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Seija's Reflection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 4.125 | 4.125 |
Concept | #10 | 4.167 | 4.167 |
Use of Theme (Reflection) | #10 | 4.208 | 4.208 |
Story / Writing | #14 | 3.375 | 3.375 |
Audio / Music | #15 | 3.458 | 3.458 |
Overall | #21 | 3.583 | 3.583 |
Gameplay | #25 | 3.333 | 3.333 |
Balance (Challenge and Fairness) | #30 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
ReynStahl, Squeaking Kit
Streaming Permission
Yes
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Comments
can confirm the Mac version works! thanks for the last minute port!!
Game bugged and i was stuck playing pong with junko forever. 10/10 would play as se(ija)kiro again.
Finally I can play as the U*O Reverse Card!
The vibe is similar to Touhou 12.5: Fairy War, in that the concept is about using the enemy bullets against them. And that's pretty neat.
I almost didn't get to see the 3rd part of the game because it just stopped after the Letty fight, on my very first playthrough. The convo bugs are weird.
Good old Seija, doing what she does best.
P.S.: In the current build, I found myself wishing Seija's charging was a tad shorter, but the balance is surprisingly fine.
I think the main thing this game needs is for the reflected bullets to target enemies and not purely reflect. Either that or for the pattern design to be more consciously designed with the main mechanic in mind. It just felt like 99% of my reflections were hitting nothing.
Besides that, the patterns were pretty and the engine seems to work well! I’d definitely try a full game with the mechanic really nailed down.
The bullet is actually not pure reflect, the direction is Bullet position relative to player, for example if bullet is 45 degree to the right, it would hit 45 degree right back, (not true reflection with normal vector like light bouncing off a plane, did that and it’s uncontrollable Lol). I tried a few time and it’s very consistent to reflect a certain direction, if you want to hit left ward just put your self to the right relatively. It’s better than Auto-aiming as you can aim a certain direction rather than the game deciding too, and larger bullets later on have incentive to aim in different direction like towards the wall or specific big targets.
Some bullets is very sparse to hit and that’s actually very deliberate, it’s mostly to emphasize the fact that you should hit the large cluster bullet or larger bullet (splitting, lasers spawning, etc) instead. The jam time ran out early so didn’t had as much time to design stages, but it is 80% deliberate that some section have very little “hittable”. For example Section 2 the green spike spam is too spaced out to hit properly, but occasionally a red fairy spawn cluster red ball that can clean entire board if hit fully charged (as charge also increase range, making it possible to hit entire thing)
Edit: Section Before Junko is a few exception though, there is no real deliberate cluster so you’ll have to figure it itself,
- 3-1 you can hit when red circle groups inward;
- 3-2 you hit the circle intersection fully charged, you save the hit only when the the star fairy comes in, then do little hit to clear gaps
- 3-3 is aiming heavy, you hit the rain/ice bullet to kill the fairy before it spawn the red circle which gets out of hand fast. This section is just a Stage 6 LOLK reference lol
- Junko herself you hit to the side of her, the laser deals majority damage and can hit her without her able to hit back. If it’s too fast paced you can slow hit a ball sidewards on your side and it remains stuck
I love how the game looks!
Nue's fight was a bit difficult, as it was really hard to even hit her... was I missing something?
Nue is a more interesting case as it’s either a hardest or easiest. The idea is that you get to close proximity to the circle, and right when she spawning bullets it’s very concentrated so you can basically 1-shot her (if it’s fully charged - as all 240 bullets hits her lol)
Getting there you can do small spam to clear a little when it’s circle spinning, then move in when she’s spawning laser lines.
I get it now, thanks!
Hope to see this idea expanded upon!
great work!!!