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Hey txh very much for playing the game and for your valuably feedback!  I think i should have designed the intro cutscene so that you can go to the next slide by hitting a specific button since every person's reading speed is different. The fact that the protagonist looks different in every slide really breaks the  immersion i totally agree. I need to find a way to fix that if i'm gonna use AI for this purpose in the future. I haven't encountered the freezing bug on my play test but it could have occured when you press space once before cutscene ends. I'll try to replicate that.

Movement issue is on top of my list of "to be fixed" issues since everyone in the comments pointed that out. I mentioned it another comment, there are actually no grids for movement in my game. There's a virtual grid for enemy movement.

You went out of bounds bcs unfornutely i couldn't finish making the level. The darknesss was intentional, not just for the atmosphere but also for putting the player in a disadvantage. You need to proceed carefully without being  ambushed by the goblins, at least that was my intent if i could've realized it. Yeah i wish i haven't spent 4 days for the inventory which has no use in the current version of the game, but yes i'll use it as i keep developing the game.