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A jam submission

entities' reposeView game page

a traffic management game where you guide spirits home
Submitted by eri ๐Ÿ“ (@koalaconflores) โ€” 2 hours, 5 minutes before the deadline
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entities' repose's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.2394.239
Presentation#44.3964.396
Fun#64.0384.038
Theme interpretation#94.2834.283

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I liked how I found myself having to destroy and rebuild paths to alleviate traffic. Might be cool with a sort of "endless" mode where there isn't a timer on individual sources and instead the goal is to like.. maintain a certain rate of entities sent.

Developer

Thank you for playing! It kinda intends to work that way, the timer starts when the flow rate of the source is not met because the path is already full. However, because the pathfinding has some bugs and could be greatly improved (it was my first time), and I only had time to test the game up to some score, it comes a point where the number of exits might not be enough to sustain the number of sources. Iโ€™d love to make it more playable by fixing the pathfinding and by balancing the spawns, that way it could truly be endless! I really appreciate the feedback :D

Submitted

The operation of building and destroying rivers is a bit unintuitive, and it will be really chaotic in the end XD. 1500 is probably my limit. BTW, the ghosts are SO cute!

Developer

Thank you so much for playing and the feedback! I agree, at the very least an explanation on how building and destroying works would be nice. And aww thanks! ^^

Submitted

Really cute and polished game about ghosts' traffic jam

Great job!

Developer

Thanks! Iโ€™m happy you enjoyed it :3 I had a lot of fun with your entry as well!

Submitted

This is a lot of fun! I especially liked the visuals. Got to ~2300 on my second attempt (my mid-game strategy of "just put roads everywhere" was ruined by running into the road limit, lol)

Developer

Thank you so much for playing! Yeah ahaha I was a bit generous with roads at the start but then they become a bit scarce. Glad you liked it!

Submitted

Really neat game, I got to around 2100 on my first try and  only around 1400 every other attempt.

A SFX or a visual cue when new portals pop would be quite helpful.

Developer

Thanks! Yeah, thatโ€™s something I would have loved to add, but didnโ€™t get to it in the last stressful hours. Still, congrats! You got a great score :3

Submitted

OK, I am veeery sour from not being able to get a higher score... I have to move on, but this was GREAT!

Developer(+1)

Thanks for playing! Do not stress about getting a high score, itโ€™s about having fun! I didnโ€™t know that it would go that high while I was making the game ahaha

Developer (6 edits)

โœจ High scores โœจ

1. pyrious | 3387 |

2. me | 2936 |

3. euclidean-whale | 2780 |

4. mlopezgolan | 2671 |

5. the_nacho | 2300 |

Can you beat 3500? :3

Submitted (7 edits)

My strategy is to just connect to portals at the start, then aggressively rewire portal in-degrees to exactly 3 in the mid game, and then just put out fires short-term in the late game by placing more roads until the 3-portals inevitably overflow.

EDIT: Got 3387 but at the very end I hit the road limit that I didnโ€™t know existed.

Developer(+1)

Wow!!!! Thatโ€™s incredible! Yeah I made it so more or less each portal could take 3 spawn points, and that you always have a bit less than you need so it feels hectic. And rewiring is definitely a great strategy. I didnโ€™t even get that far so balancing from that point is pretty much gone ahaha. But this is awesome, congrats!

Submitted

Beautiful execution, great concept! I love the theme interpretation.

Developer

Thanks a lot!! ^-^

Submitted

The little ghosts and their animations are just adorable! It's surprisingly tricky, but a lot of fun. Thank you :3 

Developer(+1)

Thank you so much! Happy you enjoyed it :3

Submitted (1 edit)

Incredible work! I really liked those adorable ghostsโค

Developer

Aw thank you so much c:

Submitted

Really cool game, great job! I really liked the background music.

Developer

Thank you! ^^ Glad you enjoyed it

Submitted

really good music and graphics

Developer(+1)

Thanks, Iโ€™m happy you liked it!

Submitted

Nice, I had fun!

Developer

So happy you enjoyed it ^u^

Submitted

Cool concept, would be great with a little more polish (sound effect when a grave / portal spawns or timer ticks down, and some pathfinding improvements). I had fun :)

Developer(+1)

Thanks for playing and for the feedback! Sound effects were literally next on the todo list ahaha but Iโ€™m not really talented with audio and I was running out of time, so something for another time ^^ Your game was so enjoyable!

Submitted

Great concept and visual!

Developer

Thanks, Iโ€™m glad you liked it! :3

Submitted

This is a very polished and fun game, incredible work

Developer

Thank you! :D

Great concept, reminded me of the mobile game Mini Metro! Nice work :)

Developer

Thanks for playing! Yes, I really love mini metro and it was definitely an inspiration for this!

Submitted

Cute and fun!

Developer

Thanks! ^^

Submitted

Really liked this one, game looks really nice and is deceptively simple.

Developer(+1)

Thank you very much for playing it! Keeping it simple was important for having a finalized game, but I definitely had more planned for it.

Submitted

Amazing game with very fitting soundtrack! It took a little while to get familiar with how the souls moved but the placement mechanics were very intuitive and I loved how the camera zooms out as you unlock more area!

Developer(+1)

Thank you so much! Iโ€™m so glad you liked it ^-^