nice work with the light.
It's immersive, sounds are good. Maybe a backgroud music or something would take it to the next level.
i liked it!
Criteria | Rank | Score* | Raw Score |
Theme | #200 | 3.567 | 3.567 |
Game Design | #282 | 3.267 | 3.267 |
Graphics | #336 | 3.333 | 3.333 |
Overall | #368 | 3.078 | 3.078 |
Innovation | #454 | 2.800 | 2.800 |
Fun | #483 | 2.800 | 2.800 |
Audio | #489 | 2.700 | 2.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are in mysterious place, in the dark, not alone. Follow signs and find a way out to the light again! If your mouse won't go all way around, just resize a window, and it will work.
Did you write all the code and made all the assets from scratch?
I use few assets: infinity PBR gargoules, bomber bug...
nice work with the light.
It's immersive, sounds are good. Maybe a backgroud music or something would take it to the next level.
i liked it!
It was more interesting to explore the world than it was fun to play
The atmosphere is immersive and aligned with the story! Wasn’t able to figure out how to finish the level, but I had fun trying a couple of times!
Have a look at my play-through! Hope it helps! https://www.twitch.tv/videos/1581958545
Nice Idea, I was A little confused at start, and need to turn my brain on to memorise the map :D
But it was fun to try to find an exit.
visually, the game has great atmosphere, the gameplay is good and the concept is great however the sounds get a bit repetitive and they sound a bit crunchy(?) which kinda breaks the immersion. although the great decisions made for the lighting compensate for that greatly, the game wouldve been a bit better with clearer and less repetitive audio! i saw a bunch of comments talking about the mouse control, but imo its pretty fine, it matches the style of game surprisingly well, great job!
Edit: just saw how incredibly close to the deadline that was lmfao, glad u could submit it
The visuals were really nice! I liked this harsh, graphical style with the torchlight.
It took me a while to figure some things out, like being able to jump on the bugs for a jumping boost (nice trick!) Having to find skulls to keep the torch lit was cool, although it took me many attempts of failing and retrying to begin memorizing the maze.
Since I wanted to run all the time (I didn't see any reason to just walk) it was annoying to have to hold down a key the entire time to do that, instead of just auto-run. Running also felt too slow, considering the size of the map.
Despite the difficulty and somewhat buggy and frustrating controls, I had fun! I kept trying over and over again, wanting to beat the dang maze. XD Thank you for sharing this game!
Great work, i had some issues with the controls tho, i wish it would continue to turn when im on the edge of screen with my mouse. I also got a little lost, but i believe that is part of the experience ! Nice game.
Wow nice! Great lighting, characters and environments! Great job!
At first I thought that monsters inside the labyrinth will kill me. Anyway cool design and I like these kind of escape room games!
Simple idea, really good execution! Adding roofs to the rooms would make the game more claustrophobic and scarier.
Omg, this sound, when the game is over, is really scary. I like the lighting and the sounds. They make very stressful atmosphere which perfectly matches the situation when you are out of light and the skull is too far away
If you goal was to scare the s--t out of people, It worked on me D:
The atmosphere is suphocating, well done
Nicelly done, it was a fresh thing having to use an enemy to solve the jump. Great work.
I struggled a bit with camera but it was pleasure to play this game.
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