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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 118,527 Replies: 599
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Deleted 354 days ago
Developer

Thanks, I'll check it out; this may have been fixed already, but Wrap Legs might still have a few issues, so I'll confirm.

Not sure if this is already known but in story mode, after going to the village to try and get the money back for the village, the place disapears and you cannot return the money back to the villagers that was stolen from them.



Also from story mode stick is no longer available when you used to be able to walk back to the tile you started the game from, the stick scene would appear but it doesnt anymore. I dont recall how long ago this change happened but I just noticed it recently.

(1 edit) (+6)

much like everyone else im having problems downloading the game via the Itch.io app. anyone know how to fix this?

getting this message:

rar: an entry cannot be decompressed (Tales Of Androgyny Win64/TalesOfAndrogyny.jar)

Taking the skilled perk, using the points, then removing the skilled perk crashes the game.

Every so often the cock animation gets reversed. the base of the penis is normally to the left and the head is normally to the right. Every so often during encounters the base is to the right and the head of the penis is to the left. It would then be in the same orientation as my opponent. 


The second bug I would like to bring up is that when receiving multiple items at once, like when getting the scrolls from beating Alma, you only get one scroll, or if you steal multiple items, you only get 1 item. The other one just disappears. Not even the shop still has it. Also sometimes when stealing an item, you dont even get the item, or at least I only noticed it in story mode.

I found a bug when losing to the werewolf, in heat.


When i lose, even though i dont have a chastity cage on, it plays the background of hiro with a cage on. 


Also even though it plays the scene

"WEREWOLF-BATTLE-KNOT"


it does not play


"WEREWOLF-BATTLE-KNOT-ANAL"

even though that is how i lost that particular fight. by getting anally fucked by a werewolf.

Handjobs for warlock would be really cool if they improved crank master skill like the ass eating does.

Relating the the story mode village where it used to become a hallowed site where you would meet the angel in the first half so you could not finish returning the gold to the villagers, it now no longer becomes a hallowed site after initially returning to the same spot, however it is not the village either it is simply nothing.

having trouble with harpies flocking breeding ground when the elite continually dive bombs and I stay crouched, after their stamina is reduced to 0 they continue to dive bomb me.

One thing I found helpful was running

chmod +x ./TalesOfAdrogyny

xattr -d com.apple.quarantine ./TalesOfAdrogyny

./TalesOfAdrogyny

within the /Contents/MacOS/ directory 

After that filevault allowed me to say yes to opening the file. 

Hello all, got a question I wanted to ask you about itch. Have you been having some problems downloading games from the site?

I have not. What sort of problems have you been having?

Basically any game I try to download though itch end up failing or if finishing (rarely) it's corrupted. I use to run into this problem every so often so use alternate download mode; but now it doesn't work at all. I tried downloading on different browsers, devices, and internet connection .  Did all the troubleshooting that might solve the problem but no luck. Sigh the mess up part is that I'm not the only one with this problem. It slowly growing problem for some users on this site.  I want to make suggestion to devs to have alternate download site for users with this problem. ( sorry for all the spelling, grammar, and punctuation errors)

You are all good. Are all of the problems from itchi.io specifically? like you can download other things from other sites or have you only tried downloading on itch.io and specifically this? This is assuming all of your devices are indeed fine and your internet fine as well.

Thank for asking 

Yes, this downloading problem is specifically on itch.io . I tried downloading this and several other games on this site. I can download fine on other sites. 

( sorry for all the spelling, grammar, and punctuation errors)

my second part of my question is if it was specific to the game not just itch.io. As in is it the game that is having difficulties or is it downloading anything through itch.io?

Hey yes it basically downloading anything through itch.io 

Can I ask you a question?

I'm on android and having a problem with the done button in character creation, it's my first time playing, since I just got a new phone but everytime I try pressing done after assigning my Stat points it never responds and keeps me there. 

(+1)

Bug: The debt collector / puca / bunnygirl pronebone and bouncing hiro on their lap scenes seem to be bugged to always use the "Dark Chocolate" bunny no matter which "flavor" you've chosen in the menu, the blowjob scenes will use the correct "flavor" and the bunny has the right flavor in the normal conversation and battle modes. Also, it seems like which flavor you have selected changes which scenes are unlocked in the "pervert" screen, if I've done the BJ scene with the cream bunny and then change the flavor setting to vanilla, the scene is no longer unlocked, seems like it should be unlocked for all the flavors since you can change the setting whenever you want outside of the actual gameplay. (I have cleared appdata as well and the issues persist)

(1 edit)

Game keeps entering a bugged state where I have permanent embarrassed in the teens, around 9 for sensitive anus, and 1 level of distracted. I can't seem to get rid of any of it, so I get stuck with permanent debuffs. I do not know exactly what triggers it although some testing with encounters makes me believe it is related to either the male or female goblin in the first area's enchanted forest.

