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Duckblade

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A member registered Jun 13, 2021 · View creator page →

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Very good! Clever move with the time sword. :)

Art, visuals, and mechanics are solid. Exploring was the most fun for me.

I like the audio and visuals and of course the title. A good base game. Too bad you ran out of time. Good luck on making additions and improvements!

Incredible. Art choices, old OS sound effects, story, ROTATING HORSE. Max ratings for you. Good job.

Ominous. I appreciate when games make the creative choice of no HUD. Turns them more into art. This portrayed dread and inevitability well. The visual and sound choices really complemented each other. I particularly enjoy when games use silence in places where silence doesn't belong - a "something's wrong" tool. Well done!

Captures "fun" very well! Perfect choice of song, art style is interesting, and the feeling of speed is captured. It's not very complicated or challenging, likely because it's a jam game, but this game would feel awesome in an expanded version. As Sam55555 said, reminds me of Crazy Taxi. I had a blast with that game as a kid. Flying into a plane surprised me. Can't say I remember ever seeing that in a game. I did have some frame stuttering in the introduction for some reason, but smooth as butter after that. Spent some time on subsequent runs driving on the terrain and trying to get up the mountain. Well done!

Very eye and ear-catching. The sound is good and I like the grid movement, without feeling completely grid-like - I appreciate the fairly natural way the tether drapes on each tile. The tether is a unique mechanic that could really force players to think differently, but I feel it wasn't maximized.. I liked the puzzles, which reminded me of Pokemon gym puzzles, but I wish they made more use of the tether as a required mechanic. In any case, nice game! You've got a high rating from me.

Nice game. I appreciate the weapon and augment variety. I might wish the camera was more zoomed out, but the zoom did add the challenge. Art looks good. I like the lighting effects on the projectiles most.

Thought I got through with just 24 seconds left and then I realized there were two modules on the top. XD

Nice game! I liked the similarities with Keep Talking and Nobody Explodes, but also the differences with your personal spin.

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Shawn the Shepard got problems. XD

Loved the challenge and how it ramps up over time. I never thought I would enjoy a game about distinguishing sheep from demons. Them backflipping was funny and unexpected and also increased the difficulty. Nice job!

Playing this game made me realize that I touch type with my right hand but not my left...

Anyway, nice game! Everything seems well made across the board. I think I got a failure somehow when I was supposed to win or maybe I misunderstood that you're supposed to die anyway, but I did get the nice win music. I had fun. Good job!

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Great game. I really like the idea of power ups getting stronger and evolving over time. Artwork feels like Brave Little Toaster. Your boss looks to be a roomba, which is hilarious. Audio unfortunately didn't work on my end. Could be a me problem, but I tried two browsers and tested audio elsewhere. I wish I could have heard your music and sound effects, but I still really liked the game. Thanks!

Edit: Looking at your submission time, you're probably aware of the audio issues (assuming it's not just me). It's rough to run into trouble that close to the deadline, but you still did great in my opinion.

I like the aesthetic and particularly the alchemist noises. Timing was challenging, but not too much. I couldn't get past the licorice plaque level for some reason. Maybe I just couldn't figure it out, but putting the plaque in the basket didn't complete the level. In any case, thanks for the game!

Fun game. I liked the challenge. I really overthought one of the middle levels. The puzzles could stand on their own, but the added art, audio, and visuals combine into a nice package. I am wondering if the music was a little creepy on purpose, given that the previous lives are dying to let one of the next ones succeed. Really well executed for your first game jam and finished game!

Simple mechanics with some challenge. The idea is unique and the art is strong. Thanks for the game!

Bummer that the last build was a broken version. Thanks for the transparency about what happened. I applaud your ambition of making a game in only 4 hours!

The style and humor are IMPECCABLE. The wild west vibe. The Leaning Tower of Horse™️. The explosions. Why am I reminded of bringing down ATATs on Hoth? You have birthed a beautiful thing.

