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A jam submission

Too Hot To HandleView game page

A game where the character is too hot to handle
Submitted by Tien Lee (@TienLee61105102) — 17 hours, 21 minutes before the deadline
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Too Hot To Handle's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#963.6613.661
Audio#1083.4113.411
Overall#1343.3213.321
Gameplay#1453.1073.107
Innovation#2342.6252.625
Theme interpretation#2682.6962.696

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/YellowDuck1901/GameOff2022.git

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Comments

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page
(+2)

I love the choice of character colour palette compared to hte background, it really pops, and i never lost my PC. I also love hte trees in the background image, they look beautiful. 

The controls are Celeste-like, which is super cool. I struggled a lot with the wall climb, particularly dismounting at the top of a wall. Everything else felt great.

Submitted(+2)

Really nicely done game! Very good pixel art level design. Controller are a bit hard to handle but it`s ok :)

Submitted(+2)

I liked the art consistency and style.  It was very retro and well constructed.  I really liked that I could choose levels out of sequence.  Nice job!

Submitted(+2)

Nice game! Reminded me of Celeste.

I loved the art style and the audio of the game! Great work!

Submitted(+2)

Coool platformer but my little finger died from over exertion)

Submitted(+2)

Nice tribute to celeste. Liked it, but found the controls and the difficulty increasing very fast.

Submitted(+2)

Playing with a non english keyboard makes this unnecessarily difficult, its a bit clunky switching between the 3 + arrow keys. Looks and sounds great and a good idea nonetheless

Submitted(+2)

Cool platformer, dash and wall climb animations were great. Good job!

Submitted(+1)

Got up to screen 3 of "my hands hurt" before I decided to put the game down. There's some good ideas, but I feel like I'm fighting the physics and momentum systems more than I'm playing the game. Trying to wall cling and sliding down into spikes is annoying. The writing doesn't do much for me either.

Submitted(+1)

Really cool game, very fun (and hard!) to play. Couldn't get through all levels, which is a good thing (it was more than I expected!)

Submitted(+1)

Simple game with difficult controls :)

Submitted(+1)

Great art! The flashy dash looked really nice!

Controls were a bit difficult to get used to but overall great platformer!

(+1)

Very fun little game, nice platforming challenges with a variety of ways to solve issues. A few comments:  hazard and enemy hitboxes are too dissimilar, often I found myself dying without touching the graphic of the hazard. Climbing is a bit slippery. At one point the text didn't advance on button press and then advanced some time later.  Overall good but certainly a bit jank at times.


Crossposted with game page

Submitted(+1)

Nice graphics and theme interpretation, but the controls were hell :/ couldn't play it very smoothly

Submitted(+1)

I really liked the character, the music and the gameplay. Had fun playng this game! It's really difficult but I think that was the point so great job! The controls are "weird" but it might just be me or maybe that was the point to make the game even more difficult. 

Overall really good job!

Submitted(+2)

Had a lot of fun playing through this! had some tough levels that were a great challenge.  Love the art too - great work!

Submitted(+2)

I enjoyed the level design, some cool ideas in here. It was really hard as well but I appreciate the quick respawns. The hitboxes felt a bit unforgiving at times but good work overall.

Submitted (1 edit) (+2)

Nice game, very celeste-like ! The controls are a little bit weird for me, but everything else was done very well! Keep on making games, GG!

Submitted(+2)

Really enjoyed your game - the level design was fantastic and the gameplay twists you added for some screens were really neat! I feel like the player/spike hitboxes should be adjusted to be a bit more forgiving and I also feel like the player shouldn't slide down the wall when trying to initiate a wall grab, but that might just be personal preference and those minor gripes didn't stop me from having a good time.

(+2)

I agree

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page