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A member registered Nov 30, 2017 · View creator page →

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Thanks for playing! I admit the delay in moving takes a while to get used to and I have a lot of numbers I can tweak so I am still experimenting :p. Your feedback is appreciated!!

Aww thank you so much!!! 

haha that would be fun right :p

Great concept and super good execution. I appreciate the nice music and also the defeat animation haha. I think a top down view would be better as it is hard to see exactly which lane the car is approaching.

Nice job!

Really interesting concept and the execution is really good! It is very fun to "catch" blocks falling perpendicularly, and rotating the cube gives a lot of depth for strategy. The different blocks are also interestingly designed (although, some cubes were disconnected cuz I destroyed the link with the bomb tiles. Are they still supposed to rotate? lol)

There is a lot of potential in this idea and could be even more chaotic than regular Tetris. Very good work!!

Really interesting concept and very solid execution!! It took a while to understand the controls but I can really see the potential of the fun from all the chaos of trying to give the drawings in time. The art and dialogue is very cute and well made. Really like this entry!

Simple concept but this prototype is pretty well done! I think the issue with the aiming is that the deceleration is pretty low so it's hard to move the bullet precisely in small distances. The fact that the targets move back and forth also make the perspective even harder to gauge :p

But overall I think the features you intended to add does have a lot of potential and the concept itself is pretty strong. Kudos!

Impressive for a game jam entry!! It took a while to realise how exactly I was meant to save the loot but it was a little hard to differentiate between chests with loot and chests without. The stamina also seems kind of harsh and is really hard to strategise around :p.

Other than that the people working on the art and music did a really good job!! The atmosphere was perfect and the perspective is really well done.

Nice!!

Nice little game with a simple but creative concept! I understand there might be some technical limitations but not being able to see tiles underneath the snake made it a bit hard to understand. It is also not very clear where the pawns lead to after you eat them :p

Other than that I think the concept is super creative and has potential and I love the graphics :>

Good entry!

Super cute game!!!! I wish there could have been more ways to avoid the cameras (especially since the movement speed is pretty slow and rectangles will sometimes rotate from somewhere outside the screen and come out of nowhere) because I really enjoy the stealth element.

The music is honestly really well done and the pico 8 graphics are well utilised. Love this entry!

Nice take on the theme! And I really like the graphics. The shark being at the top of the screen makes it really hard to collect the incoming coins though :p and there isn't a lot of room for strategy. The background is also a bit hard on the eyes oops.

Good job on getting in an entry!!

mooood

Surprisingly the acceleration and physics does make the movement pretty cathartic but the motion blur and high sensitivity (and inverted mouse oop) makes moving the camera really difficult :p. Very funny take on the theme!

Really interesting idea! I think there is a lot of potential in being able to customise cards and change stats, and the animations (and monster art!) honestly look pretty clean. It's just a shame that there are a lot of numbers and things to change for each card which can make your strategy on how to win pretty complex, and makes the effect of your actions not feel very significant.

Also towards the end I found out changing a card's health to 10000000 costs 0 mana. Oops :p

I think with some tweaks and more work it could be an actual strategy game. Good job on getting an entry done!!

Cute game!!! The take on the theme is really funny and the execution is really good, and the implementations of the "scoops" were really creative! It's just a shame that there is not much motivation to get a higher score and it can get boring if the player decides to play safe against the hammer o3o.

Anyways the graphics and the SFX are actually flawless :p. Very memorable entry!!

Super cute game!! Very simple but it does have a lot of potential. Not gonna lie it is kind of easy to get the AI stuck in a loop if you keep trying to block off where it's going, and it is really difficult to formulate a plan to catch it since the speed difference is really noticeable and pacman can turn 180 degrees unlike the original.

Anyways I think the back and forth between trying to chase and trying to run away is really fun and well designed!! Good job for submitting an entry :>

Interesting take on the theme! Not going to lie it was pretty dizzying for the level to slowly rotate and I kept accidentally double pressing which is a little annoying.

Anyways I really like the cute art and the concepts are really original. Well done!!

Yep. I was going to add a 4th unit that could also move the player but I ran out of time :p and also the boss attacking during the tutorial is unintended. Oops!

Thank you so much for playing and I will take your feedback into consideration :D

Thanks!! Your feedback is appreciated :>

Yea I definitely overtuned the difficulty :p I could not do a lot of playtesting haha

Thanks for playing!!

Really unique concept!! It's a super interesting mixture of Paper's Please and I'm On Observation Duty. As the others have said the perspective and graphics make it a little unclear to tell apart pieces, but other than that this could honestly be a simple and fun game. I love the hesitations and movement of the hands, very well made for a game jam entry. Nicely done!

Fun game! Honestly there is already so much depth for a 48 hour entry haha. I think with more tweaking of the difficulty + mechanics of the microgames it can honestly create a super fun and dynamic experience. (Also the concept sounds like an epic two player versus game haha)

The graphics are pretty good and the design of the microgame showcases the concept really well. Great entry!

WOW this is definitely one of the jam entries of all time.

but seriously the graphics and the music and the gameplay were all so hysterical and ridiculous and I dig it. As a game jam entry it really subverts your expectations haha. I rage quitted when i went pretty far into the jumping mini game though :( and also who has that high of a fishing chair???

10/10 amazing entry

Cool concept! Honestly with some tweaking it could have lots of potential. There are a lot of values and so balancing gets really important but there really is room for a lot of depth and strategy.

Also I just wish that the enemies came from all directions so it's more satisfying to siege the castle haha. Maybe instead of the tower upgrading, it instead places down turrets to defend or places factories to upgrade itself?

