The way the game looks is probably its strongest aspect - however the jump felt incredibly heavy and the wall run unreliable. I couldn't figure out how to escape from the knights so I had to give up after a while. I'd be happy to play again once those issues are ironed out!
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Golden Greed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #83 | 2.967 | 3.071 |
Theme | #88 | 2.415 | 2.500 |
Design | #115 | 2.415 | 2.500 |
Overall | #120 | 2.346 | 2.429 |
Technical | #133 | 2.070 | 2.143 |
Gameplay | #141 | 1.863 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for taking your time to play it and comment. I actually took like 3 days of the jam picking the visual aspects and experimenting with how tilesets work so I could make the game and levels accordingly. in hindsight, if I didn't have that much trouble with tilesets, I could've just spent more time polishing the gameplay and making it more reliable.
oh a thief game! pretty nice!
a bit rough around the edges. the unreliable jump and climb mechanics are influencing the experience negatively.
Clearly a good effort albeit a little unpolished I think you have something good here. I hope you keep working on it after the jam :)
This is such a shame. I can tell there is a good game here. Just needs some tweaking on the controls. Nice art and nice concept.
Controls is terrible. I even couldn't collect enough gold to notice changes after collecting it
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