The gameplay is excellent. Even if it's a variation on Portal, I've never seen this mechanic used in the same way. I enjoyed figuring out each trick to get through to the next part of the game. I did also experience an audio distortion and then stoppage like some other players, but I assumed that was part of the game's message about frustration.

You took an idea and evolved it. I think you did well. The art is charming and I like the sounds you chose. I really appreciate that you wrote your game development journey for this game jam on the itch.io page.

Short and sweet! I love the CRT TV effect on the screen, the visuals, and the audio in this wire-graphics-era style. Your game has a lot of charm.

20100 is my high score! I guess the final score can vary if you complete rings of a set in the same dive?
Anyway, awesome game. I love how well it conveys the feeling of speed. I laughed when I hit a blimp, heard the noise, and saw the message. Well done.

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LOVE the concept. Perfect game name. Love the art and sound. Good gameplay. Everything was well executed. Thanks for a fun game! I got to day 15 before the sheep overwhelmed my loopies.


The mechanics are the star of this game. Really enjoyed playing. That last level was diabolical.

5450! Impeccable art style choice. Challenging in a good way. Satisfying audio. Well done.

Simple, elegant, challenging, fun. Well done. Also appreciated the chill music.

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Ok, you got me. I was attracted by the goofy title and the game behind it did not disappoint. I definitely expected a lot of climbing games with the theme of this jam, but I did not expect this. I appreciate the retro aesthetic of the game and there's a lot of charm in the way you told the story through the older-style phone. I've never played a control scheme of WASD + QEZC, so kudos on that as well. It didn't take too long to adapt and I think the controls were a net positive to the game. All in all, I love the uniqueness and I appreciate your humor!

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The art style and gameplay are extremely unique, and I like that - not to mention the singing title screen! I'm a big fan of nautical themes and I think you really sold the "old pirate captain" feel with the visuals and audio. The controls felt awkward at times, but I think that's the point: tweezers + building in a bottle + rocking ship. Very well done. And of course I listened to the entire song. :)

I have great memories playing frogger. This is a faithful reverse recreation. Good art. Relaxed and bouncy music. You should be proud of your game.

Enjoyable, clean, and simple. Could serve as a base idea to expand into many more mechanics. Great on its own.

Sweet vibe. Love the spooky idea of running from and chasing yourself. This is like that ghost car in racing games but cooler.

Well done! The wall destroying mechanic was my favorite. Good art. Good music. I especially appreciated the piano slam on failure. :)

Good game. Quick. challenging, and enjoyable. Would probably make an excellent Cut The Rope-esque mobile game.

The last level was clever!

Cool economy vs. military game. Well put together and fun!

Nostalgic and well crafted. I love that the actions and items are physical pieces of the environment.

This is my poop song!

6 stars on creativity. The concept is good. The name is rad. The panic is real.

The art and music were the highlights of this game for me. Solid gameplay and idea.

Very cool! Good art! Reminiscent of Punch-Out! and somehow Undertale-style battles. I love that you didn't hold back as the difficulty ramped up. It provided an intense test of focus and reactions.

(copied from the other itch.io page)
Interestingly creative control scheme. I've never seen any game that uses controls in this way. It is a novel idea packed into a short format with good execution. Well done.

The web version worked for me!

Interestingly creative control scheme. I've never seen any game that uses controls in this way. It is a novel idea packed into a short format with good execution. Well done.

The web version worked for me!

Good idea that could use some more work to make it great. The concept is creative and the art and feel of the game is charming. Similarly to another commenter, I encountered a physics bug that required a restart to fix.

I like being booed and cheered at.

Good idea with excellent execution. To be honest, I'm not much of a fan of recording my own sounds, but even I had some fun with a zombie noise. Everything felt smooth and well-considered. I appreciate that you took the time to write out all of that dialogue with its own strange dialect.

Secret endings are always fun too. :)