(+1)

i am getting this error an entry cannot be decompressed (Tales of Androgyny Win64/TalesOfAndrogyny.jar

The game crashes when I try to preload, giving me "Error: couldn't load dependencies of asset: [insert asset here]". The previous one was the sperm bank nurse, and then it was the sprite for a kissing scene, and then one more. I initially turned on preload to avoid bugs from occurring which cause the hud to glitch out and show scrambled text instead, but it only made it crash.

(1 edit) (+2)

Hi everyone, I don't know how to speak English so forgive any errors in the translation.
 I'm playing version 0.3.41.0, and every time I try to have sex with the mana golem, the game crashes and gives this message,
 I think there's a mistake in some animation

hi is there any chance you could use zip to compress the archives like u did with the windows version? trying to install the game on linux through the itch app(flatpak) gives me an error with rar archives.

can you, please, just write down the formula that calculates what items you can steal in the game now?

I realized the weight and the cost matter now. Which is really complicating it. I don't know what Agility my character needs now for the walkthrough, I'm just hoping I have enough to get what I need.

yeah i find that stealing the shield with my virginity is no longer an option

Download file for Mac is corrupted, cannot decompress a file when dowloaded off the itch.io launcher. Cannot launch the game either when downloading it off of itch.io's website. This issue has persisted over the last few months and I'm regretting trying to update my game as I can no longer play the older version I had installed.

(+1)

I wrote a new post on how to run this on Apple Silicon Macs, hopefully that helps. With some fiddling, I was able to get it to work.

Thanks so much, I had to copy in the commands you listed out but it worked like a charm!

So, I had an old install and the current one on my hard drive and probably started the old one by mistake. All my newer save games are now corrupted and I get the backdoor scene on those.

I've found a softlock when meeting the Orc companion. I ran out of stamina while Hiro was getting ass fucked, and the only option was "Rest" - unfortunately, no amount of resting recovered sufficient stamina, and each additional turn the Orc companion took drained my stamina, but also never raised their own arousal level enough to ever stop. I was stuck in an infinite loop and had to exit out and start over.

Found a crash when seducing the magic golem:


Platform information

  Game version: 0.3.42.0

  Java version: 17.0.8

  JVM runtime total RAM: 258 MB

  JVM runtime free RAM: 20 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Mac OS X

  OS version: 14.4.1

  OS architecture: x86_64

  OperatingSystemMXBean total memory size: 16384 MB

  OperatingSystemMXBean free memory size: 1056 MB

  OperatingSystemMXBean committed virtual memory size: 37642 MB

  OperatingSystemMXBean total swap space size: 3072 MB

  OperatingSystemMXBean free swap space size: 755 MB

Stack trace: 

java.lang.ClassCastException: class com.esotericsoftware.spine.AnimationState$EventType cannot be cast to class com.esotericsoftware.spine.AnimationState$TrackEntry (com.esotericsoftware.spine.AnimationState$EventType and com.esotericsoftware.spine.AnimationState$TrackEntry are in unnamed module of loader java.net.URLClassLoader @6587524c)

at com.esotericsoftware.spine.AnimationState$EventQueue.drain(AnimationState.java:1346)

at com.esotericsoftware.spine.AnimationState.update(AnimationState.java:170)

at com.majalis.asset.AnimatedActor.draw(AnimatedActor.java:103)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)

at com.majalis.screens.BattleScreen.render(BattleScreen.java:1202)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:267)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

(1 edit)

Hello! I can even open the exe... 64 bits windows 11

Platform information

  Game version: 0.3.42.0

  Java version: 17.0.8

  JVM runtime total RAM: 60 MB

  JVM runtime free RAM: 44 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 11

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 3767 MB

  OperatingSystemMXBean free memory size: 605 MB

  OperatingSystemMXBean committed virtual memory size: 189 MB

  OperatingSystemMXBean total swap space size: 8375 MB

  OperatingSystemMXBean free swap space size: 1602 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:529)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:529)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

getting "backstabbed" by the tougher version of the brigand and choosing to fight her results in combat starting with both her and hiro in the default battle stance, instead of the usual arrangement like in her weaker version

cant update the game through itch since you are compressing the file with rar instead of zip (linux)

sudo apt install unrar

Does Dropbox have a download limit? I can't seem to download the full file, and it's always corrupted.

