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John_GD

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A member registered Mar 31, 2023 · View creator page →

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Recent community posts

Oh my bad. Nice inspiration !

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Is this a tribute to the manga Kaiji? (for the drill and the advanced rock paper scissors game)

Very clever puzzle game. Too short :(

You have the kitchen. We have the children's room.

Sorry, Unreal's car has so many parameters, it was hard to balance it.
We didn't have time to integrate the bonuses that grant extra time. All the bonuses on the track give money.

Beautiful reinvention of Tetris. I had difficulty with 3 colors so I can't imagine with 6.

Definitely one of my favorite puzzle games of this jam. The levels are well balanced. Nice !

Oddly addictive. Good idea

Oh I love this kind of game. I made one in the same genre on another game jam (What the Flag! if you're curious).

Very nice surprise with lots of polish ! Very good interpretation of the theme.
Going around the loop was a bit frustrating after a few times after a missed jump.

Very interesting concept. I had a lot of fun with 3-4 snakes. It's not that easy.
I would have liked even more chaos with more snakes. With constraints on the grid. There's plenty to do...

Physics is so weird

Well done for this idea. The level design is cool. It was fun !

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Very clever concept. Especially level 4.
I understand the square-by-square movements, but it lacks maneuverability.

Very good concept, well done. It fits the theme perfectly.
Plus you made a 3D character for the tutorial haha.

Interesting concept. Too bad about the joystick sensitivity. :/

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Simple, effective. Nice !

Interesting concept with Rubik's Cube. Nice

Ahaha, just activated all objects before unghost armor

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Nice 3d game ! I've never seen so many people on a jam game.

So satisfying to hear the "OOF" strung together.

I don't know if you noticed, but the units you used to attack are the same for the defense phase, with the same timing.

I agree that the game lacks complexity, but we've kept it relatively simple, in keeping with our abilities and the limited time available.

I totally agree. Some balancing patches did not install properly. Fortunately, only kings are not enough for all levels.

Love this concept. Nice

Very cool concept like the movie "Tenet". I need more. It's a shame there aren't more time mechanics.

Very very strange game. Interesting concept

Very impressive job! Congratulations! Liked this graphic style

Interesting concept. Ideal on mobile I think. Lots of possibilities to expand the game.

There is indeed a good basis. I would have liked the bot to make "logical" choices between cards. For example, if a card has an extra effect on the first turn, the bot plays it.

The player must be able to anticipate his bot's actions at a minimum. Randomness shouldn't be too frustrating.
But the enemy robot could play in a non-optimal way, which would be a way of dosing the difficulty.

Love this graphic style. The twist is reminiscent of our game ;)

Nice concept ! But it's too frustrating, especially for "turn 1" cards.

Totally my kind of game! Great game design ideas. Bravo

I liked the sound of the voices.

Very polish. I really enjoyed playing it!

The bounce against the shield is not obvious.

I particularly liked the language "woof!"

I was just looking for a tower attack where we set the path! Thanks ! Nice art.
In my game, at level 2 the tanks don't leave :(


14 moves ! What is the theoretical minimum?

Love this intro ! The paths were not always easy to anticipate.

Interesting concept.

Simple and efficient