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JSmash

79
Posts
28
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20
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A member registered Oct 29, 2021 · View creator page →

Creator of

Recent community posts

We know the game has some gameplay issues, and we'll fix them when we can

Currently we're pretty busy, but expect in the near future at least a gameplay loop longer than 5 seconds xD

Thank you for your feedback either way!

yeah we totally get you, the game still needs some major fixes, we'll try to work on them whenever we get some spare time

we're happy you liked the artstyle, though!

I get it now, thanks!

I JUST love the artstyle!

It everything looks really cute and surprisingly polished for a jam game!

I got stuck on when Renko was sleeping, is there a way to continue?

This game is already contender as the best game from this jam!

Please continue this project, I wanna see more of it!

I'd love to see this game polished to its fullest potential!
The game is simple in concept but it's really fun!

I love how the game looks!
Nue's fight was a bit difficult, as it was really hard to even hit her... was I missing something?

Doggo! 

Really cute and pretty polished concept!

I really like the idea of buying components for your robot and balancing your stats, makes for an interesting game loop.

If I have to give you guys some feedback, it's mostly on the speech bubbles: for the amount of text inside them, theres too little time to read them, and since they're important for one to win, I felt a little frustrated.

Overall I liked it, it was fun and the art was pretty cute!

Just saw from the images that you actually use the scredriver xD

It's a lot more branched than I was giving credit for!

Great job!

Really cute game!

It would've been nice to use the inventory system, but it might be explored more in the actual full game

It would be cool to see more actors in this rather than pngs, or at least giving the png characters more lip sinc-ing

Great stuff!

GAWD BLESS SPACE AMURRICA 

🇺🇸 o7 🇺🇸

Bionic Commando?

I think I've heard of it... I might look into it for further references!

0/10 not enough geese

Fun game, though I've found the car a bit too slippery...

I like the synthwave aesthetic!

Thank you for the feedback!
We're happy you found all those parts of the game fun and enjoyable!

The enemies hurt you, at least the ones with spiky hair, but we didn't had the time to polish it well... It's on the list of things we should keep an eye on whenever we decide to fix some elements of the game!

I like the atmosphere!

I think the dash could have some more polish, but it's a nice little package overall

Golden star for attempting to implement 3D assets!

I think the dash and bounce mechanics are cool, but they weren't really well implemented in the level.

Couldn't find Dad lol

Cool levels, nice presentation and catchy tunes!

The only gripe I had is with some of the lava placements, which I found annoying more than challenging, but it was all manageble

Also, on a side note, it reminded me more of "I wanna be the guy" rather than "Super MeatBoy"

Really good-feeling movement!

The only two things lacking are sfx for the player's actions and the fact that it could have followed the theme better.

Still a great speedrunning game!

Really nice level layout you got there!

Although it really didn't felt like I was stealing those coins, maybe only the ones hidden inside vaults made me think about that.

But still, it was pretty nice!

I know everyone has pointed it out by now, but the spikes need some fixing, and not having any sound feels pretty weird

Thank you!

Fortunately, all these speed variables are really easy to tweak, so maybe we'll check them out for the next version

I think the platforming is way too precise for the character's speed

Also, there were a couple of levels I couldn't understand how to reach some platforms, as the jump was way shorter to reach them...

Still, with some extra polish this game could work pretty well!

Oh and yeah, that BGM you put became irritating really fast lol

The walking animation was a clever idea. Also I like the overall concept for the game... but ir needs some polish to make it feel actually good to play...

Keep improving!

Holy crap your 3D artists was on steroids or something? Because that's a MASSIVE amount of 3D assets made in basically only 48 hours

The movement felt a little clunky, and it really didn't feel like a game I would speedrun, but great job on the game for sure!


... also... italiani?

I think I'm running a "Version 8 Update 311 (build 1.8.0_311-b11)"

Thanks!

Yeah, I'm seeing a lot of people getting confused with how the aim works, maybe we'll change it to mouse aim...

Thanks for feedback!

Yeah, the centipede design is so cool
Please keep using this sort of aesthetics, because it's really unique!

But yeah, game devving is hard, but now I can see what you wanted to make, good job either way!

It felt really scary being chased down from a sea of spaghetti xD

For real though, it's a neat game, pretty bare bones though. Also not having enough screen ahead of you made me guess each time I had to jump.

Thank you, friend!

We're happy you liked it!

I like the game and the vibey atmosphere!

Either I'm really bad or the levels required almost perfect positioning to complete them haha

The wall jump was pretty janky, but for the rest it felt pretty good, so good job!

DUDE, I have the uttermost respect for whoever made the centipede dude, I love him!

This game is so cool and weird and cool and weird... too bad it doesn't really follow the important elements for the jam

Still, the centipede won my heart <3

I love the idea for this game, maybe it's a bit too hard too fast for my taste... It felt almost like a Kaizo rom hack for the huge amount of precision platforming and aiming, which to me was a bit frustrating...

I love the lil' robot dude, really cool!

This is such a novel way to use SuperHot's mechanic! Really cool!

I only wish the character was less sluggish in their movements...

Small octo-lad doin' some hacking!

Really cute and well executed game!

Just, don't bind the R key as a hard reset key in a game where you only use the keyboard... I lost my progress due to a mistake lol

Really cool and polished concept, but I feel there could've been a better way to make it more interesting for its theming

Still, it feels really good getting some trick shots and blasting at full speed!

I love Bocchi, but this game isn't neither polished or relevant to the jam in any way...

blob bocchi was cute.

I have a huge soft spot for slimes, so this gets my "Slime Fan Seal of Approval"

Really polished and fun game, although the controls felt kinda weird, both sword swing and dash...

Still, great work!

I'm glad you found the hook satisfying!

Thank you for the kind words!

Thank you so much for trying it out!