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A jam submission

RoninView game page

A short game of a ronin and haiku
Submitted by khalynin — 58 minutes, 34 seconds before the deadline
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Ronin's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#303.2503.250
Gameplay#373.4043.404
Overall#413.3153.315
Design#423.3653.365
Artistic#433.5383.538
Technical#633.0193.019

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

simple and fun! I liked the mechanic, especially lining up multiple hits with one dash. It was satisfying to clear the screen!

I could see some more juice added to the multi-hit dashes, and maybe some hitstop to emphasize the hits.

Submitted

Well-made, fun, and a great connection to the theme. It was satisfying cutting through many things at once, but if you're going for as few dashes as possible it seems like the best thing to do is to only walk around. I would have liked to see a score system with a multiplier that increases for each enemy hit in a single dash to really reward the player's patience. Overall a great job though!

Nice game, the hazards are very varied and the content is impressive overall, charming identity, well played!

Nice game, the hazards are very varied and the content is impressive overall, charming identity, well played!

Submitted

I thought this was pretty and...oddly relaxing! The text at the top of the screen during some sections was a little distracting, and I'm not sure if that was intentional but it looks like I was able to kill the boss in a single dash through the wall of flames?

Developer(+1)

Didn't have a chance to make a beta test so the polish and minor bugs are there. But that not letting the villain give out a monologue by dashing instantly should be a feature :D

Submitted

very cool composition. the dash sound is just right and it feels satisfying to kill multiple enemies with a single dash.

was a nice playthrough :)

Developer

yup, dash is the only thing with a little polish :D Ty for playing!

Submitted

It was interesting the concept of "you can attack more enemies with less movements" tying it to the jam but felt kind of loose.

I liked the music used, and the art was solid even if simple. The arrow test really was challenging for me, so I managed to cheese it. It would've benefited from having more hazards, besides the arrows and the fire throws, to the player to make the game play more varied.

I'm not sure if the final boss was meant to be defeated right away or not though (I did a b line slash to the boss instead of waiting for the fire throws to end like the arrows just to test. and it ended the game).

I liked a lot the slash mechanic and with more in-depth level design, some extra movements and more varied enemies (that is a full release not a jam game) it could be a similar game in the vein of HLD.

Developer(+1)

Thank you for playing and for your comments,

I have been informed that Blining at the final boss can "sometimes" end it right away, the area2d is behind obstacles that would prevent dashing but somewhere in the code is a gap that allows it. Tbh not allowing the boss to even attack and single slice your way to victory also works thematicly so I'm not sure it should even be fixed :D

I didn't think of Hyper Light Drifter (HLD right?) but if I had it might have added a clearer visual esthetic to the game. This is why beta tests are important because we can get great ideas :)

Submitted

Indeed, I was talking about Hyper Light Drifter, but mostly due to the dash mechanic which is really fun in your game.

Submitted

Anytime you can incorporate a haiku in a game...is a bonus! Liked the level challenges. Overall, a really great game!

Developer

Haiku incorporates the Jam theme to %100 imo, I had to use it :D

Submitted

This was a really nice game! The dash felt really good to use! If you want some (hopefully) constructive feedback, here it goes: The text was sometimes hard to read (white text on a light blue background), and it would be nice to have the dash indicated on the character and not only in the corner of the screen, it was harder to see while playing. Also a tiny design issue I had in the last level: the x on the floor so far indicated that a slash-able object will appear, but now there was a fire that killed me. These are all just small things. The game was really nice and pretty. I enjoyed playing it. The arrow area took me a while, but it was worth it!

Thanks for the game!

Developer(+1)

The X's were red indicating danger at the last level but clearly not very obviously tought throught the game.

I have been warned about the text issue and UI and they are sadly due to time constraints getting in the way of a beta testing and polish. :)

Thanks for playing :)

Submitted

A nice little game with a strong theme. The dash was super satisfying to use. I liked the serene feeling and the atmosphere. This game was pretty special :) Nicely done.

Developer(+1)

Thank you! We tried to incorporate the theme on both surface and deep levels.
*Dash less, slice more for a satisfying  payout.
*Move less so you can dodge more arrows/fireballs.
*Haiku is the poetry type where you tell "more" using less words.

Submitted

Nice! That interpertation of the theme has levels I didn't even think about

Submitted

Really nice job!

The different levels felt very different which was nice. It was super satisfying to line up a bunch to hit in one dash. The music and sfx felt right, and the poetry was nice. 

Do you get any returning students to help out each year, or has each year been only 1 grade level?

Also I would love to know how you have them work on this at once. Are you using a source control, or is it just one computer that all the work gets moved to?

Developer(+1)

This is first time I participated with my students, prior jams I was doing it solo. The students are mainly from 6th grade, and one 9th grade. They are students from my English classes. We had 2 club meetings at school and coordinated the rest on my discord channel :)

Submitted

The introduction (area with arrows) is too long. (For me because I tried to do it nearly 10 time). I killed boss with one dash? I liked the game.

Developer

Yeah, that arrow storm is kinda tough, if I had time to beta test it would have probably got easier. And believe it or not that part is already nerfed, it used to last 36 seconds not 21 :P

Submitted (1 edit)

Looks like a simple mistake =D. But that area was difficult so it could be good joke (36 <-> 21)

Viewing comments 32 to 21 of 32 · Next page · Last page