Play game
Touhou Fantastic Moon-Splitting Mirror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.564 | 4.564 |
Gameplay | #1 | 4.436 | 4.436 |
Audio / Music | #1 | 4.359 | 4.359 |
Visuals | #2 | 4.744 | 4.744 |
Concept | #2 | 4.538 | 4.538 |
Story / Writing | #3 | 3.949 | 3.949 |
Use of Theme (Reflection) | #4 | 4.436 | 4.436 |
Balance (Challenge and Fairness) | #5 | 3.872 | 3.872 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Halfpot, Kaan D. (Taiyou), Arthur Zeng (Squirrelfart), Connor Saila (yumio), Kyle Lee (CriticalKrieg), Joshua Rodney McGriff (Hibushi Hina), Jocelin (Xppresso), Shuu, JustReach
Streaming Permission
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
It defies belief this game was made in just 72 hours. The gameplay is rock solid. The animations are smooth, flashy, and backed by punchy sound effects. The character portraits are detailed and expressive. The dialogue captures the characters well and really explores the interactions of a cast of two games not commonly mixed. The stage design progresses in difficulty while also looking gorgeous. The final boss fight demands expertise in the skills developed without feeling unfair. You would really have to scrape the bottom of the barrel to find something to complain about here. And so I will- Where did those giant watermelons come from?!
Kudos to the team here. This is one to remember.
I think Seija grabbed them from some random merchant’s cart. Thank you so much though, I think we were able to pull it off because we were able to split up the work properly. It’s no secret the size of the team contributes to the level of polish we were able to afford. However it still wasn’t without the late nights and delirious over-scoping. Our main programmer with help from our level designer is both to thank for that boss fight and to hate for the watermelons.
This is absolutely one of the best games ever submitted for a jam. Fantastic job to everyone involved!
thank you so much :sob:
Tenkyuu!
finally, celeste for trans people (were to wolf)
The game is purely incredible. The quality and polish is just extremely high for a 72-hour project, like, breathtakingly.
The core concept is so well executed, and the levels fun. There are too many compliments I'd make so I'll say my favourite things are the night sky background and the mirror shatter effect.
Watermelon
thank you so much!! squirrel surprised us with that mirror effect its really cool, and halfpot did a good job making the backgrounds both simple but pleasing to look at.
Gotta have bullets (and watermelons?) in our Touhou fangames after all!
The platforming was a bit annoying when you had to redo a lot of it (basically every time I barely missed a jump or got tagged by an attack), but otherwise a good experience. I kinda wanted one more level, but a lot of work was put into story, so I understand not wanting to pad it out pointlessly.
I get that, I had the same thoughts when playtesting the levels at points. we have some ideas we might try to add, and I do want to see if I can squeeze out a bit more writing too, so maybe! no promises though…
Big watermelon
Neat game using 2 character in multiple scene
I liked how it combines elements of Touhou with a jumpking like style. The division into multiple scenes and the use of unique mechanics for each character are creative.