Is upgrading items bugged? I'm not sure if this is bug or i'm wrong but lacy panties gives you +1 to charisma and can be upgraded to give additional +1 but after spending crystals i still have only +1 instead of +2. I've checked it with every item that gives native +1 to stats but upgrading this does nothing.

downloaded on Android and none of the seduction skills I took show up during battle regardless of stance, the game hard crashes after the first battle I get into then crashes repeatedly upon trying to load the auto save. Actually unplayable and I'm playing on a galaxy tablet. Game looks good and runs smooth, but again, Crashes near instantly. 

(1 edit)

Playing on Android, crashes whenever stepping on a tile with any chest. Tested over a new save as well as an old save on the latest update.

It says

Error: No interface method toList()Ljava/util/List; in class Lj$/util/stream/Stream; or its super classes (declaration of 'j$.util.stream.Stream' appears in /data/app/~~8lihcV6Z_F35_ZflV-Mmdg==/com.majalis.talesofandrogyny-xvcGREsbLiOUQPjsQDBzng==/base.apk!classes3.dex)

^typed this out by hand, not copy-paste so it could be slightly beefed

Deleted post

Quickfooted should give stability as if having +2, but gives as if having +3.  Each agility point gives +1/3 stability regen, each quickfooted gives +1 stability regen.

com/majalis/AbstractCharacter 

  protected int getStabilityRegen() {
    return 1 + getAgility() / (isOily() ? 6 : 3) + this.perks.getOrDefault(Perk.QUICKFOOTED, 0) + ((getSecondWeapon() != null) ? -3 : 0);
  }


my game kept crashing fighting the golem in the arena. I pasted the error text in chatgbt and it told me this:


The stack trace you provided indicates a `NullPointerException` occurring in the method `computeHold` of the `AnimationState` class from the Spine runtime. Specifically, it attempts to call the `hasTimeline` method on a `null` object. This typically happens when an object that is expected to be initialized is actually `null`.


Here are the steps to troubleshoot and resolve this issue:


1. **Identify the `null` object**:

   The error occurs at `AnimationState.computeHold(AnimationState.java:798)`. The object on which `hasTimeline` is being called is `null`. Review the `computeHold` method around line 798 to identify which object is `null`.


2. **Trace the initialization**:

   Ensure that the object that should have the `hasTimeline` method is properly initialized before this method is called. This usually involves tracing back to where this object is created and assigned.


3. **Check for missing or incorrect asset loading**:

   The issue might be due to a missing or incorrectly loaded Spine animation asset. Make sure that all Spine assets are correctly loaded and assigned to the animation state.


4. **Examine the `animationsChanged` method**:

   Since `computeHold` is called within `animationsChanged`, ensure that this method properly handles cases where some animations or timelines might be `null`.


5. **Null checks**:

   Add null checks before calling methods on objects that might be `null` to prevent such exceptions.


Here's an example of what a null check might look like:

```java

if (animation != null && animation.hasTimeline(timelineName)) {

    // Your code logic here

} else {

    // Handle the null case, maybe log a warning or throw an exception

}

```


6. **Review the usage in `AnimatedActor.draw`**:

   This method calls `AnimationState.apply`, which in turn calls `animationsChanged`. Ensure `AnimatedActor.draw` properly sets up the animation state and handles any potential null references.


### Example Investigation and Fix


Let's assume the `computeHold` method looks something like this:

```java

public void computeHold() {

    Animation animation = this.currentAnimation;

    if (animation.hasTimeline("example")) { // Line 798

        // Do something

    }

}

```


To fix it, you should first ensure `this.currentAnimation` is not null:

```java

public void computeHold() {

    Animation animation = this.currentAnimation;

    if (animation != null && animation.hasTimeline("example")) {

        // Do something

    } else {

        // Handle the null case

        // Log a warning or provide a fallback

    }

}

```


In your specific context, you will need to locate the exact line and object causing the null reference and ensure it's properly initialized before use. Additionally, ensure that the Spine assets are correctly loaded and referenced within your animation state logic.