Overall really nice entry. Kudos!!

Pretty fun game! There is a lot of potential for strategy and depth when creating pathways or strategising against certain towers. I also really like the level design and graphics and audio, really polished!

I just wish it could maybe have been turn based as getting the best timing or alignment of enemies can feel super random and creates a lot of trial and error. Plus I think it would be neat if we could see the stats or the mechanics of the towers before trying to make a plan.

Overall really solid entry. Well done!!

Really fun!! I enjoyed the designs of the characters and their decks and it is honestly pretty impressive that you managed to recreate the Slay the Spire combat in 48 hours. I think there is a lot of potential depth for more strategy (e.g the player gets buffed/nerfed after killing a certain enemy, or cards affecting future battles) and overall it is a really fun concept.

Great work!!

Interesting idea! I just really wished the UI better showed the stats of the houses (and makes sure the houses don't look like just part of the backdrop), or what the purpose of the detectives are. Plus sometimes the card will stop dragging randomly which can be a bit frustrating.

However it does seem like an interesting idea to be balancing damage and suspicion and it becomes like a resource management game!

Good effort!

Very fun and simple premise!! I just really wished the UI better supported typing in the console :P and I kept dying to the boss before realising what I was supposed to do oopsies.

The music and SFX were super good honestly, and some of the puzzles were pretty creative and interesting. With some tweaking it could be a fun "Dude, Stop" kind of puzzle game!!

Nice entry!

HAHAHA this game has a really fun concept and a really solid execution!! The UI is really well done and I love how the boost is as much of a movement tool as a means to success. (and also I appreciate that sisyphus will try getting up to unstuck himself)

I understand the physics based ragey part of the controls but to be honest, being unable to strafe and only move forward made it really motion sickness inducing as I had to turn around a lot and I only made it 66% of the way :p

Other than that, it is impressive that you guys could make this in 48 hours. Kudos!!

Cute short game! I really wish the concept of being a higher power is explored more since, I mean, if the higher power can only control the player then it is no different from being the player. Maybe moving the enemies or changing the level could be a good idea? (btw I found out pressing spacebar creates tiles and I thought that was the mechanic oops!)

Good job on creating a prototype!

Interesting take on the theme! I like the color coding for the switches and the SFX are all really polished! (also I only found out you can jump at the end of the game haha)

It's just a little annoying that switching is based on proximity and it's not always easy to swap with the target you intend to swap with (especially when the people move by themselves when not controlled). The 2.5D effect is nice but the foreground elements get in the way a bit of the puzzle elements.

Overall good job on getting out a prototype!

Interesting idea! I will admit that the restriction of being unable to place objects adjacent to other objects limits a lot of potential and, there doesn't exactly to be a way to "win"? (since there seems to be no reward for delaying the intruder)

Anyways, I think the graphics and the SFX were really well made and I liked the animation of the characters.

Nice entry!

Really interesting twist on connect 3 games! I really love the depth behind the mechanic of being unable to place on the same column twice and it leads to some interesting strategy. Also just for fun I used the entire left half of the board to create a checkerboard pattern of squares and circles :p

It's just a shame that it doesn't account for 4 or 5-in-a-rows or horizontal + diagonals. With some animation and minor tweaks, it could have a lot of potential!!

Great game!

Simple but really polished and well made! There is a pretty good sense of flow once you weave in the two actions together. I think there is a lot of potential if more systems were created to integrate both at the same time e.g jumping over enemy projectiles that you have to shoot at.


Overall super strong entry. Well done!

Very cute graphics and the dynamic song sets the vibe really well!! The mechanic of switching from cat to monster is also pretty creative and could have a lot of potential with some tweaking of the behaviour of the dogs.

Found out the game softlocks if you scream as a monster at a dog against a wall from the left :p but overall this is really well done. Kudos!

Nice entry! I love all the character designs and the sound effects are really well made.

I think it would be better if the damage for the enemies were visible so that the player can strategise? (and also it's not very obvious if mana carries over between summons). And also it is a bit of a let down when you summon a whole army at full health and they get wiped by the heroes before attacking.

Good job on submitting an entry!

Love it! Very cute graphics and music, and the level layout is really solid honestly. I really like the use of the rolling boulders hahaha

I couldn't access some of the areas from the bugs and it is a little annoying whenever the timing of some events was particularly precise. Also got stuck on this hinge multiple times. x_x

Overall really solid entry. Nice work!

Awesome game! The mechanic really forces you to think ahead and strategise when combined with the stealth-like nature of the enemies. The feeling of dodging a bullet by swapping bodies is really satisfying.

It is a little frustrating when sometimes enemies seemingly have superhuman reaction speeds. And  also when sometimes enemies can see and shoot you but can't be seen in the camera.

Good work and very nicely designed first level :>

Very creative!! I think this platformer + rhythm game concept could have a lot of potential and it can be really fun if you could fully flesh out a level! Also I really like the graphics and gameplay UI. Good job!

Well done for getting an entry done :>

Hey!! Cute game. I really really love the artstyle and rendering!! But right now there doesn't seem to be that much of a motivation to not just summon one enemy at a time and gain 100 score one by one which could be a bit boring. Maybe make it so you lose health if you don't kill x number of enemies within a time limit?

Well done for submitting an entry :)

very cute game and graphics HAHA

to be honest it is probably more fun to just corral like a hundred chefs in a group to shoot an egg instead of firing feathers!! however it does get a bit repetitive when all the enemies have the same movement and it's easy to just run in circles. well made game though!

10/10 graphics and sound effects :)