Bomberman crawler returns, hell yeahh! I voted and reviewed your game in last year's jam. That was a cool one. I like the visuals and controls of this game more. It has snappy controls, i don't remember exactly but i don't think there was auto-map in last year's game. It's very well implemented in this one. Also i like it that it's activated when you find the map lying around the dungeon. The is pretty to fun to play and intuitive.
There are two things that can improved in my humble opinion. One is that there's not much of a challenge in the game. The only challenge is navigation. Finding the all the gems and keys to get to the exit. You get heart powerups which upgrade your health but as i see it, it's quite redundant bcs there are no enemies who can damage your health. I think in order to give players the true Bomberman experience, you definitely need enemies and i remember very clearly that there were enemies in last year's game, i wish you hadn't removed them in this game. My second problem with the game is that you implemented minimap but there's no regular map. Some may think that it's no big deal but it held me back from beating the game. I got all the gems except one and i couldn't find it no matter how much i tried. I kept running in circles after i got tired and quit the game. If there was a fullscreen map i think it would be much easier for me to see the areas which i previously had visited since the minimap shows only a limited section of the map.
Overall i think the base of the game is quite solid. It's definitely fun to play. Btw i think Bomberman crawler is a terrific idea, with some good improvements in the right direction it can become a next indie hit maybe. I has some ideas for a Pacman crawler, i'm surprised nobody tried that for genre fusion in this year's jam. :)) Anyways nice job!