Pretty fun concept, I felt it was a bit too easy to lose momentum, I like the swapping to the killer and chasing the player that’s pretty fun!
Visuals are great, game looks super pretty!
Criteria | Rank | Score* | Raw Score |
Presentation | #565 | 4.070 | 4.070 |
Overall | #827 | 3.694 | 3.694 |
Enjoyment | #1095 | 3.413 | 3.413 |
Creativity | #1442 | 3.599 | 3.599 |
Ranked from 172 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hunted becomes their hunter
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Nice Game man!!!
atta!! artworks and effects well implemented idea, I got surprised when screen turns to black and white :)
great work GGs!!
Really interesting idea, and fun game!
I hope that y'all end up releasing a post-jam version with more levels!
Props to your team and especially your artist! This game oozes style and is very impressive for two days of work. You guys should be very proud of this one!
Super cool game, amazing visuals!
The gameplay is addictive, with a very nice progression curve!
One small nitpick, if you just squander 1-2 seconds at the start of your first run, the second is always super short, which kinda defeats the purpose?
Well executed, Cool and fun game! Great job in 2 days! Check ours too!
Pretty fun, managed to get 3rd place on the leaderboard haha. There's a nice bit of depth to going fast with different mechanics, like the way acceleration works with jumping, and landing in slopes. The idea of going fast and then chasing your ghost is creative, but in this implementation it mostly amounts to "do your run twice." If you're trying to go as fast as possible the whole time, then you essentially lose as soon as you make any mistake on the chasing run. There's some potential for strategizing like intentionally slowing down in a specific spot in order to give yourself an opportunity to catch the ghost, but that will no longer work if you're trying to go for the best time possible. I found that the most effective way to win is to just start off slow, which allows you to almost immediately catch the ghost if you finish with a decent amount of speed. Anyway all that is to say, some more opportunities to gain some ground in the chasing phase would benefit the game. Maybe when running away vs chasing there could be slightly altered mechanics that require more intricate strategizing between the two. Aesthetics and presentation are pretty cool, though the simplistic shapes of the terrain make it look more like untiled geometry than an intentionally silhouetted aesthetic. One other thing, I found the weird high jump that you get if you press space too quickly upon landing to be pretty frustrating when trying to time jumps carefully. Anyway was still pretty fun to go for fast times, nice job.
Wow! Some great feedback, thanks for that. We’ve been looking at a lot of the points you mentioned and agree the second phase does need just a *little* something extra to make it so that the player has a bit of an edge and doesn’t feel like they need to set two world records in a row to keep their time. Jumping and controls is definitely something we need to look at, both could be smoother and there are a couple of bugs we need to get rid of. Glad you enjoyed our game, thanks for the feedback!
Sweet vibe. Love the spooky idea of running from and chasing yourself. This is like that ghost car in racing games but cooler.
I really liked the idea, a pity that the jam theme makes you expect the plot and gameplay twist of having to chase yourself because I think it is very well handled in this game <3. my congratulations!
really creative concept for the theme, love it! the platforming didn't feel all that great (sliding really slow was tedious and it was kind of awkward how the jump would suddenly drop you down midway through, it should probably be a little floatier), but other than that, this is a really solid game. the leaderboard is a nice addition too
What a cool game with interesting foreshadowing. Was not expecting that to happen and I thought the platforming was really cool and responsive. Love the art as well great job!
Yooo that was some really cool foreshadowing. I really liked the cyberpunk art style and the futuristic music. Amazing job with this game, it felt smooth with the controls and pretty polished.
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