That last level was tricky! Good Stuff!
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The Adventures of Radish Boy 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #20 | 4.532 | 4.532 |
Enjoyment | #24 | 4.312 | 4.312 |
Overall | #33 | 4.353 | 4.353 |
Presentation | #384 | 4.214 | 4.214 |
Ranked from 327 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tired of playing games? Try pausing one! This is a puzzle platformer where glitchy menu buttons are the only method of control, and the player is asked to become a pauser.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Whoah, can already tell your entry is gonna be in the GMTK YouTube video, the best take on the theme I've seen so far. Well done! :D
That was awesome! Hope "The Adventures of Raddish boy 3" would be released without any bugs! Btw, where to get refund for 2nd part??
This game had my heart just by the dev notes. The rest of the game is also fun but the notes got me.
I absolutely loved playing this game and reading the dev notes! One of the best games this jam so far. Its simple, but really polished. Great work!
Really interesting and original concept, combined with really fun notes and nice levels to present every button and their uses. I loved it !
Very creative and fun! The dev notes are killing me, congrats!
Hyperclap ! this project is a clever idea and the realisation is great. I really liked reading all those funny dev notes and the fact that de game plays a little differently on every levels
Wow, this is crazy good for a game made in 48 hours Great art, cool unique concept and fun levels that took me the perfect amount of time to figure out! Great job!
Just Perfect.
Perfect Theme, Perfect Visual, Perfect Gameplay, Perfect Level Design <3
<br-span><br-bold><br-fixation fixation-strength="1">Game self-aware and tongue and cheek while still being charming and not aggravating. The visual style. being a sloppily crayoned look, is appealing and distinct, ensuring the game doesn't look amateur or dated. The music is well made, specifically the track on the main menu, otherwise the in-game track can become repetitive, as it is among the only sound in the game itself. This would be mediated by, of course a change of track halfway through the duration of the game, or more sound effects when interacting with UI elements to break up the music. Gameplay is satisfying and puzzles are difficult enough to require some thinking without relying on some obscure game mechanic. Looking forward to The Adventures of Radish Boy 3.</br-fixation></br-bold></br-span>
This is just awesome. I'm speechless with how the concept works. It is simple but it's something that will make you think, also it's difficult on a mechanical level, some puzzles need precise timing and I love it for that
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