Deleted 1 year ago

Use Split Apk Installer (SAI)

(+1)


this is an error i receive when i use lightning bolt as a mage with high magic stats against the goddess of xinuh mountain. my magic stat is 12.

unable to play on windows due to it not creating a window

(2 edits)

(Certain) perks aren't cleared properly in character creation when you browse through classes. Steps to replicate:

  1. Select a class that has either Spellblade or Archmage (or flick through all the classes)
  2. Select a class that does not
  3. Assign points and proceed
  4. Go to Perks -- the perk(s) from the class(es) in step 1 will still be enabled (for free)

Scrubbing my current run 'cause getting achievements with free perks like this feels like cheating. DX You can avoid it by selecting only the class you intend to play during character creation. As far as I can tell, it only affects Spellblade and Archmage.

I got the following error when trying to start the battle against the arachnid in the third Arena tile.

Platform information
  Game version: 0.3.48.0
  Java version: 17.0.8
  JVM runtime total RAM: 1024 MB
  JVM runtime free RAM: 415 MB
  JVM runtime max RAM: 1024 MB
System information
  OS name: Windows 10
  OS version: 10.0
  OS architecture: amd64
  OperatingSystemMXBean total memory size: 16262 MB
  OperatingSystemMXBean free memory size: 6771 MB
  OperatingSystemMXBean committed virtual memory size: 2757 MB
  OperatingSystemMXBean total swap space size: 22650 MB
  OperatingSystemMXBean free swap space size: 6718 MB
Stack trace: 
java.lang.NullPointerException: Cannot read field "size" because "this.optionButtons" is null
at com.majalis.screens.BattleScreen.changeSelection(BattleScreen.java:998)
at com.majalis.screens.BattleScreen.scrolled(BattleScreen.java:695)
at com.badlogic.gdx.InputMultiplexer.scrolled(InputMultiplexer.java:168)
at com.badlogic.gdx.InputMultiplexer.scrolled(InputMultiplexer.java:168)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:79)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:104)
(1 edit)

Got this error while trying to start on a mac today.  Previous version still works fine.  Previous and Current reside in the same folder.

Deleted 1 year ago

patch 0.3.50.2

 lauched the game, alt+tabbed, game crashed

(not sure how to do it properly but here we are)

Platform information

  Game version: 0.3.50.2 Patron-Only

  Java version: 17.0.1

  JVM runtime total RAM: 162 MB

  JVM runtime free RAM: 63 MB

  JVM runtime max RAM: 2044 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 8173 MB

  OperatingSystemMXBean free memory size: 2992 MB

  OperatingSystemMXBean committed virtual memory size: 773 MB

  OperatingSystemMXBean total swap space size: 17868 MB

  OperatingSystemMXBean free swap space size: 10112 MB

Stack trace: 

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)

at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)

at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)

at org.lwjgl.system.JNI.invokeV(Native Method)

at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)

---------- Autosave ----------

Autosaving loading failed due to: 

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)

at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)

at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)

at org.lwjgl.system.JNI.invokeV(Native Method)

at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)

After having an encounter with urka, my Android device gets this type of screen, and it doesn't go away, also causing some fights to have very detailed visual errors or text that cannot be distinguished, help!! 


After the most recent patch, the Windows 64 version of the game, advancing the text with the enter key keeps freezing the game. Has happened to me numerous times. Encounter doesn't matter but usually locks the game up as soon as there is a choice given to the player.

Hi, i boughtthe game from Patreon and am getting these issues from both versions.

java.lang.NullPointerException: Cannot invoke "com.badlogic.gdx.graphics.glutils.FrameBuffer.begin()" because "this.frameBuffer" is null

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:361)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:113)

Lupa's worship (kiss) art has been replaced with just her standard worship art. 

(+1)

I played around with the smart AI function. it's quite challenging and interesting, but the companions abilities don't activate, which causes a lot of trouble. Is it supposed to be like that?

Developer

Huh, sorry, missed this, I'll check it out. They should still function, but Smart AI still does have some kinks in it.

The latest free release on phone (February 2025) doesn't properly load the pervert menu when loading a profile.json file.
(It only loads in a few scenes randomly in between while the others are still marked as ???. Additionally, encountering those scenes naturally in game doesn't unlock them in the pervert menu.)

