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(+1)

Hi, congrats on your game! :) It's an interesting game with a cool aesthetic. Regarding the combat, I noticed a 'bug' where you don't have immunity for a certain period of time between enemy attacks. This means you can take three almost instant consecutive hits and die. One way to solve this is to implement a timer in the damage logic, allowing the player to only take damage when the timer is at 0. :)

If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback. :)


(+1)

Thanks a lot! I really appreciate it and i'm glad you enjoyed the game
Yes in fact i did at the start a "true attack" frames, but i decided to delete it at the end because in fact this doesn't happen when you fight the enemy at the proper distance it made the fight more like a real sword fight where even a sword that is getting back after an attack can damage you, during the test to me it seemed a better way to let the player focus on parry and blocking mechanic instahead of getting the damage and then punish the enemy during the cooldown between attacks.
Much like a real souls like-where some attacks can perpetually damage you if you don't block them or parry them, not giving you "a single hit, for a single attack".

Also yes i will play your game right now!