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sanisoclem

21
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1
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A member registered Feb 12, 2022 · View creator page →

Creator of

Recent community posts

Sometimes my feet would get stuck, but otherwise this feels really polished! And great insight using game of life rules!

Love the art style!

That's actually a really good idea and might use it the next time!

Yeah definitely needs a lot more balancing, thanks for playing! 

The tiles were actually for debugging/visualizing the spawning parameters and was supposed to be  just a placeholder (like the main character sprite) haha

Thanks  I'm really glad you liked it! 

Yeah I think it's too  difficult, needed  more time to  balance it. Thanks for  playing!

Thanks for the feedback! The music sync is actually just a hack and isn't very reliable when there is latency - it depends on the audio loading at roughly the same time as the shader. I originally wanted to use spectrum-anlyzer to try to time the music with shader effects, but it wasn't easy. I got the FFT output into a texture, but I got stuck trying to figure out the beats from it, nor could I derive anything that was visually interesting from it, so I gave up lol.

I've renamed the toml files (didn't know what was a thing!), but unfortunately I can't figure out how to cross compile bevy to linux. I think I might just add a proper build pipeline next time.

Work well in web for me. My guys were chasing this one guy all around the map when all his buds spawned and wiped us out. Good game!

Wow, I can really feel the passion poured into this one! The attention to detail, the UI, the tutorial, so many good things about it. If I had to nitpick on something, I would say the feel of the music didn't really match what I felt playing the game, but that's a minor one. Excellent work!

Got lost a few times, but all's good. The atmosphere is great, would've been even better with music!

I admit, I couldn't get past the slippery level, but that was good fun! I think the idea is really cool, great work!

Yeah that's fair, I had done very little in terms of optimization (had too much fun playing with shaders) so I was wary of putting too many entities. The system to calculate boid direction had quadratic time complexity lol. Thanks for the feedback!

Thanks, really glad you liked it!

Yeah, there is a work in progress branch for hanabi, it works pretty well on mac, but I had some issues testing on windows. Thanks for the feedback!

Thanks, glad you liked it!

Thanks, I hope you had fun :)

Thanks!

yeah, unfortunately I learned about the limitation too late so I didn't have time to change.

Nice, I had fun!