Loading the same file on the PC version works just fine though.

the same thing but on a PC

(+1)

Can't launch the game I don't know why 

Platform information

  Game version: 0.3.45.0

  Java version: 17.0.8

  JVM runtime total RAM: 250 MB

  JVM runtime free RAM: 150 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 11

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 15969 MB

  OperatingSystemMXBean free memory size: 5105 MB

  OperatingSystemMXBean committed virtual memory size: 735 MB

  OperatingSystemMXBean total swap space size: 33377 MB

  OperatingSystemMXBean free swap space size: 18286 MB

Stack trace: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(java.util.List)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:170)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:273)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:263)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:258)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:86)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:254)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:227)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

---------- Autosave ----------

Autosaving loading failed due to: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(java.util.List)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:170)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:273)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:263)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:258)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:86)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:254)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:227)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

(+1)

The game suddenly stopped launching, even reinstalling didn't help.

Platform information

  Game version: 0.3.51.0

  Java version: 17.0.8

  JVM runtime total RAM: 256 MB

  JVM runtime free RAM: 149 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 16285 MB

  OperatingSystemMXBean free memory size: 13111 MB

  OperatingSystemMXBean committed virtual memory size: 679 MB

  OperatingSystemMXBean total swap space size: 16285 MB

  OperatingSystemMXBean free swap space size: 12431 MB

Stack trace: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(com.majalis.asset.AnimationEnum$AnimationEnumBuilder$ConfigurationParameters)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.computeEffectiveConfigurations(AnimationMaterializer.java:165)

at com.majalis.asset.AnimationMaterializer.morphAnimation(AnimationMaterializer.java:68)

at com.majalis.asset.AnimationMaterializer.morphAnimationImmediately(AnimationMaterializer.java:60)

at com.majalis.asset.AnimationMaterializer.buildFromBuilder(AnimationMaterializer.java:132)

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:148)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:480)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:462)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:77)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:183)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:174)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:342)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:297)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:113)

---------- Autosave ----------

Autosaving loading failed due to: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(com.majalis.asset.AnimationEnum$AnimationEnumBuilder$ConfigurationParameters)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.computeEffectiveConfigurations(AnimationMaterializer.java:165)

at com.majalis.asset.AnimationMaterializer.morphAnimation(AnimationMaterializer.java:68)

at com.majalis.asset.AnimationMaterializer.morphAnimationImmediately(AnimationMaterializer.java:60)

at com.majalis.asset.AnimationMaterializer.buildFromBuilder(AnimationMaterializer.java:132)

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:148)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:480)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:462)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:77)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:183)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:174)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:342)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:297)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:113)

(2 edits)

I get this error on launch.

I can't launch the game anymore, I do not know what happened. I cannot retrieve my save file because of this.


Playing on a Samsung Galaxy A34,  Android 14.


Update, Feb 15: it fixed itself, so I assume it is the Valentine's event that has a problem

Developer

Yeah, sorry, it was. It's fixed now, aside from the fact that it's no longer Valentine's Day.

I got the same error as Layoroyal and ka01f, can't open the game at all

I encountered the same bug as the previous posters (builder.valentinesBuilder is null). Changing my system's date to anything other that February 14th corrected the issue, so presumably it's a bug with the Valentine's Day event.

(+1)

Can't launch the game, keep getting fatal error. It did this same thing for the January version but the February version launched just fine

Game began lagging mid-dialogue with kitsune in Demon King's realm, then crashed altogether. Just a mild inconvenience but figured I'd report anyhow. 

Platform information

  Game version: 0.3.55.2 Patron-Only

  Java version: 17.0.8

  JVM runtime total RAM: 1024 MB

  JVM runtime free RAM: 0 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 11

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 16085 MB

  OperatingSystemMXBean free memory size: 8677 MB

  OperatingSystemMXBean committed virtual memory size: 3950 MB

  OperatingSystemMXBean total swap space size: 47701 MB

  OperatingSystemMXBean free swap space size: 33991 MB

Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:173)

    at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:125)

