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It was interesting the concept of "you can attack more enemies with less movements" tying it to the jam but felt kind of loose.

I liked the music used, and the art was solid even if simple. The arrow test really was challenging for me, so I managed to cheese it. It would've benefited from having more hazards, besides the arrows and the fire throws, to the player to make the game play more varied.

I'm not sure if the final boss was meant to be defeated right away or not though (I did a b line slash to the boss instead of waiting for the fire throws to end like the arrows just to test. and it ended the game).

I liked a lot the slash mechanic and with more in-depth level design, some extra movements and more varied enemies (that is a full release not a jam game) it could be a similar game in the vein of HLD.

(+1)

Thank you for playing and for your comments,

I have been informed that Blining at the final boss can "sometimes" end it right away, the area2d is behind obstacles that would prevent dashing but somewhere in the code is a gap that allows it. Tbh not allowing the boss to even attack and single slice your way to victory also works thematicly so I'm not sure it should even be fixed :D

I didn't think of Hyper Light Drifter (HLD right?) but if I had it might have added a clearer visual esthetic to the game. This is why beta tests are important because we can get great ideas :)

Indeed, I was talking about Hyper Light Drifter, but mostly due to the dash mechanic which is really fun in your game.