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A jam submission

LamplighterView game page

Be the light in a world of darkness
Submitted by Teggy Games (@teggygames) — 46 seconds before the deadline
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Lamplighter's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#703.4293.429
Graphics#993.8573.857
Game Design#1993.2863.286
Overall#2003.1793.179
Fun#3362.9292.929
Audio#3382.7862.786
Theme#4142.7862.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hi,

 nice game, played and rated.

Please feel free to try out my game and rate it here:  https://itch.io/jam/cgj/rate/474542

Many thanks,

Kris

Developer

Thanks for playing!

Submitted (2 edits)

Really interesting concept, but rough execution.

  • Great how the light reveals the truth of were the platforms are.
  • For the most part nice art and animations.
  • When you die you're reset all the way to the start of the game.
  • It's difficult to light the lanterns; you have to be very precise. It also doesn't work with space.
  • Really repetitive 'music', though I wouldn't even call it music.
  • Instant game over screen. No 0.5 sec or 1 sec delay to let me see what happened.
  • Web error about memory access being out of bounds, right with the first lantern in the game and also at the start of the second level. I played the game in Chrome on Windows.
  • Confusing level design. In the picture below you're supposed to go up and backwards.


Developer

Thanks for the feedback.  Most of the issues you've mentioned have already been rectified and will be implemented in the updated version.  We will look into the web error you mentioned.  Thanks again for playing!

Submitted

I can confirm - it works in Chrome, doesn't crash. For me the jump animation got stuck, and after that the character could no longer jump.

Checkpoints would be good in this kind of game.

But still, it's a nice submission, pixelart looks really great.

Developer(+1)

Thanks for playing and for the feedback.  We will look into the jumping bug you've mentioned.

Submitted

Kept crashing on me too after just seconds of playing. Unfortunate, because the game looks great and something I would like to give more time and a good rating.

Developer

The game runs great in chrome,  I hope you'll give it another shot!

Submitted

So, pretty often i got crashes due to memory. I believe the was an option in Unity that let you increase the cap or whatever it was to prevent such things from happening. 

Loved the art and SFX! Great job overall!

Developer

Hey thanks for the tip, we'll look into it!  and thanks for playing!

Submitted

Experienced two crashes when lighting up the first lamp and immediately jumping. No idea whether those are the steps to repro, but after I did it twice I decided not to try again, and I simply finished the first level without the light.

Your game commits the cardinal sin of restarting when you die. You should restart from the level you died in. I don't want to have to replay level I already know how to play, get bored in the process, just so I can get another crack a difficult jump, or otherwise progressing. Terrible idea.

Graphics: I liked the character pose and animation. Very Dick Van Dyke like. Charming. The graphics are consistent, when it comes to character, FG and BG. They are all pixel art. However, the light beams are a completely different technology and have a different visual style. The two styles clash.

Audio: The jump SFX sounded like a small click. The music sounded very odd. Like a kick percussion going on forever, and a tiny riff on it for like a few bars. The rest was the kick thing.

I wasn't able to experience how the game is a lie by level 3, which is where I jumped ship, because of the restart problem I discussed before.

Especially for game jams, you want a game where most or all of the content is readily available. Insta-restart is a big no no.

Developer

Thank you for the valuable feedback!  I watched you play and for the most part I totally agree with you.  

I understand that the game has issues running in some browsers but seems to work fine in chrome.

No restarting when you die, understood.

We will make the lamplight and cast shadows align with the pixel aesthetic in the updated version.

It appears that the jump sound is broken and the music was a poor last minute addition.  We already have someone working on a whole new score and SFX library.

The game is a lie by way of the misdirection used in levels e.g. fake platforms, invisible platforms, arrows pointing you in the wrong direction, etc.

Again, thanks for taking time to play and give criticism!

Submitted

My pleasure. Hope the information helps you make the game better!

Submitted

Charming artwork!  Fitting sounds.  I love the idea of this - simply lighting lamps as a lamp lighter.  I wanted to play further on but I kept running into a java error (I'm on macOS in the Safari browser so that's probably it).  Otherwise nice entry!

Developer(+1)

I'm glad you liked what you saw!  I was getting that error in safari as well but it works in chrome.

Submitted

Yes!  I went back and tried in Chrome and it's perfect!

I really liked the mechanics and the game design! The use of light as a tool was awesome! Plus, the art was top notch!

Developer

Thanks for playing, I'm glad you enjoyed it!

I feel like this mechanic is unique enough to carry a full length game. I hope you keep this idea!!!!

Developer

Thanks, we are pretty into the idea too :)

Deleted 4 years ago
Submitted

Really good game, it is a little bit slow when attacks but it's a great idea to develop.

Developer

I can agree with you.  Everything will be punched up in the updated version, I hope you'll give it a try then.  

Submitted

Awesome graphics! The main mechanic about lighting your surounding to uncover platforms is pretty clever. I found the attack to be a bit unresponsive as it is quite slow to start. And I would have loved to be able to jump and attack at the same time. Overall great entry :)

Developer

Thanks for playing!  The issues you mentioned will be fixed in the next update.