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A jam submission

Protect Black HoleView game page

This game was created for godot wild jam 8.
Submitted by RiffShark — 6 hours, 14 minutes before the deadline
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Protect Black Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#133.1743.286
Controls#162.9673.071
Theme#183.0363.143
Audio#191.3111.357
Graphics#222.4152.500
Fun#222.2772.357
Overall#232.5302.619

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1

Source
Later, after clean up.

Game Description
Protect black hole from pesky humans trying to research secrets of the universe.

Controls
Play with a mouse. Click on planets to select, choose type and upgrade.

Discord Username
RiffShark

Participation Level
1

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Comments

Submitted

I like how the game get faster and faster at each level. I don't play much of tower defense, but this one seems well balanced. The visuals are simple, but readable. Although I didn't understand immediately that I could click on the planets. It was a fun game overall. Good job!

Developer

Thanks

Submitted

I love TD games and this was a fun take on it. I'd like to see some variety in satellites of the blackhole with some that you can set as stationery or increase/decrease the speed of the orbit. Overall, very nice!

Developer

Thanks for your feedback! My plan was to make more planet/tower types and make orbit speed constant but different on each playthrough so players can try out different tactics. But I run out of time...

Submitted

I totally ran out of time too. What you have is great already, I look forward to seeing it elaborated on if you do so.

Submitted

Nice take on the tower defense genre! Would be nice to have upgrade options for each of the stats (i.e. separate upgrades for rate of fire, range, damage etc.) to allow for more variety among your planets/turrets, but really solid overall. Great work!

Developer

Thanks for your feedback, originally I wanted more tower/planet types but cut the scope so I could finish whole game in time.

Submitted

I certainly haven't seen a radial tower defense, so it's good to see one! Meanwhile, as many have already mentioned, I do find myself wishing to preview the cost and effects of upgrades before I do them, so I can do some planning instead of button mashing!

Developer

Thanks for playing and your feedback. Upgrade costs are now visible.

Submitted

Great idea to make TD game with BlackHole theme!

Game works, but I get confused, because there is no info how much upgrade will cost.

Developer

Thanks for your feedback. Upgrade costs are now visible.

Submitted (1 edit)

I love this take on the tower defense genre. I would have liked to put multiple towers on a single planet. Also the types don't seem balanced, I don't get why you would use a slow tower.

Unfortunately the speed of the planets changes with framerate and on my computer it ran at like 1000fps so the planets moved too quick to see! This completely breaks the game. If anyone else has this problem on linux, here's what I use to solve it: https://gitlab.com/torkel104/libstrangle

Developer(+1)

Thanks for playing my game and your feedback. I will look into rotation issue(probably should move rotation logic to physics process).

Submitted

Am I missing it somewhere or is it not revealed how much a upgrade was going to cost me. The game could have done with some audio. It's kind of numbing play but I like the concept.

Submitted

Upgrades cost 10 * level, but yeah it could be more clear

Developer(+1)

Thanks for playing and your feedback. Upgrade costs are now visible.

Submitted

Great, had a good run now! :)


Developer

If you have small screen better play my game in browser, I did something wrong with the settings so that game don't scale.