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A jam submission

Merian The KnightView game page

A modern videogame character that has been sent to another dimension where everything is old... but familiar
Submitted by Drakenroft, OlteCo — 7 hours, 14 minutes before the deadline
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Merian The Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2653.4903.490
Mechanics#3003.1153.115
Music#3462.9692.969
Fun#3693.0003.000
Story#4612.0422.042
Sound#6701.5831.583
Theme#6762.1152.115

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Mixamo animations, and the background music from freesound.org, everything else is made by us.

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Comments

Viewing comments 80 to 61 of 86 · Next page · Previous page · First page · Last page
Submitted(+1)

The models are great and quite fit to the theme! I love soulslike games and this is definitely looks like one to me. It took me a while to figure out the timing of parry and when I've successfully parried an attack from enemy, it felt so satisfied, that is really cool!

Developer

Thanks a lot for your kind words! I really appreciate it and i'm happy that you enjoyed the game

Submitted(+1)

So tried your game out. I like the models you all made. Very interesting and nice setting it had.  I like how the game had it where you block and the enemy would react to a parry and lose it balance. Just a few things like to point out. If you were running while doing a charge attack it have it where your character would charge forward and slide on the floor like ice skating.  Next, maybe have it where the camera doesn't go thru the walls, it had it where I could go thru the wall and see thru and could ruin the view of things a bit.  Lastly, the railing where the red knights were, they had it where they went thru it and attack me when i went to the box so not sure if that was intentional or not, just wanted to point this out. Very interesting game you have here. 

Developer

Thanks a lot for your feedback! I really appreciate it and i'm happy you did enjoy the game
Yeah the "slide" during charging attack is volountary i wanted to make the player move during that attack since the animation is rotating (sadly we couldn't make/find a better aniamtion to justify the movment).
For the camera yeah i have to tune a bit the collision detection in the script i didn't use cinemachine a made a custom script for it.
For the red knight they don't pass through wall but trhough the opening between columns i made this becasue during the test since we were running out of time i didn't manage to make a better pathfinding for enemies. so they ran at the wall, so i made them walk throught the openings 

Submitted(+1)

Ok np. Just wanted to give my feedback to help you out for next time.  Still an interesting game you have here :)

Submitted(+1)

The game is nice, I like the visuals

but the enemies are really fast and attack as soon as they’re near, they’re should be a window of time for the player to understand that the enemies are about to attack

Developer(+1)

Thanks a lot for your feedback I really appreciate it and i'm happy that you enjoyed the game
Yeah in the next updates which will feature also an outdoor zone, A LOT bigger dungeon, sounds etc i will also tune a bit the enemies speed

Submitted(+1)

Bigger dungeon? 👀 Mention me when you release it

Developer(+1)

Yeah sure, thank you!

Submitted(+1)

There's potential here, just needs to be fleshed out a little more. Thank you for playing and rating my game, it was very much appreciated. 

Developer(+1)

Thanks a lot for your feedback I really appreciate it and i'm happy that you enjoyed the game

Submitted(+2)

This is a very enjoyable game...   I wish there were more levels! (I know that 10 days is not enough time to put out all our ideas into the actual code, my team happended to have the same issue).

A Tip I can share: In any fight, if you Block your opponent's first attack, then you can make a Long Attack + a short attack in a combo... and you will be the Victor  XD

Developer(+2)

Thanks a lot for your words! I really appreciate it and i'm happy you did enjoy the game
Yeah we had to rush a bit at the end we worked on this only 5 days and 1-2 hours day so we had less than half-time of the jam
But with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.

The combo works best done the other way around, Light Attack then Charged Attack it is a lot smoother and will make you defeat the enemy instantly!

Submitted(+2)

I was nice, but brutal. Once you get the hang of how to use the shield became easier. (For some reason I was always trying to parry with L. Shift :-P)

I am missing some sound effects, but I guess that is a todo :-)

Developer(+2)

Thanks a lot for your words! I really appreciate it and i'm happy you enjoyed the game
Yes! Parry definitively is the way to go to win the game
Yeah many asked for SoundFX to give some more weight/feedback to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.

Submitted(+1)

Game looks interesting. I'd like the combat to be more fluid, but that takes time and I don't think 10 days is enough, so I'm still impressed with what you mentioned to deliver.

Developer(+1)

Thanks a lot for your wordsI really appreciate it and i'm happy that you enjoyed the game
The next updates will polish the game more adding also an outdoor zone, A LOT bigger dungeon, sounds and other stuff! Most of these things are already done just need finishing touches (and some free time from work lol)

Submitted(+1)

Great work! Swordfighting mechanics are tricky, and you got a system with some good strategy in there. I think pressing in spacebar causes a parry even if I hold it down for a block, which seems OP, so I'd suggest having parry happen only if you release your spacebar shortly after pressing it, to get a little risk/reward action. Admittedly, I only tried the web version, so it may be different on the downloaded version.

But in any case, it was fun! Nicely done!

Submitted(+1)

Hey! Love the art and aesthetic of the game. The music really added to the atmosphere. Unfortunately, I was very bad at it and died a lot. However, I can appreciate a good game when I see one. Overall great effort!

