This was fun! I really liked how challenging it got later on, swapping quickly between the two roles in order to survive. I like the art and polish overall, but I do wish there was some sort of scoring system, just so I can see how my previous run compares to my new. Good work!
Play really slimy game
Slimes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #151 | 4.063 | 4.063 |
Overall | #414 | 3.917 | 3.917 |
Creativity | #593 | 3.938 | 3.938 |
Presentation | #1084 | 3.750 | 3.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 2 roles, Jump and Shoot, once you perform one, the roles are reversed, and you then have to perform the other.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very simplistic yet extremely chaotic game!
Having to swap between jumping and shooting made for an interesting challenege.
Nice job! :D
I really enjoyed this, it's addicting! I really wish it had a timer or a high score, though.
love the art style! Very refined and sleek, and cute! The gameplay is very simple, but it's still fairly fun so I don't have much of an issue. Very good all around!
This takes mental dexterity. That first horizontal bar got me immediately xD this is a really well done idea.
Simple but really polished and well made! There is a pretty good sense of flow once you weave in the two actions together. I think there is a lot of potential if more systems were created to integrate both at the same time e.g jumping over enemy projectiles that you have to shoot at.
Overall super strong entry. Well done!
Really neat idea, actually had quite a bit of fun just playing through it for a while. Definitely could use a leaderboard or scoring system, and maybe a quick tutorial at the beginning as it wasn't clear that you needed to jump to reload and shoot to jump. Liked the art style too
Great job!
thank you for the feedback! I agree it definitely needs some sort of scoring system, I did actually make a timer for the game, but Unity's canvas system kinda broke it XD, but that's on me. And I agree it is a little confusing in the beginning, definitely should have focused more of my time on that.
When you survive for long, you feel like such a boss balancing the jumps and attacks. I wish the "Lasers" had a custom sprite though.
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