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(1 edit)

Crashed during a repeat Kitsune encounter at the beginning of "play fight" match

Platform information

  Game version: 0.3.58.0 Patron-Only

  Java version: 24

  JVM runtime total RAM: 590 MB

  JVM runtime free RAM: 89 MB

  JVM runtime max RAM: 2020 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 8075 MB

  OperatingSystemMXBean free memory size: 3709 MB

  OperatingSystemMXBean committed virtual memory size: 1234 MB

  OperatingSystemMXBean total swap space size: 10075 MB

  OperatingSystemMXBean free swap space size: 3464 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)

at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:258)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:275)

at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:465)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:420)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:367)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)

... 11 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

... 14 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095)

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619)

at java.base/java.lang.Thread.run(Thread.java:1447)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)

... 10 more