the ID3 campfire scenes made me genuinely tear up
plmujm
Recent community posts
Game began lagging mid-dialogue with kitsune in Demon King's realm, then crashed altogether. Just a mild inconvenience but figured I'd report anyhow.
Platform information
Game version: 0.3.55.2 Patron-Only
Java version: 17.0.8
JVM runtime total RAM: 1024 MB
JVM runtime free RAM: 0 MB
JVM runtime max RAM: 1024 MB
System information
OS name: Windows 11
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 16085 MB
OperatingSystemMXBean free memory size: 8677 MB
OperatingSystemMXBean committed virtual memory size: 3950 MB
OperatingSystemMXBean total swap space size: 47701 MB
OperatingSystemMXBean free swap space size: 33991 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:173)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:125)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.StringBuilder.<init>(StringBuilder.java:99)
at com.badlogic.gdx.utils.JsonWriter$OutputType.quoteName(JsonWriter.java:202)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1102)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1130)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1084)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1079)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1246)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1242)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1234)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:318)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:219)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:125)
at com.majalis.scenes.AbstractTextScene.activate(AbstractTextScene.java:134)
at com.majalis.scenes.TextScene.activate(TextScene.java:212)
at com.majalis.scenes.Scene.setActive(Scene.java:144)
at com.majalis.scenes.TextScene.nextScene(TextScene.java:385)
at com.majalis.scenes.AbstractTextScene$4.act(AbstractTextScene.java:116)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:211)
at com.majalis.screens.EncounterScreen.act(EncounterScreen.java:133)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:343)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:365)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
Wow. I finally read through everything and I can definitely say that this was a very enjoyable update. And so substantial too! I really enjoyed the two new love interests... It was very sweet getting to know Mathys, and speaking of..
Loveless route, Mathys(?) branch endgame spoilers
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One of the best parts was seeing Mama Parisi finally getting all choked up with pride over her daughter's achievement: staging a successful military coup! That was downright hilarious.
Pretty good so far. I think there's a bit of abruptness in some of the scene and dialogue transitions that throws me off a little. Because of that the interactions in the game feel...well, not exactly 'rushed'... but maybe in need of a little more expansion. I would agree with the reviewer before me that the meaningfulness of our choices feels lackluster at this point in time. All in all, though, I do think that for a WIP it's got promise. Definitely stands out from the rest of the 'college experience' VNs with a likeable empathetic protagonist. Best of luck!