yeah i tried to make some cool intro cutscene. I should have worked on it more but my lazy ass prevented me. If only i can lift  my lazy ass, i'm gonna achieve better things i'm sure :D

Thx for playing the game.  Game has some numerous bugs and unfinished unfrotunately. I made the game solo and couldn't finish the game on time. I'll try and finish the game in the future. I hope to make complete and polished games in the upcoming game jams, i'm working on improving my skills on Unity. I appreciate your valuable feedbacks

I like the 3d art and animations, especially the vaulting with chopsticks mechanic :D The theme is pretty good too i think. Kudos for you to make all of this(assets, code, music) in a week. Nicely done!

Thanks a lot for your in detail review and for your precious feedback. You didn't miss anything, i ran out of time before i could add more content to the game. Sry about the unfinished mess. I'm hoping to finish the games i make in future game jams. I really appreciate that  you  take your time to play and review my game

Cool theme and nice artwork! Good job!!

Thank you!

Nice and simple fishing game. I like the hand-drawn art

Thx a lot for your comments and valuable feedback!