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A member registered Dec 14, 2017

Recent community posts

getting "backstabbed" by the tougher version of the brigand and choosing to fight her results in combat starting with both her and hiro in the default battle stance, instead of the usual arrangement like in her weaker version

I know your last update addressed the decor/fashion randomization, but is there a way to enable those back for players who like the extra added challenge those old settings brought with them?

I've noticed that since the addition of "better" forest generation some months ago, load times seem to have increased a lot on the devices I usually play (A toaster laptop and an android tablet) and the issue has only gotten worse and worse as time passes.

Right now my current guesses for which trees are increasing cpu/gpu load are the big masses of trees that are generated on the borders of the maps, which I've highlighted in the next picture.

These stretch over those two sides of the entire map, and since (my guess again) each tree sprite has to be rendered 1 by 1 each time the map is loaded, they only end up causing performance issues on lower end devices and probably over a wide range of, new and old,  android devices as well.

Of course, there's probably other factors that could be adding up to these performance issues but it's just that I started noticing an exponential increase in load times right after the last forest generation code update.

Get the taunt skill, it arouses both you and the enemy. Your enemy usually goes full mast after you taunt them once but you need to use taunt 2/3 times before you're fully aroused.

Also if you manage to get your enemy off balanced you can take the lead by riding/mounting them depending on who you're fighting. Riding them is pretty straight forward but if you want to fuck them you're gonna have to wrestle them on the ground for a bit.