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Oxymoralis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 3.731 | 3.731 |
Artistic | #35 | 3.654 | 3.654 |
Overall | #35 | 3.354 | 3.354 |
Theme | #40 | 3.154 | 3.154 |
Design | #47 | 3.269 | 3.269 |
Technical | #71 | 2.962 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Couldn't launch the game at all, it just crashed in main menu any time the page was loaded?
- So good! Im a sucker for old school shooters, and this hit all the right spots. Too bad the door didnt work to let me through further, heck.
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Comments
Great game! Fun to shoot-em-up, great work getting all this together under the jam鈥檚 deadline. I鈥檓 excited to see where this one can go!
Oh wow. Oh wow oh wow oh wow. Fantastic lighting! Fantastic textures and art in general. Freaking awesome music!!! The level design was great also. There is so so so much to love here. I'm so excited for the future of this game!
This is so cool. It's also not super short which I appreciate . 馃憤
Very cool-looking game! I think enemies could have been a little faster to encourage that classic twitchy gameplay, but it's a solid start if you're looking to expand on it.
your feedback is spot on!
we already have increased the speed of the mage projectiles and the skulls and it feels great now :-)
thank you for playing, check back after the JAM for a more refined version ;-)
Cool game in spirit of DOOM. Hard to believe you did this while Jam time. as it's so good. But I believe you! :-)
Only criticism is that I was not able to understand the theme interpretation. But that is maybe my problem or I didn't read your page good. Sorry.
Edit: Haha, now I read it and found out. My fault! :-P
thank you very much!
yeah, we should have done a bit better to teach the player ingame. i'll see what i can do when i expand this.
the plan is to make a small shooter out this with around 3 to 4 levels and learn about leveldesign and player guidance. so nothing really fancy that we want to exapand, just a very small shooterino ^^
I just gotta say that it has a very solid foundation in almost all aspects.
It tickled my artistic side and made me think of ways the mechanics could be implemented, like for example having a sort of vampire/blood bender being that could explain away the way the mechanics are implemented and make the game more engaging story wise (although boomer don't need a story all the time, this could elevate the experience).
The parkour is the right amount for a fps and it was well done. I loved the floating monks as well.
Really fun shooter. The fact you learned and made what you did in a short amount of time is impressive. feels like with a little more polish and fleshing out it could be on par with some early levels of some full fps games (dusk comes to mind). the base that was built in a short amount of time is impressive.
Good stuff! It is sad that things didn't go too well during development, but just the fact that you learned how to use two new tools in that short amount of time is very impressive! I just did a donut in blender and you did assets for a game, good job! Also now I have pain in my neck, great music.
thank you very much! :-)
Cool and stylish fps, I didn't expect to see one like this :)
I could find where to go at the crossroad shaped flamingskull horde room :(
thank you! :-)
yes, there should be a gate that opens up, but we broke the trigger in the last couple of hours while we tried to get the web build somehow working ^^. so you pretty much finished it :-D
Good use of theme, keep up with the development of your game, hope you can finish developing the game!
Really cool game! Very reminiscent of old school FPS games. Had a lot of fun playing, pity you weren't able to iron all the bugs out, but ah well, that's gamejams!
My only complaint is that I cannot really understand how the damage powerup works. Like, does it stack, is it permament or even how much damage it adds. Ultimately, it's a rather minor complaint, and the game is great!
thank you :-)
i'm glad that you've enjoyed it and that it actually worked for you :-D
The damage perk simply doubles the damage of your bullets as long as it is active. But it does not come into play that much because of the rather weak enemies, because you gain more health than loosing through the perk as long as you hit something ^^. A better way would be to not regain health when a perk is active.
Great Job! I see we had some similarity in our ideation process, good one, really nice quake vibe!
A bit unstable but the game is cool. Look like the game is crashing on start and when dying but if you wait a bit it will work. I like the moment when the music go crazy, really feel like doom. The lost life for ammo mechanics looks a bit unfair, i'm sure you will figure out something cool around this if you work on the game after the jam.
Game was unplayable on my computer...
Took very long to load then very glitchy when moving or jumping... really wish you had made downloadable, as I cannot play the web version.
The game looks good and plays well. It has serious Quake and Doom vibes which is very nostalgic. Sad I didn't get to see the ending because of the bug. Great entry for the jam!
thank you very much :-)
we fixed all major bugs this morning. so a more complete version (also native) will be released right after the voting is done :-)
I like the idea, but the technical problems really take away from the experience, and the design needs more polish overall. I suggest next time you also release desktop versions since they tend to perform better than web ones.
Yes, that was really our main learning. It was a bad decision to not release also native versions. We had so much struggle with the web version in the end that there was no time left for bug fixing and polish.
Good game I like the idea, also the graphics is just nostalgia to me <3 awesome work