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Nin10dope64

4
Posts
1
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A member registered Sep 22, 2020

Recent community posts

I would heavily advise against binding the Rollback feature to Scrollwheel. Many mice may not have a segmented inner wheel to reliably only activate the input once. But most importantly, touch screens and pads do not play nice with this input, if someone swipes with two fingers (the typical scroll control for these types) the input will keep repeating forever until a mouse is plugged in or the game is closed. Swiping in the opposite direction will also not fix this for those people, it will only either slow down the input speed, or just move it in the opposite direction to continue repeating.

BonBon's community · Created a new topic Feedback

Ditzy's first event - The word choice felt very opinionated and heavy-handed. Describing all of the customers as literal "disgusting, unkempt losers" and then the branch options really emphasizing that what Joe is doing is wrong and "exploiting" guys with "no social skills" felt forced, out of place, and unnecessary. I even chose the neutral option for the main character to not weigh in on what he's talking about, only for it to reiterate that he thinks Joe is doing a bad thing and that the character is instead just accepting the paycheck with unspoken criticism. It's a scene that needs heavy changing to those inner thoughts and to remove what comes off as the writer's bias towards robotic strip clubs and the type of guys who would go to one

(1 edit)

Crashed during a repeat Kitsune encounter at the beginning of "play fight" match

Platform information

  Game version: 0.3.58.0 Patron-Only

  Java version: 24

  JVM runtime total RAM: 590 MB

  JVM runtime free RAM: 89 MB

  JVM runtime max RAM: 2020 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 8075 MB

  OperatingSystemMXBean free memory size: 3709 MB

  OperatingSystemMXBean committed virtual memory size: 1234 MB

  OperatingSystemMXBean total swap space size: 10075 MB

  OperatingSystemMXBean free swap space size: 3464 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)

at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:258)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:275)

at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:465)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:420)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:367)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)

... 11 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

... 14 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095)

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619)

at java.base/java.lang.Thread.run(Thread.java:1447)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)

... 10 more

Crash Report

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:135)

Caused by: java.lang.OutOfMemoryError: Java heap space

at java.lang.reflect.Array.newArray(Native Method)

at java.lang.reflect.Array.newInstance(Unknown Source)

at com.badlogic.gdx.utils.reflect.ArrayReflection.newInstance(ArrayReflection.java:25)

at com.badlogic.gdx.utils.Array.resize(Array.java:410)

at com.badlogic.gdx.utils.Array.addAll(Array.java:148)

at com.badlogic.gdx.utils.Array.addAll(Array.java:132)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:712)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:633)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.getEncounter(EncounterBuilder.java:803)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:295)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)

at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)

at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)