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A jam submission

One Shot, One KillView game page

For the GMTK2019 Game Jam
Submitted by justenc — 8 hours, 6 minutes before the deadline
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One Shot, One Kill's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#2404.3754.375
Overall#5763.7403.740
Originality#7413.6563.656
Design#8923.1883.188

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

This is the first top-down shooter where the "only one" theme is applied to the enemies, and it works so well!
Barely got up to 21ks though ^^;
Great job, this was a lot of fun~

Submitted

I was so excited to hit all three enemies with one shot just to realise thats a bad thing to do :D Good game!

Submitted

Another great concept. I didn't understand why I kept losing at first, because I didn't read the "how to play". I wish it was communicated in the game in some way that you're supposed to aim for 1 enemy at a time. Either way the concept has potesh.

Submitted

Really love the concept of this game as well as the laser increasing in size over time. It really made me think about how I was going to place my shots rather than spamming attack. 

Submitted(+1)

Really unique. I can say I don't remember playing a game where I can't multi kill things and this really made it a good challenge. Really made you think and kept you moving.

Submitted(+1)

I really love your idea! It seems simple at first (you get one shot and can only kill one enemy) but then you made it more challenging with things like the changing size of the laser, the boost, and the multitude of enemies. Congrats and great job!

Submitted(+1)

Fun game, and the intensity is really involving once you get too many enemies on screen. Really good take on the theme too!

Viewing comments 27 to 21 of 27 · Next page · Last page