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Pretty interesting idea to mix dungeon crawler mechanics with an anomally game. I like the overall atmosphere and visuality of the game. There are some issues with movement. Rotation speed is too slow and i don't like queued up movement. If i tap w two times by mistake it doesn't stop until the queued up movement is executed. Movement gets especially frustrating when you fight the monster at the last level. There is no feedback when you hit with the sword, there's no sword swing animation either. It doesn't feel like you're using the sword at all. I managed to reach the end of the game but couldn't kill the monster and died, maybe i'll give it another go. Oh and there's a bug when you die and restart the game, there's an invisible wall blocking your into either of the corridors.

My final verdict is, it's a good game but feel like you wanted to make a horror game with gridbased movement. It is not really a dungeon crawler game so i don't think it would be fair to other games if i give this a high rating. I would give it a higher rating if this wasn't a Dungeon Crawler jam. Regardless of  this thought i like the idea behind it. Nice job and good luck!