10/10 GAME I laughed I cried I SLANDERED!
Panchamon
Creator of
Recent community posts
that was really fun! I think the only thing that would improve the game feel would be adding sound effects to the attacks, like a hit sound whenever reimu hits a ying yang or a master spark six or something. Also I didn't use the defend command once , too risky to waste a turn not doing dps. maybe that could have been a once per turn heal instead?
I love the monopoly-esque cards especially the angry chimata one , I'm sorry chimata!!! I don't know how capitalism works.
Also I got trapped by a kokoro doki doki card, had no resources and could no longer progress or quit. Definitely coming back to this one to figure out a strategy.
Wait IS THAT HANA!?!?!?whoa!!!!!
This overall is a greatly polished jam game! the visuals, design, and storytelling are all top notch. the game movement also feels good and the 3d stages look super well done for a 3 day jam! The only place where this game suffers is difficulty balancing, the game feels really unforgiving if you play it by trying to weave between bullets like in a danmaku game, and the way I beat it (by memorizing where the enemies spawn and destroying them before they can shoot bullets) feels like I cheesed it. Other than that very good!











