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A jam submission

Cursed ChestsView game page

Submitted by JasonThePotato — 3 hours, 48 minutes before the deadline
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Cursed Chests's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#173.5423.542
Accessibility#222.9172.917
Fun#283.0423.042
Controls#342.9172.917
Originality#363.0003.000
Overall#472.7742.774
Audio#602.2082.208
Graphics#741.7921.792

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
N/A

Game Description
Open as many cursed chests as you can!

How does your game tie into the theme?
Opening a chest applies a random curse to the player and summons more enemies.

Source(s)
N/A

Discord Username(s)
Jason#9319

Participation Level (GWJ Only)
0

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

I liked it! The reversed controls were a fun curveball.

Submitted

Well, that was fun. Neat game and style, that death effect was a neat touch. Good job!

Submitted

Cool game - inverted controls always mess me up.  I like that even though you used the Godot icon you still went to the trouble of giving it a death animation.

Submitted

Harder than it looks to readjust the brain each curse ! nice entry

Submitted

Simple, fun and smooth gameplay! Good job!

Submitted

I really liked it, simple, yet elegant

Submitted

I rally liked it, simple, yet elegant

Submitted

Strange little game, with simple mechanics but they do the job! Decent entry!

Submitted

nice game      (very funny)

Submitted

This was so simple and fun. I lost my mind trying to control with that movement curse. How did you implement the arrow following you around on a smooth curve?

Developer(+1)

Thanks!  The basic code for those involve slowly rotating the projectile towards the player, while moving it forward.  Then it's mostly tweaking the move and turn speeds until it looks right. Higher move speed and lower turn speed results in a wider turn. 

Here's an example (without the spaghetti code):

var MOVE_SPEED = 200
var TURN_SPEED = 0.03
var player_angle = self.global_position.angle_to_point(player.global_position)
self.rotation = lerp_angle(self.rotation, player_angle, TURN_SPEED)
move_and_slide(Vector2.RIGHT.rotated(self.rotation) * MOVE_SPEED)
Submitted

That's so elegant. I'll save this for the future! Thanks Jason. Cursed Chests is so fun.

Submitted

simple and funny, really easy to have fun with

Submitted

Fun little game! Took me a minute to realize what was happening after I got cursed and couldn't do what I was trying to, but that's just me being slow. :D Well done!

Submitted

Got to 8 chests and got absolutely swarmed hahah nice entry! 

Submitted

Nice simple implementation. The backwards curse gets me all the time.

Submitted

Simple, fun.  Nice :)