Hey there Thomas! I'm just contacting you here, as I can't find any other way of reaching out to you, but I recently played Sheepy: A Short Adventure, and I was really impressed with the pixel art (the animation in particular), so I found you on twitter and was blown away by the fluidity of the animations, I especially loved the dodge rolling monkey! And I was just wondering if there was any way I could get in contact with you, as I'd love to learn how you animate your pixel art. I myself am also a gamedev, and I think my main strength lies in my pixel art, so I would love to push myself a little more (especially in animation), and I figured the best way to do that is get advice from the best artist I can find.
I run a youtube channel which you can find here: Caleb Gilbert - YouTube
Just so you can get a little idea of who I am and what stage I'm at if you get the chance. But if it's possible, I'd just love to have a chat and get some information on how I can animate my pixel characters like you, thank you so much!
Caleb Gilbert
Creator of
Recent community posts
Wow, this game is so polished! Definitely the most polished entry I've seen yet, I have some feedback though, I think the sound effects could be a touch louder, as it's a little drowned out by the music, although that's a tiny factor, and I think it's a little hard to understand what it meant by "You lost this item..." I think you should add a arrow or some sort of animation in the bottom of the screen indicating you lost the item. Oh and the art is so amazing! I especially love the shader in the background, that's a really nice touch. Really great entry!
thank you for the feedback! I agree it definitely needs some sort of scoring system, I did actually make a timer for the game, but Unity's canvas system kinda broke it XD, but that's on me. And I agree it is a little confusing in the beginning, definitely should have focused more of my time on that.
Such a cute game! I love the art style and animation, and it's got just the right amount of polish. The only thing I would say, is that it is really difficult. I played it for about 45 minutes and only just got passed the big room with the face. It would be nice if there was an assist feature, maybe where the arrow stretches out a bit further, but not all the way, like in Angry Birds or something. But overall it's such a nice experience to play, would definitely rate it 10 rages out of 10. Oh and I love how the music changes, it's nice to know how far you actually fell based on the music.
I loved the graphics and music, I was vibin all the way through. Although, it didn't really feel like you had any control over what powerups you'd get, you kinda just rolled and jumped all the way, and it felt a bit easy, I beat the game in less than a minute. Although, really impressive that you could make that polished of a game in 48 hours. Nice job!