Caused by: java.lang.OutOfMemoryError: Java heap space

    at com.badlogic.gdx.utils.StringBuilder.<init>(StringBuilder.java:99)

    at com.badlogic.gdx.utils.JsonWriter$OutputType.quoteName(JsonWriter.java:202)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1102)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1130)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1084)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1079)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1246)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1242)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1234)

    at com.majalis.save.SaveManager.saveToJson(SaveManager.java:318)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:219)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:125)

    at com.majalis.scenes.AbstractTextScene.activate(AbstractTextScene.java:134)

    at com.majalis.scenes.TextScene.activate(TextScene.java:212)

    at com.majalis.scenes.Scene.setActive(Scene.java:144)

    at com.majalis.scenes.TextScene.nextScene(TextScene.java:385)

    at com.majalis.scenes.AbstractTextScene$4.act(AbstractTextScene.java:116)

    at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

    at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

    at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)

    at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)

    at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)

    at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:211)

    at com.majalis.screens.EncounterScreen.act(EncounterScreen.java:133)

    at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:343)

    at com.badlogic.gdx.Game.render(Game.java:48)

    at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:365)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

I haven't been able to get the game to start cause it just says fatal error and what not and something about failing to open the window. Its been like this for a couple of months now so I kinda wanted to see if I could finally ask for help and that whole kit and kaboodle.

(1 edit)

Question HARPY :
when you meet HARPY game checks if there is a Ring Gag, wouldn't it be logical to check if there is a regular Small Gag or Ball Gag to go straight into battle?

(+8)

The latest update (June 2025) is giving a corrupt Jar file. I've tried downloading it a few times, each time the Jar file is corrupt. I've completely opened up permissions and used two different extractors.

(+5)

neither rar or jar file works its corrupted everytime

(+4)

Something went wrong on your end and now something is corrupted data. And not the good kind either.

(+5)

Getting a CRC error on the TalesOfAndrogeny.jar file
Win64 zip + 7zip extraction

(+4)

I can't unzip this latest build all the way it keeps giving an error saying "this archive is corrupt." I redownloaded it to check if it was on my end, it isn't.

I still cannot get the download to extract fully. Error 0x80004005 will always pop up and if I skip it then I cannot open the application for the game.

Try a different archiver: Use a different archiver to unpack the archive. For example, if you use WinRAR, try 7-Zip or vice versa, try WinRAR if you use 7-Zip

I've used multiple, still can't extract it due to a corruption error.

(2 edits)

During the camp encounter where Selkie sneaks into Hiro's tent the game increases your Blowjob Expert rank by one no matter how it plays out. There's probably a redundant rank increase prompt at the beginning of the encounter. 

After doing some more testing, this turned out to be an odder issue than I thought. This only happens when you have 'smart AI' toggled. I usually turn that on when fighting goblins because they're less likely to get sticky fingers (well, at least when it comes to my potions), and for some reason this is what causes the rogue rank-up.

(1 edit)

Crashed during a repeat Kitsune encounter at the beginning of "play fight" match

Platform information

  Game version: 0.3.58.0 Patron-Only

  Java version: 24

  JVM runtime total RAM: 590 MB

  JVM runtime free RAM: 89 MB

  JVM runtime max RAM: 2020 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 8075 MB

  OperatingSystemMXBean free memory size: 3709 MB

  OperatingSystemMXBean committed virtual memory size: 1234 MB

  OperatingSystemMXBean total swap space size: 10075 MB

  OperatingSystemMXBean free swap space size: 3464 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)

at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:258)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:275)

at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:465)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:420)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:367)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)

... 11 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

... 14 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095)

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619)

at java.base/java.lang.Thread.run(Thread.java:1447)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)

... 10 more

Hi, I wanted to know the minimum specifications to run on the Android platform? 

Can this game be more optimize on android? 

(1 edit)

I don't know if it's known or intentional but I can not get access to the bunny girl in the gallery

 I have encountered them many times, but it just stays as "UNKOWN"

(1 edit)

hey i got this error message ScreenOrchestrator$FadeCover can you fix it. i was using an app call quickedit for obvious reasons for Progress and achievement or just make the game free + cheat

Tow achievements still don't work the more cowbell and lose your head I've been waiting for three updates to hit these last to.acheivements but they still don't work....

𝗵𝗲𝘆.. I just update the game and now i stuck with my "old save file" how to update it??? 

So the game is crashing each time i i try to figth or enter into battle it has happened 3 times now. Maybe i should get a old version 

September Update of Mac version. My game won't open, I just see "The application “Tales Of Androgyny Mac” can’t be opened." I already made sure that allow applications from anywhere is on, and tried opening pressing control.

