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Hey thanks a lot for your time for playing my game and writing this comment. I don't see this as repetation, you share your thoughts and observations and they happen to align with others. The more people stress the same issue,  the more it shows how serious that problem is.

It's not nitpicking, i should've chosen a torch model which is consistent with the rest of the artstyle of the game. If this was a commercial game, that would be an unforgivable mistake. It was kind of a panic move to use the first torch model i found without losing more limited time.

The combat system in my game is very rushed. It's protoype level stuff to tell you the truth. I am not happy with that by any means. It's the second biggest issue on my lisy after the movement.

It's totally cool that you din't like dialugues and cutscenes. Every person to their taste afterall. I'm not too crazy for cutscenes myself, i'm more of an enviromental storytelling guy, like in Half Life. But i think sometimes a cool presantation is a perfect way to introduce players to the story and to boost the presantation of the game. A recent example for this i think is Baldur's Gate 3. I also have to admit that i got kind of overexcited  about making a game which is inspired by the anime "Goblin Slayer" and renact some famous scenes from it in the game to add to the cool factor :))