Having the pillars cause damage was a cool idea. I played through both versions. Nice job!
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Building Bomber!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #117 | 3.833 | 3.833 |
Soundtrack/SFX | #196 | 3.000 | 3.000 |
Overall | #244 | 2.922 | 2.922 |
Gameplay | #275 | 2.444 | 2.444 |
Interpretation of the Secondary Theme | #287 | 2.889 | 2.889 |
Graphics | #308 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
In the game, you blow up buildings to make space for new buildings for the mayor of the town.
Comments
Nice job with this game. The hard mode was an interesting addition it brought a unique challenge with pillars doing contact damage and the bigger blast radius.
Good game! I enjoyed the story context & the music. The game fits the GB style well.
This game is actually, by far, imo, one of the best games of the jam!
Sure, the art is a little weird in some places, but let's be honest, not everyone is good at art lol.
The gameplay was solid and I enjoyed it, and the take on the theme space was definitely very ingenious!
But this game has something else I haven't experienced for a majority of the game jam games (that are on a actual gameboy);
Great music!
No really, I like haven't see a game so far that has genuinely used the pulse channels, wave channel, and noise channel so good. The music feels like, well, actual music that 100% was not made in 10 days or less.
Saying it again:
This game is great!
This game is actually, by far, imo, one of the best games of the jam!
Sure, the art is a little weird in some places, but let's be honest, not everyone is good at art lol.
The gameplay was solid and I enjoyed it, and the take on the theme space was definitely very ingenious!
But this game has something else I haven't experienced for a majority of the game jam games (that are on a actual gameboy);
Great music!
No really, I like haven't see a game so far that has genuinely used the pulse channels, wave channel, and noise channel so good. The music feels like, well, actual music that 100% was not made in 10 days or less.
Saying it again:
This game is great!
Very competent.
I think there could have been more opportunities for multi-pillar combos in the levels. Some of the later ones seemed determined to make me use one bomb for one pillar every time.
The soundtrack is nice!
Good work!
This was fun, I enjoyed the concept as simple as it was. It would be great to see some more features added to the gameplay in the future. also the bomb cursor on the itch page is epic!
Whilst the concept is amazing, and art is good the game gets repetitive fast and lacks in level design departament.
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