Thank you so much for playing. I may need to create a help screen. Th flashlight can be toggled on and off with the "2" key.
I really appreciate the feedback, and I am so glad you liked it
I think you had a very clever idea. The controls are easy to get into, and the decision to cut open the monsters trying to kill you so you can get oxygen is a great idea! I like the hide feature too. I saw the comments about generative AI. I think it can work to be consistent. If the animation artifacts are taken out with a paint program, I think the art would work great that way. This is a good concept and great job doing it. Game dev is super hard and you put together a clever concept and story.
The street and the lights built a lot of anticipation. I liked that. And I played it twice through to see the difference in ending s based on my choice at the end. The artwork was great retro art, and the street was creepy. Good job! I do wish the choices at the end had different endings. But good work on this!
Thank you for playing and the supportive comments. I had so much fun making this and I had a good colleague doing play testing and making suggestions.
And I love horror games and movies. This jam has made me better, and I am having tons of fun playing the other creative entries submitted. So much talent putting in game submissions in this jam!
Lots of great elements. I actually hopped in my seat at the first jump scare. Timing and anticipation are great. Nice job!
Mot sure if this was my system or a programming oversight. When I do the in game menu, I can't use my mouse to click buttons. But I love the direction of this game and the setting really works great.
Nice Job! This was really well done for the flow of discovery. I see that you used the ultimate horror kit in Unity. I like it a lot and almost did the same using Synty Assets. I like the pace of it and the story development. I liked the appropriate use of voice acting. This is great. I enjoyed playing it.
Thank you for playing and the comments. You are the second person to suggest the mouse sensitivity so I am going to adjust that after the Jam assessments and fix it for future people who want to play it. And thank you for the encouraging words. I had so much fun figuring out what I wanted to do, and I love all the games I am playing by the other creators. Amazing efforts people are making.