Play game
Tetrerios Terror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #747 | 3.579 | 3.579 |
Presentation | #851 | 3.895 | 3.895 |
Overall | #1170 | 3.561 | 3.561 |
Creativity | #2590 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a singular "Tetrerios" block instead of a group.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
i love the pixel art and the music goes so well with the gameplay, awesome work!
Thanks for the feedback :)
I think I might add title screen music as well but idk 🤷♂️
Fun fact: the title screen was a pain to do due to manually having to place individual tiles lmaoI'm a Tetris fan, and I'm very proud to say that this could be something here. The art, the music, and the concept are very good. I would have liked the game more if the scenario were the usual ten blocks space.
As soon as I started playing, I thought about how it would be very difficult to avoid the movements of a professional Tetris player. But maybe that would be a pain to make, so maybe playing around with different player movements could add some difficulty. For example, Tetris players that like to fill the whole screen with blocks and then clear the lines with back-to-back Tetrises leave you with little space to move and avoid the blocks, while players that like to make 4-line clears as fast as they can leave you with more space to move, but with less time to react to their fast movements.
Keep up the good work!
thanks for the feedback:)
Your idea sounds cool ngl
Tho I don't fully understand what it means :(Nice game ! The art and music are also nice ! some other sub-objectives would have been fun to keep you on your toes (staying close to some group, or get a flag, these kind of micro things :p)
thanks for the feedback :)
I'll work on that stuff soon, OK?
Wow, amazing game! The pixel art is very nice and goes well with the audio! It'd be nice to see it continued, with more diversity (more shapes at different speeds)! Though when you start the game, the - Click to play - text really breaks the immersion. The graphics are super well themed and retro and the color pallette changer is really nice, just like an original GameBoy. But when you die it has a terrible transition, it would be nice to see it refresh the screen from top to down and no just switch so fast. For a 48-hour game and a first game, it really exceeded my expectation! Good luck on your GameDev journey! This was the best game I saw for now!
thanks for the very in depth feedback. :D
I wanted to add different speeds aswell but I was worried that there might come a time when the speed of one group of tetrerios may end up trapping and killing you with you being able to do nothing.
Also, what did you mean that the "click to play" text broke the immersion? cuz I'm kinda confused there :/
and finally, ye the transition was bad ngl, I just had no isea how to make it better in time :(
Promising prototype, good luck.
thx for the feedback :)
I liked the responsiveness of the controls, and this style of retro pixel art appeals to me as well. I wish I had some mechanics to speed up or multiply my score after a while.
Gorgeous game, stylistically perfect. I wish there were a secondary objective to add to the gameplay, but good work nevertheless.
thx for the feedback :)
I too wanted to add something, but I had no clue as to what to add to be honest :/
good style and the music slaps
thx for the feedback
I enjoyed making the music as well :)
I love the retro vibe of the game! The game is fun, and has potential! I like that the Tetrerios looks in the direction he is going, nice touch! Well done for your first game jam... first of many to come I'm sure! :D
Thx for the feedback :)
The "retro look" was because of the software that I used, called tic80. if ur interested in retro stuff , but don't want to code in assembly and stuff, then you should check it out [and also pico 8] .
Also after this jam, I may end up adding a ton more features
assuming I know what to add lateralso your game was really good, just saying.
This is good for a first game jam. It is my first as well, but your game is pretty fun to play. Also, I’ve never heard of Tic-80. It seems pretty interesting though.
Thanks for the feeback :)
Ye, tic80 is pretty cool. It (and another popular fantasy console Pico 8) allow you to make "retro like" games or animations if your into demoscene
[which im not :P ]
That was really good for a first game jam!
Maybe if you had time you could have added raising difficulty or more varied obstacles
Thanks for the feedback :)
Ye, I too wanted to add either varied obstacles or power ups, but my brain creative juices were not flowing at that moment as to what to add :(