hahaha that ending. very nice game
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Fat Raccoon Crime`s's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 3.517 | 3.517 |
Gameplay | #18 | 3.483 | 3.483 |
Sound | #19 | 3.172 | 3.172 |
Theme | #19 | 3.759 | 3.759 |
Aesthetics | #22 | 3.655 | 3.655 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the ending, really cool game! Could be fun if you could bait the dogs to run on the landmines and kill them that way haha.
Hilarious and fun, what more can you ask for! I ended up using my dead body as bait for the dog and mines haha
Good art style and good gameplay. I think it's can enters top 10. It's so good.
Really fun game and I love the art style! So many things went right, very fun 😂
Pretty neat game, although the AI art look pretty jarring and uncanny...
The mechanics are funny and executed pretty well, and the ragdoll corpses are a nice touch.
The most frustrating part to me was how slow the character moves, even with the movement boost.
Yeah maybe but speedrunning is not always about running speed, the main thing is working mechanics and a possible variation I think. In general, we tried to fill each episode in different ways, as much as possible on a small stage.
By the way, how do you like the ending of the game? Very interesting to hear :D
This is all kinds of great! I really like how the dead bodies become 'shields', allowing you to set off the mines safely - great bonus game-mechanic. I did find the dogs a bit hard to avoid, but there's so much work/love in this! And then, even an ending! Top work!
the mines is took me out off guar
Idea is good, nut I don't want to play cuz of that 〒▽〒
The corpses of previous runs remaining on screen is a nice touch.
Cute game! Love the animations & small details like sweat emitting from the Raccoon's head. Gameplay is very relaxing also due to the music. Personally, I'd prefer it if arrow keys were also supported for movement. As somebody else already mentioned, dog encounters feel difficult because of the limited FOV.
Loved the unexpected ending. The weapon arsenal is a bit overkill for raccoons, don't you think? :D
I can only imagine all the possible speedrun tactics that can be done with the ragdolls. It seemed a bit unfair that some dogs spotted me from outside the view, but other than that I didn't have any issues.
Well done.
Actually, all the weapons appeared only because I could not quickly find a normally drawn trap in the topdown, and the artist was busy drawing a dog :D Therefore, the old Soviet mine from the textbook gave an impulse towards militarization :DD
Dogs demanded more attention and time to their AI , so we made it as simple as possible to keep everything in time.
Glad you liked it!
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