Developer(+1)

Thanks a lot for your kind words! I really appreciate it and i'm happy that you enjoyed the game
Also if you find the game hard i suggest to try to focus more on parry/block it makes the game way easier since i wanted the player to be a bit more strategic rather than share damage with enemies (that's why more near you are to the enemy more damage you will take)

Submitted(+1)

I saw your comment in the discord server that the best way to win was the parry and block a lot. That's very definitely correct! Trying to run from the enemies is certain doom, but standing up to them with my shield held aloft led to great success! In fact the first two enemies become the hardest obstacle because they take a bit longer to attack than the others, meaning you need to delay the shield a bit to stagger them.

The first time I played, with the Windows download version, there was no music. It wasn't until I checked the credits that I saw music was included, on the second play it worked properly and the browser version didn't have any problems with it.

I'll also note that you can avoid either the middle left or middle right enemy and still get the victory pop-up, since only the last three enemies appear to be required for that.

Developer (2 edits) (+1)

Thanks a lot for your kind words! I'm really happy that you enjoyed the game
That's really strange for the music not working at first launch it never happned during the tests, i may suspect that unity didn't give the game the "main window" so Windows didn't recognize it like the actual window (like when you alt-tab to be clear).
Yeah the Red Knight are in fact the "Boss" so are the ones only needed to actually finish the game

Submitted(+1)

Beautiful action and animations, but so hard! Also it could really use some sound effects to bring the combat home. Nice work!

Developer (2 edits)

Thanks a lot! I'm really happy that you enoyed the game
Yeah many asked for SoundFX to give some more weight/feedback to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
Also if you find the game hard i suggest to try to focus more on parry/block it makes the game way easier since i wanted the player to be a bit more strategic rather than share damage with enemies (that's why more near you are to the enemy more damage you will take)

Submitted(+1)

That all sounds rad! And interesting re: parrying/blocking, I will try that next time.

Submitted(+1)

The web build didn't work for me for some reason (I tried in Chrome), but I was able to download the Windows version and play that way. Creative game! I liked the art and music. I'm afraid I couldn't get the hang of the timing for parrying and attacking so I died a lot. Great work, though!

Developer (3 edits)

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game
For the parry i suggest to try to hold down Block when you see that the enemies attack animation is starting!
For the game not working in Chrome it's really strange, a lot of people had a lot of bugs on Firefox (probably for bad support for WebGL2 and WebAssembly)

Submitted(+1)

Reminds me of Dark Souls. Just needs a Dodge Roll. Great use of animation here, parries work well and more or less as expected. I like the retro vibe, and it's achieved consistently throughout. Nice work.

Developer (1 edit)

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game
Yes Dark Souls was the main inspiration for sure ahahah i'm thinking about to add the roll animation in the next update that will also have an outdoor zone, A LOT bigger dungeon, Sounds for actions, new music and a bunch of other stuff (most of which are already done i just need some free time from works to do the finishing touches)

Submitted(+1)

Nice mechanics and art. 
Congratulations.

Developer(+1)

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game

Submitted(+1)

Hi, congrats on your game! :) It's an interesting game with a cool aesthetic. Regarding the combat, I noticed a 'bug' where you don't have immunity for a certain period of time between enemy attacks. This means you can take three almost instant consecutive hits and die. One way to solve this is to implement a timer in the damage logic, allowing the player to only take damage when the timer is at 0. :)

If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback. :)


Developer(+1)

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game
Yes in fact i did at the start a "true attack" frames, but i decided to delete it at the end because in fact this doesn't happen when you fight the enemy at the proper distance it made the fight more like a real sword fight where even a sword that is getting back after an attack can damage you, during the test to me it seemed a better way to let the player focus on parry and blocking mechanic instahead of getting the damage and then punish the enemy during the cooldown between attacks.
Much like a real souls like-where some attacks can perpetually damage you if you don't block them or parry them, not giving you "a single hit, for a single attack".

Also yes i will play your game right now!

Submitted(+1)

Loved the music! Great work on these mechanics and animations too.

Developer

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game

Submitted(+1)

Very unforgiving! I hope you can live with yourself. The models animated well despite being low poly, that's not easy.

Developer

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game

Submitted(+1)

Nice work with the mechanics, models and general ambience.

I thought I was in for some real difficulty but things got easier once I just pulled one enemy at a time. The parry frames are very forgiving, as an old guy I appreciate that. Nice job.

Developer(+1)

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game
It is even easier once you get confident with the parry and the combo system!
A update is planned and it will have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.

Submitted(+1)

Nice job especially with creating your own assets. The game was hard but pretty fun!

Developer

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game
A update is planned and it will have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.

Submitted(+1)

Nice work, I think the art style is neat. As others have mentioned, I'd love some feedback on hitting the enemy/parrying. Also, I'm not sure it was intentional, but the character slides a bit if you are pressing a directional input while using the charge up attack - the slide happens just as the attack is finishing up. I'm not sure the background music fits the theme, though I think song is nice in general. Overall good work, I can tell you worked hard on it!

Developer

Thanks a lot for your feedback! I really appreciate it and i'm glad you enjoyed the game
Yes during the charged attack you can "slide" i made this possible to make it a more suitable attack to move a bit and hit more enmies, since the attack is roating it also made sense that you could move a bit (but this is turned off for the light attack because i wanted it to be a more a sword "slice" stationary attack).
Yeah many asked for SoundFX to give some more weight/feedback to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.

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