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Thanks a lot! I really appreciate it and i'm glad you enjoyed the game
Yes in fact i did at the start a "true attack" frames, but i decided to delete it at the end because in fact this doesn't happen when you fight the enemy at the proper distance it made the fight more like a real sword fight where even a sword that is getting back after an attack can damage you, during the test to me it seemed a better way to let the player focus on parry and blocking mechanic instahead of getting the damage and then punish the enemy during the cooldown between attacks.
Much like a real souls like-where some attacks can perpetually damage you if you don't block them or parry them, not giving you "a single hit, for a single attack".

Also yes i will play your game right now!