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A jam submission

BlackHole AscentView game page

Help our little hero get away from the blackhole before it's too late!
Submitted by Mimic Kairatta, Daxxter — 4 hours, 48 minutes before the deadline
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BlackHole Ascent's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#83.8243.824
Originality#123.2353.235
Audio#132.8822.882
Graphics#173.2943.294
Overall#173.0003.000
Controls#222.5292.529
Fun#232.2352.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1

Game Description
Help a spaceman escape from the massive blackhole!

Controls
space to jump and arrow keys to move

Discord Username
Mimic Kairatta#2081

Participation Level
This is my first Godot Wild Jam

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Comments

(1 edit)

My Feedback 


Submitted

I like the overall concept, but it's definitely a little tough. I feel like slowing everything down by about 10-20% would make the game a lot more fun.

Submitted

Finally I'm able to run it. Unfortunately it's a bit too hard for me and I realize I'm staring at GAME OVER for most of the time.

That GAME OVER is pretty cool, by the way.

Submitted

Nice core mechanic. I agree with everyone else that you need a way  to get into the game faster. Especially when a game is challenging.

Submitted(+1)

Fun graphics and I like the throbbing black hole and the grip meter. I would like if the astroids were bigger and were more stable. 

GAME OVER - cool text how did you do that cool shine effect!? And speaking of, I wish that the game over was shorter so you can jump back into the game faster.

Cool game.

Developer(+1)

The effect for the game over was using a overlay layer on top of the text, which is animated for 6 frames or so. It was done within Aseprite. Sadly, we didn't have the time to add more stuff into the game, sorry about that.

Submitted

I like the idea and the graphics, but as others have said is a bit too hard to survive due to the physics system. 

Good job, keep updating the game!

Submitted

Its a bit unplayable to be honest. :( I really like the game over artwork, just not so much after seeing it for way longer then the actual game. xD I imagine its hard to do something with a team in a small time frame of a jam. I hope you guys had lots of fun making it!

Submitted (1 edit)

Hi! I wanted to plat your game, but I get ".pck file missed" error in windows version.
Try uploading Game dir as zip file!

Developer

Issue has been resolved. Sorry about that.

Submitted

Followed Itooh's instructions to get it working. Unfortunately I have no idea how to get past level 2!

The physics in this game are really weird. In the endless mode there's just so many rocks that...I guess the idea is you "hold onto" them as they fall past and that keeps you in place, but it's impossible to gain any height. I was really hoping for a cool fun platformer so I hope you can polish this up.

Submitted

Warning: the .pck file is missing from the windows and linux build! Both the executable and the .pck are needed. Fortunately it is still in the Mac build, so with some manipulations, I've been able to play the game. :P

The concept is pretty efficient, and works well with an endless mode. However I add difficulties surviving very long, since the charcter would always bounce on falling meteors, and thus can't jump higher. I haven't been able to go beyond level 2. I see there is a grip function, but I haven't been able take advantage of it.

Still pretty neat in the concept and presentation. I liked the epic Game Over jingle, even if it is a bit too long! :P Well done!

Developer

Thanks for the feedback! This was my first Jam as designer and programmer, so there are some pretty glaring design flaws that I just didnt know how to or didnt have time to fix. The grip function is used for hanging onto the sides of objects to walljump off of them.

Submitted

in the linux buld the .pck is missing

Developer

Issue has been fixed. Sorry about that.