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John_GD

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A member registered Mar 31, 2023 · View creator page →

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Nice backpack game that fits the theme perfectly !

An original approach to the theme, like in Tenet.
I would have liked the real-time pace to be a bit slower (even if it meant having a fast-forward button).

Always fun playing with time duplicates :D

Haha sorry, due to rounding, some displayed times that appear valid are not taken into account.

Cool mechanic. Nice use of clock hands.

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Oh, another timer stopping game :D

We had a few ideas in common :P
Nice polish.
For the last few levels, I used scrolling to count. Was that intended ? (Approximately 2,5 squares)

A very elegant interpretation of the theme.
Perhaps a net of the cube could help with the solution.

Very well-executed concept. Very polished and diverse.
I made a game somewhat in that same style. It's a handy format for a jam.

A few extra satisfying sounds would be perfect.

This level is the end of the game, that's normal ;)
It was just to include that reference :P

It lacks onboarding, but the concept is interesting.

An ingenious and interesting concept.
That fits the theme perfectly !

I actually created a timer stopping game, and I'm looking for others like it !

Ah, I had a feeling I'd find another game with this concept :D
The bots never last more than 2 or 3 seconds; it makes the game a bit too easy.

A very ingenious use of the theme ! Well done

Hahaha, don't worry, that was 20 years ago, it doesn't ring a bell for everyone ;)

The character really reminded me of the game Leap Year. :P

Thanks!

Unfortunately, I ran out of time to adapt it into a web version.
Controlling the mouse requires some adjustment, for example :P

Cool soundtrack !
I enjoyed exploring Alcatrash.

Beautifully executed!
I appreciate the risk-taking involved in a concept like this.

I had to stop because I couldn't lose x)
It took me a while to realize that the enemies had a countdown of their own.

Simple and effective art style.

I really liked the concept of transferring time.
Once again, I wish I had had that idea.

Thanks!

For this level, you have to rely on the color when you stop. But perhaps that isn't obvious enough.

Very clever concept ! I wish I'd had the idea!

Oh my bad. Nice inspiration !

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Is this a tribute to the manga Kaiji? (for the drill and the advanced rock paper scissors game)

Very clever puzzle game. Too short :(

You have the kitchen. We have the children's room.

Sorry, Unreal's car has so many parameters, it was hard to balance it.
We didn't have time to integrate the bonuses that grant extra time. All the bonuses on the track give money.

Beautiful reinvention of Tetris. I had difficulty with 3 colors so I can't imagine with 6.

Definitely one of my favorite puzzle games of this jam. The levels are well balanced. Nice !

Oddly addictive. Good idea

Oh I love this kind of game. I made one in the same genre on another game jam (What the Flag! if you're curious).

Very nice surprise with lots of polish ! Very good interpretation of the theme.
Going around the loop was a bit frustrating after a few times after a missed jump.

Very interesting concept. I had a lot of fun with 3-4 snakes. It's not that easy.
I would have liked even more chaos with more snakes. With constraints on the grid. There's plenty to do...

Physics is so weird

Well done for this idea. The level design is cool. It was fun !

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Very clever concept. Especially level 4.
I understand the square-by-square movements, but it lacks maneuverability.

Very good concept, well done. It fits the theme perfectly.
Plus you made a 3D character for the tutorial haha.

Interesting concept. Too bad about the joystick sensitivity. :/