Try:

sudo xattr -rds com.apple.quarantine Tales\ Of\ Androgyny.app

it worked for me

Hi, bug report:

In Ironman, I first went to breakfast with Kyliara, then the Merchant, then to Tea the Slime, and upon choosing Fight I got a crash.

Literally third encounter.

I bought all Potions, plus Tailplug and Pacifier from YKW.

Here's the error log:

Platform information

  Game version: 0.3.59.0

  Java version: 17.0.8

  JVM runtime total RAM: 388 MB

  JVM runtime free RAM: 182 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 32688 MB

  OperatingSystemMXBean free memory size: 4881 MB

  OperatingSystemMXBean committed virtual memory size: 973 MB

  OperatingSystemMXBean total swap space size: 42688 MB

  OperatingSystemMXBean free swap space size: 1804 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png

    at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)

    at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)

    at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:279)

    at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:296)

    at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:496)

    at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:451)

    at com.badlogic.gdx.Game.render(Game.java:48)

    at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:373)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:134)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

    at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

    at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)

    ... 11 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png

    at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

    ... 14 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)

    at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

    at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)

    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)

    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)

    at java.base/java.lang.Thread.run(Thread.java:833)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)

    ... 10 more

the game LİTTERALY doesn't turn on for some reason, this wasn't a problem before though it used to boot up just fine, i am  just really confused at this point :(

(+1)

Hard locked my run with a Brigand fight. Stuck wrestling with no option to break free or submit while the Brigand can only use seduce or grind with no stamina. Only thing that I can use is rest for the past 100 turns.

(+1)

Hard locked my run with a Brigand fight. Stuck wrestling with no option to break free or submit while the Brigand can only use seduce or grind with no stamina. Only thing that I can use is rest for the past 100 turns.

Developer

Is this with Smart AI on or off? We're looking into it - these sort of softlocks shouldn't happen anymore, but there may be something missing in this case?

(1 edit) (+1)

I play with smart AI on, never turned it off. I assume if I had invested into grapple options I could have broken out myself but I was going for a virgin run at the time.

I believe it was and easy LV1 Brigand not the cutpurse or standard variant if that helps.

(+1)

Game constantly crashes.... All the time...
Im half tempted to install obs just to show you what i mean....But it cannot run animations well

Developer(+1)

What platform is this on? Are you getting a popup when it crashes? Is it creating the error files?

(+1)

for me, when smart ai is on and i start a battle, the buttons to interact with the opponent take a bit to load and when i click the arrows on the left side of the screen, the game crashes and an error log pops up

java.lang.NullPointerException: Attempt to read from field 'int com.badlogic.gdx.utils.Array.size' on a null object reference in method 'void com.majalis.screens.BattleScreen.changeSelection(int, boolean)'

 at com.majalis.screens.BattleScreen.changeSelection(BattleScreen.java:1042)

 at com.majalis.screens.BattleScreen.-$$Nest$mchangeSelection(Unknown Source:0)

 at com.majalis.screens.BattleScreen$3.clicked(BattleScreen.java:452)

 at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

 at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

 at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:354)

 at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

 at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

 at com.badlogic.gdx.backends.android.DefaultAndroidInput.processEvents(DefaultAndroidInput.java:423)

 at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:503)

 at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1573)

 at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)

(+1)

Hi! I’d like to report a bug I encountered in the current public version of the game (downloaded on November 4th). It might also affect the Patreon version, but I haven’t tested that one.

The issue is with the gallery: it doesn’t register characters I’ve unlocked during gameplay. For example, after completing a scene with the werewolf, I checked the gallery and it still shows the character as “Unknown.” Initially, I thought this was my fault because I had deleted the profile.json file to reset my progress and start fresh. However, after monitoring the file during gameplay, I noticed that it was updating correctly with my actions, but it never created the “enemy_knowledge” section.

I realized this was likely a version bug after comparing my profile.json with another player’s file. Their file had the “enemy_knowledge” section properly populated, while mine didn’t—even though I had completed scenes that should have triggered it. It seems like the game is saving scene progress in one part of the JSON, but not registering the character in the gallery catalog.

Please let me know once this is fixed—I’d love to return and unlock everything naturally through gameplay!

Thanks in advance!

(+1)

Something is not quite right with Linux build. While I can download it through website, it can't be downloaded with itch.io's official Linux app. It doesn't even pop in in versions choice.

(+1)

is there vore in this game

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