I got a weird bug where the first 'Anxiety got the best of you...' scene keeps reloading. I'm running in wine on linux so it could be wine not playing ball with the windows build somehow :/
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I'm Not Alone! (A Story of Anxiety)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.921 | 3.921 |
Fun | #219 | 3.317 | 3.317 |
Innovation | #219 | 3.273 | 3.273 |
Overall | #221 | 3.333 | 3.333 |
Game Design | #222 | 3.396 | 3.396 |
Audio | #326 | 3.079 | 3.079 |
Graphics | #462 | 3.014 | 3.014 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are not alone, as there are other parts of you that you have to collect.
Did you write all the code and made all the assets from scratch?
Yes.
Comments
very cool idea! :)
Love the music, the game mechanics and it's perfectly fitting to the theme
I liked the core mechanic and the art style. Found the music soothing aswell.
To be honest at first I thought it's bugged, since I didn't know what to do in the first level. Only after searching the comments I noticed you have to click on the other characters to move them. So I'd suggest adding an explanation for that ingame.
Besides that I had fun, it's a good submission. I might twick the speed a bit for the movement but that's just me. Well done :)
Great take on the theme! The sprites look good, and the concept is creative! The only thing that bugged me out is that the music gets repetitive and annoying after a while. Otherwise, great job on this one!! :)
I love the puzzle! I like the way to light others. Very impressed with this. :D
Had a lot of fun playing this one! The core mechanic is a really neat idea and the level design was very well executed. I also appreciate the dialogue you included in the game :)
Would have been nice to have an option to pause the game and restart levels, but overall great work!
Man, those characters reminds me of the first pixel art characters I made, this game hit me right in the nostalgia bone! Good job!
The message of the game is very nice and relatable, and another take of this theme. One thing that I noticed was one of the levels was quite difficult. another part of the game that could easliy improve the experience, is to avoid the audio getting destroyed on load. ( making the music not getting started over in every level). :)
It's a good puzzle game!
Although there are some issues with hitboxes acting wonky, the characters sliding off of things when jumping and does not always respond when clicking on another you. But these are minor things that can be fixed, the foundation is solid!
Well done.
Cool game .The puzzles are solid. The Dialogue is great. I think it would be better if it pops up automatically. Soundtrack is ok. I think you've cranked the bloom up too high but thats a nitpick. I ran into a bug where all parts of yourself are lit but the portal is not activated
i really wanted to play but like every games in jam is 64 bits.. but i really like the concept about being you need to catch parts of youand seeing the images i really like the minimalist graphics!
Interesting puzzle game. I like the concept and idea of it. The music is nice and calming and it feels like a pretty chill game. One thing I would personally add is some more SFX and an exit/pause menu. Good job!
Good game with original content (especially the dialogues). Maybe we need a little animation when we die or something...
This seems to capture all of the stuff that a game in this jam needs:
- A cool twist to the theme
- Decent music
- Nice-looking graphics
- A concept that isn't too hard to grasp and fun to play
- Actual content
- Able to run on lower-end devices
And hey, you even added a story! Bravo!
My only issue with this is that if you go back to the main menu, you have to restart your progress and go back through all of the levels. Still amazing!
A bunch of the puzzles were cheatable it seems. I was able to jump up high enough to reach the platform without the use of a box where it seemed the use of a box was intended.
The blocks that go transparent were never obviously transparent. I would mistake one for transparent sometimes or mistake a transparent one for opaque.
The music worked very well as background music. I saw what you were going for on some of the puzzles though and I thought they looked interesting.
Overall a nice entry.
Edit:
The game worked fine on my Windows 11 PC.
Liked the music, and the game design. using the same level of pixelization with your assets could improve the visuals. I liked it and it's really well made (thx for the R key btw)
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